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Posts by JeanPaul

  • My first attempt at street photography

    • JeanPaul
    • February 10, 2016 at 12:34 AM

    A majority of my time I've taken seriously as a photographer has been spent setting up shots using models where I can communicate with the subject and direct as I need. However, the next big artistic step I need to take in order to continue/improve in that genre is a big one therefore I wanted to try something new to get myself shooting again before I made this step. About two years ago I was in a situation that had me living within an hour train ride to NYC for a few months so I decided to dedicate a few of those days to exploring NYC with my camera. I already knew a little bit about street photography when it came to the general idea behind the concept as a whole but I had never actually gone out and tried it. So, I went out on the streets of Manhattan and just started shooting whatever I found interesting. I purposely tried all the various ways to capture a street image (candid, ask permission, wait in one spot for a while, etc) and quickly realized how large of an impact the events leading to the creation of a photograph have on the photograph itself. In those few days I managed to capture about 2-3 "good" images but I noticed something a little different about my emotional response when I captured a good street photograph. It had a little more magic - a stronger sense of awe. It was as if I had captured something impossible to both predict and recreate. Being drawn to this feeling, I decided to try a street project.

    Before embarking any further into this idea I spent a lot of time researching street photography. It didnt take long to notice the large amount of morality and ethics in this genre but this was something that clicked with me as I consider myself a bit of a photo purist in certain aspects of photography. (Landscape orientation only, 35mm lens only, no cropping ever) I wanted to create a set of rules to follow for this project and since I already developed a little bit of style to my photographs over the years, I wanted to put my own spin on it as well:

    Canon 5d Mark III with 35mm f/1.4.

    1. Candid only. Ask for forgiveness, not permission.

    2. No homeless or buskers

    3. Interact with the subject as little as possible (no interaction highly preferred) prior to the image capture.

    4. Really low aperture (this one gets a lot of hate in the street community). This first project is entirely shot at f/1.8.

    Dates and locations for this project:

    Entire month of August 2015 - NYC

    Two weeks in October 2015 - Los Angeles

    Two weeks in November - Seattle

    So without further ado, my first attempt at street: (just scroll down to scroll sideways - the site needs work, I know)

    Anthelion

    While I would prefer you view the work on my website (dark background for better contrast, horizontal alignment, and larger viewable image) I'll also post the images here:

    Quote

    [Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/la2.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/la3.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an1.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an2.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an75.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an14.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/la1.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an6.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an17.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an7.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an8.jpg][Blocked Image: http://www.jeanpauljarreau.com/cms/files/projects/anthelion/an5.jpg]

    I definitely have an interest in continuing street photography but im not sure what to do next. Experimenting with new cameras would be intersting as being candid with a 5d mark 3 and 35mm lens is pretty difficult.

    If there is any interest I can write out my experiences in each city with their similarities and differences to each other.

  • Black Mesa Source

    • JeanPaul
    • May 6, 2015 at 6:55 PM
    Quote from (HP)

    So what's the biggest difference between this and the free version?


    http://www.blackmesagame.com/bms_presskit.pdf


    Quote from FrieChamp

    They aren't getting my money before they've added Crossfire tho...


    Working on it!

  • de_raid [csgo wip]

    • JeanPaul
    • May 2, 2015 at 6:08 PM
    Quote from Tensei

    This looks very original.


    Whut

  • [CS:GO SDK] Smoothing groups not working properly?

    • JeanPaul
    • April 29, 2015 at 7:37 PM
    Quote from louie

    Smoothing groups only work on faces that are connected in a 45 degrees angle or less.

    Also how does your geometry look from above? because I tried it out myself like so:


    [Blocked Image: http://i.imgur.com/QvviP7Z.png]


    obviously with smoothing groups on all the rounded corners, but I ran into another problem when I made the top left corner as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/2Ubmbld.png]

    the solution i found is pretty impractical and weird but the corner you can see in the lower left corner is working correctly, as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/yyodUNw.png]


    You are right, smoothing only works on 45 degrees or greater. However, this issue you are having here isnt smoothing groups, its overlapping lightmaps. If you have an arch that sits flat against a wall like that the surface behind it has to be nodraw or else you get those gross vertical line shadows. Also dont forget to compile with -smooth 45. I dont think smoothing groups work unless you specifically compile for them. (I could be wrong on that last bit)


    Also that curved bit on the right could be made with one solid.

