@3Dnj: Your map looks incredible so far, how do you get such nice shadows on props like that?
Psy: I really like the layout so far but, like I said to you earlier, crates are super cliche!
@Generalvivi: I dig your interior architecture a LOT. But your lighting is a little dull and needs some contrast increases.
So here is the TF2 map I started about a month prior to black mesa's release and havent touched it since our release. Ive been busy with bms but I hope to get a good tf2 layout as well. Its a 3 cp attack/defend with an emphasis on vertical gameplay that involves a big uphill battle for blue to control the massive final laser
Outside blue spawn. That building in the background is the final point. I wanted it visible from the very beginning as a sort of "this is where you are going" kind of thing.
[Blocked Image: http://i.imgur.com/zRFL6.jpg]
Reverse shot of blue spawn/first area
[Blocked Image: http://i.imgur.com/rnsmF.jpg]
A view of A and blue's height advantage from the left entrance
[Blocked Image: http://i.imgur.com/mpAos.jpg]
A from right entrace
[Blocked Image: http://i.imgur.com/EWR3K.jpg]
A from behind (this is viewed from the shortcut red has from spawn before blue captures A (think mountainlab shortcut)
[Blocked Image: http://i.imgur.com/zdpvR.jpg]
Just before you get to B with a view of the stairs that lead to blue's height advantage
[Blocked Image: http://i.imgur.com/ssSrh.jpg]
B from the front
[Blocked Image: http://i.imgur.com/kNvnv.jpg]
View of blues height advantage for B
[Blocked Image: http://i.imgur.com/U0ikK.jpg]
Inside B
[Blocked Image: http://i.imgur.com/8MXWX.jpg]
Behind B
[Blocked Image: http://i.imgur.com/MRdgW.jpg]
C
[Blocked Image: http://i.imgur.com/AgNR7.jpg]
[Blocked Image: http://i.imgur.com/UpmnS.jpg]
[Blocked Image: http://i.imgur.com/Htvui.jpg]
And here is a overview shot that shows why this layout was so incredibly difficult to create:
[Blocked Image: http://i.imgur.com/2bCds.jpg]
Just after A, the map folds under the path to C from B and goes directly to B. Logistically, it was a nightmare.