Its like you are black mesa-ing your own mod.
Now just never release it.
Its like you are black mesa-ing your own mod.
Now just never release it.
I find that 32 man servers are actually the perfect amount of players. Always some sort of resistance on the way to a new point.
I did, however, play a 64 man CQ server for shits and giggles. Fuck me. ![]()
Quote from instaContinuing working on Mission Improbable 3, and the upgrade to part 1 and 2 at the same time, with huge help from rick_d!http://media.moddb.com/cache/images/mod ... arison.jpg
You can follow the development here, if you want to :
http://www.moddb.com/mods/mission-improbable
Actually I think I'll add that to my forum signature
The new lighthouse and everything looks way better except for the skybox and environment fog, the old was much better.
Subtlety can go a LONG way
Hey hey hey!
Was that a stab at my really old techniques? ![]()
I was more than halfway done with the game and I lost my save-games. I had zero incentive to play all that again.
I was really bummed by this game. I mean, can they really think its okay for an environment to be THAT static in 2012? There is literally zero environment interaction.
Your lighting leaves a lot to be desired and your brushwork, while far from bad, could use some boosting.
Try adding some colors to your lighting and definitely some more detail/beams to your buildings.
EDIT: This just may be personal preference, but I really do hate it when people end displacements like you did in the first shot (just sloppily pushing them down onto a flat brush) Try adding a trim around the displacements or make them lower than the surrounding brushwork. I dont know if I am describing the potential fix very well, but its just something that annoys me and I dont know why. ![]()
Source engine? Good god. ![]()
Quote":39osk366]So basically you removed some of the stylized aspects of the concept art? Why would you wanna do that? You do realize this is not a realistic scene, it's a stylized semi-cartoon one.I guess we can agree to disagree!
Sure, but keep in mind the concept art is actually more monotone than both his scene and my edit.
Quote":z6j4il3i]Is this a troll attempt? You simply increased the contrast and saturation.If so, hah, funny.
Nice try bro, but I did a little more than that.
Increase contrast
Slight red overlay
Remove color casts from shadows
Simple, but I feel it definitely adds to it.
Eh eh eh eh? (gave it some minor PS work)
[Blocked Image: http://i.imgur.com/R3YdI.jpg]
you should totes put the laser on the top of that lighthouse thang
I hear that baby, its okay.
Any word on PC ever getting voip? ![]()
Quote from Rick_DI'm sure there'll be a proper press release and interviews with the lead designers, and while I don't pretend or intend to speak for anyone but myself, here is how I see it:Metro is the most played map in battlefield by an enormous margin, I think the next is Caspian border, then Karkand or Oman, something like that anyway. I think they wanted to give that huge playerbase something else to play other than Metro, also a lot of people do enjoy the frantic close quarters fighting that you get sometimes in Battlefield. As for why no large scale maps, well, that expansion is coming.
Remember BF3 actually has a pretty solid core gameplay featureset, so transplanting that into other areas works very well, I imagine you could throw these guys on the moon and it'd work and be fun, so smaller maps still retains the Battlefield spark.
The enhanced destruction is really something else, the guys working on it have done a really nice job. You're never going to be able to totally flatten a map and see people spawning out of nowhere, but that is down to design rather than a technical desire to not do it. Imagine BF3's destruction was set to 7, Back to Karkand pushed that up to an 8 or 9, well Close Quarters cranks it up to 11.
Awesome! I honestly think some close quarters maps could be fun because I love using shotguns in this game.
One last question - Will the second expansion (that focuses on large ass maps) be maps that are like bf2 where they are just large ass maps with vehicles everywhere and normal play? Or is it going to be vehicle ONLY play? Does that make sense?
EDIT: I lied, one more question. Whats the official player limit on PC close quarters DLC?
Rick, how do the close quarters expansion maps play? Is it basically just a COD clone or is it still flag capturing? How much more destructible are the environments? Why close quarters? I mean Battlefield is known for largeness and shit and you guys want to make it smaller?!
Im not being a dick, I genuinely curious as I am a huge battlefield fan (I have about 120 hours into bf3 so far)
Doom 4 needs to be serious sam on mars with cyberdemons
That looks seriously awesome.
Apparently I lost my save game file. Anyone have one they could give me that is JUST past the TV show arena battle?
I mean it looks damn incredible, I will give you that.
But whats a real buzzkill to me is the 100% complete lack of any interaction with the environment. No physics? No ANYTHING? WTF
No physics + pre-baked lighting really makes for a bland immersion experience EYE EMM OHH