  • Texture stripes on brush.

    • JeanPaul
    • April 11, 2015 at 12:03 AM

    That brush could be made with one solid btw.

  • References Thread

    • JeanPaul
    • March 24, 2015 at 11:30 PM

    Found this and thought it was cool


    http://imgur.com/gallery/MefkY

  • Recruiting for making best map ever

    • JeanPaul
    • March 23, 2015 at 10:10 PM
    Quote from RivFader

    I am glad you added callouts already, though.


    oh man

  • Recruiting for making best map ever

    • JeanPaul
    • March 23, 2015 at 10:06 PM

    Personally I think a simplified recreation of that top part of mont saint michel could make a really interesting de map. I mean look at this shit, its begging to be made:

    [Blocked Image: http://i.imgur.com/S9TqLWK.png]

    [Blocked Image: http://i.imgur.com/GhP4nhv.png]

    [Blocked Image: http://i.imgur.com/FSI9EWh.png]

  • MapCore CS:GO Playtesting 4.0

    • JeanPaul
    • March 7, 2015 at 6:10 PM
    Quote from Vaya

    Does the 10th work for you? I'm happy to swap.


    Yeah sure thanks!


    Why the swap?

  • MapCore CS:GO Playtesting 4.0

    • JeanPaul
    • March 7, 2015 at 3:24 AM

    Id love to get a test in with some of my changes I made to contra.


    Some quick sloppy screens:

    http://imgur.com/a/wA8ks


    The radar:

    http://i.imgur.com/Uj2ePWf.jpg


    And the map file:

    http://jeanpaultron.com/maps/de_contra_a4.zip


    Is the next available test really the 17th?

  • Source engine, use models as buildings.

    • JeanPaul
    • February 9, 2015 at 6:21 PM

    Also keep in mind if the prop uses shared UV space or whatever its called, the new TF2 lightmapped stuff doesnt work.

  • Jordan Rosenblatt - Level Designer

    • JeanPaul
    • January 30, 2015 at 1:40 AM

    More like yellow designer amirite?

  • ITT: Post maps/scenes that never saw the light of the day.

    • JeanPaul
    • January 25, 2015 at 6:46 PM

    Well hopefully you didnt mean to post in this thread

  • [CE3] Black Forest environment(WIP)

    • JeanPaul
    • January 14, 2015 at 10:12 PM

    Honestly the amount of colors in the scene really depends on the mood he wants to portray.


    If dark wet and depressing is your goal then you definitely achieved it! (looks awesome so far btw)

  • GTA V

    • JeanPaul
    • January 13, 2015 at 6:23 PM

    Doesnt get delayed: complaints about bugginess


    Gets delayed: complaints about waiting to play


  • [CS:GO]de_zoo

    • JeanPaul
    • January 9, 2015 at 8:49 PM

    Yup exactly.


    The console will say something in red letters along the lines of "ent only compile, not final!" which is why I say its mostly for testing and time saving purposes. If you were to release a final version of the map I would make it a full regular compile.


    Im not sure why this is exactly but everything should be perfect on your final compile anyways

  • [CS:GO]de_zoo

    • JeanPaul
    • January 9, 2015 at 7:07 PM

    If its just for your own internal testing purposes you can use the entity only compile.


    Entity only compile takes less than a second and updates all point entities in the map. Updating/changing any brush entities or anything requiring vvis or vrad will break the compile though.


    EDIT: This is after youve already done a normal compile on the map and that BSP file exists in the specified map directory youre compiling into.


    EDIT EDIT: I forgot the entity only compile rules about triggers n shit but the point is if all youre doing is updating a spawn location then entity only compiles are a massive headache reducer.

  • [CS:GO]de_zoo

    • JeanPaul
    • December 28, 2014 at 11:14 PM

    siq tite breh

  • [CS:GO]de_zoo

    • JeanPaul
    • December 28, 2014 at 10:36 PM

    Are you compiling with -staticproppolys and -staticproplighting? That might fix the rock prop issue.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • December 15, 2014 at 9:28 PM

    How about some gasworks and stalkyard?


    [Blocked Image: http://i.imgur.com/ukf3RlT.jpg]


    [Blocked Image: http://i.imgur.com/Y8MVbKc.jpg]

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