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Posts by crispyX

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • crispyX
    • May 25, 2006 at 1:08 PM
    Quote from sk3tch

    Great job...but also keep in mind you may have to have some rooms blocked off or "for display only" so the player don't get confused.

    yep, that's already in my plans.

    updated with in-game screen see first post

    and btw, i live in america. So all this stuff about making schools is ok doesn't count here i assume? :s

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • crispyX
    • May 22, 2006 at 5:17 PM

    well i did say that...

    Quote from crispyX

    So not all rooms are going to be open because thats alot of work and to much for a cs map.

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • crispyX
    • May 22, 2006 at 4:55 PM

    eh, yea the name isnt final, im thinking about changing it. its shrooms because thats our school's nick name since it rhymes crooms - shrooms

    but yea, ill have more SS's when i get further

  • [WIP]: [CS:S] de_shrooms (not psycadelic) **update**

    • crispyX
    • May 22, 2006 at 4:30 PM

    Ive been working on this map for about 2 days now almost nonstop, yes its a map of my school (Crooms) for Counter-Strike: Source

    Screenshots of what i have so far:

    [Blocked Image: http://i18.photobucket.com/albums/b133/crispyX/1stfloor_frontview_lightmap.jpg]

    With the 2nd floor:

    [Blocked Image: http://i18.photobucket.com/albums/b133/crispyX/2ndfloor_frontview_lightmap.jpg]

    [Blocked Image: http://i18.photobucket.com/albums/b133/crispyX/2ndfloor_overview_textured.jpg]

    as you can see, the front doors arent attached to the building yet

    The building is going to look like it's abanonded and in one of the science class rooms there will be a drug/weapons stash (bomb site). So not all rooms are going to be open because thats alot of work and to much for a cs map.

    i havent started on the roof, and there are no textures/props/zones/lighting yet

    this is just the main brushes of the building.

    comming soon

    UPDATE: First in-game screen (extreeeme beta)

    [Blocked Image: http://i18.photobucket.com/albums/b133/crispyX/de_shrooms0002.jpg]

    that light is suposed to be hanging but im still working on it

  • hessi's tree thread

    • crispyX
    • May 21, 2006 at 1:36 PM

    dam my map was needing some trees

    thanks for the vid

  • [NUDITY/NSFW] [Character - RELEASE] HL2 Deathmatch - Kitty

    • crispyX
    • May 18, 2006 at 6:39 PM

    Nice models/skins

    I still don't like the way the engine makes their face look the opposite way the gun aims...

    Anyways, hey everybody im new to the forum.

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