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  3. JeanPaul

Posts by JeanPaul

  • Survarium

    • JeanPaul
    • April 11, 2013 at 5:23 AM

    Those stalker bros have to seriously be tired of making 'bendy metal bits that break downwards' in all their maps

  • ITT: Post maps/scenes that never saw the light of the day.

    • JeanPaul
    • April 11, 2013 at 5:20 AM

    gameplay testing mostly

  • Post Your Pic Extravaganza

    • JeanPaul
    • April 6, 2013 at 8:00 PM

    jaeger and root beer

    it will change your perception of both drinks

  • Doom (4)

    • JeanPaul
    • April 6, 2013 at 4:00 PM

    I just want doom 4 to be doom 3 only outdoors and with swarms of enemies rather than two zombies and a hallway.

  • Doom (4)

    • JeanPaul
    • April 5, 2013 at 10:20 PM
    Quote from Pericolos0

    carmack really missed the mark with the RAGE engine, it's interesting tech but it's not that great for making games. You get static worlds and small levels with a massive memory footprint, all for being able to paint every pixel uniquely, which isn't really that important for creating a game.

    I have also heard from those who worked on it that compiling and getting things playable is a serious nightmare.

  • DE_GWALIOR

    • JeanPaul
    • April 5, 2013 at 4:21 PM

    That is some serious texture work man

  • Far Cry 3: Blood Dragon

    • JeanPaul
    • April 5, 2013 at 3:33 PM

    The new expansion????

    [Blocked Image: http://i.imgur.com/50Vg2WI.png]

    [Blocked Image: http://i.imgur.com/sdtA27u.jpg]

    [Blocked Image: http://i.imgur.com/AujoHsx.jpg]

    [Blocked Image: http://i.imgur.com/WRora7k.jpg]

    [Blocked Image: http://i.imgur.com/ao5ZD8V.jpg]

    [Blocked Image: http://i.imgur.com/RghbblB.jpg]

    [Blocked Image: http://i.imgur.com/Z8RxIhB.jpg]

    [Blocked Image: http://i.imgur.com/yIc8uP4.jpg]

    And a soundtrack by powerglove?????? Sign me the hell up.

    https://soundcloud.com/powerglove

    The site:

    http://fc3blooddragon.uk.ubi.com/

  • Liam Tart - Environment Artist

    • JeanPaul
    • April 3, 2013 at 3:57 PM

    In my experience the cryengine is extreme and you could definitely cram like 900% more clutter into that scene

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • April 1, 2013 at 5:13 PM

    Not bad but it feels like you are purposely blocking a potentially cool vista scene in the background?

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • March 31, 2013 at 5:17 PM

    Nah the yellow compliments the plants well

    Also this isnt dice thank you

  • PainKiller Hell and Damnation

    • JeanPaul
    • March 29, 2013 at 5:25 PM

    I did but are there no new tarot cards for the DLC's? There are a few technical problems with your game but man its mostly a blast to play.

    Also the new town map you guys remade was INTENSELY difficult. It took me like 15 tries to complete certain areas but it was still awesome.

  • Riddick

    • JeanPaul
    • March 29, 2013 at 3:26 PM

    Escape from butcher bay had some seriously intense combat

  • PainKiller Hell and Damnation

    • JeanPaul
    • March 29, 2013 at 3:02 PM

    New military DLC is out but its no where to be found in the store? I even click the link ingame to steam and it takes me to the homepage? Have I lost my godddamn mind? O_O

  • Cp_Chateau

    • JeanPaul
    • March 11, 2013 at 4:57 PM

    Well I am purposely leaving it very bare and open so that I can determine where cover is needed the most via testing rather than guessing beforehand.

  • Cp_Chateau

    • JeanPaul
    • March 10, 2013 at 11:13 PM

    Yes another TF2 map, I can be pretty tenacious sometimes.

    Chateau is a 4 CP attack/defend map designed to play like a slightly larger dustbowl. I wanted to come up with a location/theme that isnt seen that often in games and when I remembered that tf2 had some medieval assets I figured why not make a chateau?

    [Blocked Image: http://i.imgur.com/MrE0vTI.jpg]

    This is a view from relatively where blue will spawn at A. Most of the right screen will be filled with chateau once I finish designing D and place it in. I wanted a lot of foreshadowing in this map so when you are at A, you see where C and D is located.

    [Blocked Image: http://i.imgur.com/ZBlr5tM.jpg]

    Here you see the platform A is on. The map is pretty bare but I want to test to see what needs to be added and changed.

    [Blocked Image: http://i.imgur.com/72a2GFJ.jpg]

    This is B, atop a rock spire. I figured since B should be the most played point on the map, I wanted it to be something interesting. On the right is a covered flank for blue to get some vertical advantage.

    [Blocked Image: http://i.imgur.com/Yts6uaO.jpg]

    A back view of B. Red comes from the right and blue comes from the left. Those windows are the choke to C and the next screenshot is a view from inside the choke.

    [Blocked Image: http://i.imgur.com/g3w0Wke.jpg]

    The last shot is C, inside the hallway on the way to final. Behind this point is the choke to D inside the chateau.

    [Blocked Image: http://i.imgur.com/hTsHUKr.jpg]

    Its far from done but I figured Id show it anyways to see what people think. I should have something playable in a few weeks and alpha 1 will be pretty bare but like I said earlier I want to keep it very simple for the first release and see what would work best based off the testing.

  • Level Design Inspiration Photo Blog

    • JeanPaul
    • March 10, 2013 at 5:36 PM

    You should start tagging the images and have a bunch of options at the top of the page for which tag to filter by.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • March 8, 2013 at 3:07 PM

    Yeah man thats insanely awesome. The sky definitely needs the art pass though

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • March 5, 2013 at 3:08 PM
    Quote from PhilipK

    Oh and it's in the BitSquid engine.

    http://www.bitsquid.se/gallery-spider_canyon.html

    Awesome

  • nznexus level designer

    • JeanPaul
    • February 27, 2013 at 4:29 PM

    You should probably create something more recent in a game that is still played (tf2, cs:go, something unreal 3) because this stuff is way too old.

  • [HL2:EP2] Station 51 Sequel (Station 52?) - Looking for Feedback

    • JeanPaul
    • February 26, 2013 at 6:46 PM

    Dude just slap a env_light in there to make it at least bearable

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