Yeah i think ill redesign the pillars with more faces etc, but as for the tunnels i think they shall be untouched. Well, ill add smoothing groups to the geometry soon enough.
Posts by mrmonkah
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Mmm, you guys are talking me into this. Perhaps a little off the point of what im trying to achieve but none the less worth it. Im worried about source only being able to handel a max of 6 lights on any 1 surface. I suppose i could limit their shine distance. Hmm indeed.
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4 words:
Super, Sexy and Sharp!
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Hey Flech,
I see what your saying about the lighting, im just not sure the source engine is up to it. 40+ images = 40+ lights. Even though your right, good lighting makes all the difference.
As for the flat surfaces... which do you mean? Im all for adding additional depth and character. Flat lines are boring.
Some more cavern picks for the time being:
http://img.photobucket.com/albums/v630/ ... gal03a.jpg
http://img.photobucket.com/albums/v630/ ... gal03b.jpg
http://img.photobucket.com/albums/v630/ ... gal03c.jpg
http://img.photobucket.com/albums/v630/ ... gal03d.jpg
Monk
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Hey peeps,
Finally im approaching a final stage in both the Architect Gallery and Corridor Gallery. A few more images here and there and it'll be final. Pretty pleased with the way the Architect Gallery turned out. Here are some pics:
A view from the entrance to the architect gallery:
http://img.photobucket.com/albums/v630/ ... _gal04.jpg
The first image to come accross, i am especially pleased with the back lighting and water reflection, though it may need tweaking. Depends how much time i can spare:
http://img.photobucket.com/albums/v630/ ... gal04b.jpg
Looking back from the last piece you will see this photograph. Especially apt as the end of the crane seems to be supporting the light fixture:
http://img.photobucket.com/albums/v630/ ... gal04c.jpg
Through to the other side of the architect gallery, a line of images i relate to my days riding:
http://img.photobucket.com/albums/v630/ ... gal04d.jpg
Looking past the riding photo's:
http://img.photobucket.com/albums/v630/ ... gal03c.jpg
This is looking down to the entrance to the gallery:
http://img.photobucket.com/albums/v630/ ... gal04e.jpg
Im also very pleased with the way this turned out. Bright, airy and pleasent geometry to look at. Its the connecting corridor between the architect gal and the cavern gallery:
http://img.photobucket.com/albums/v630/ ... gal04f.jpg
A look down the corridor:
http://img.photobucket.com/albums/v630/ ... gal04g.jpg
Next up the Corridor Gallery, where the fly through will START. I think its worth noting that the piece will loop. (IE the camera will finish on the exact same looking geometry as it starts on.):
First corner to come accross:
http://img.photobucket.com/albums/v630/ ... gal02a.jpg
down the stairs and the next turn:
http://img.photobucket.com/albums/v630/ ... gal02b.jpg
Finally an overlook of the architect and corridor gallery space's:
http://img.photobucket.com/albums/v630/ ... hcorid.jpg
Ill be sure to post an overlook with the entire piece in shot some time soon.
Daniel 'Monkah' Gregory
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okay, i forgot to say what the final 'product' will be.
Basically the college brief asks us to prepair a piece of work to be showcased in an art/photography gallery. The thing is, we are to complete all the work up until the point of actually displaying the work. In other words, create a piece for a gallery.
My concept was to make my own gallery, do a fly through, displaying my work and have this 'fly through' projected in a real gallery. Hence, the piece wont be playable nor need testing etc.
The idea of making a map out of it i really like, to reach a broader audience. And to be fair this gallery is made of bits of maps ive recently built for a MOD project im working on. (Very early stages)
Thanks again guys,
Dan
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Hey there strangers,
Though im pretty new to this site (and may i say what a spledid place this is!!!!) ive been a photographer for 6 years now and level designer for roughly the same amount of time. Currently at college im working on my final project, a virtual gallery of my photography work. A showcase, with in a showcase.
So ive been working on this for 2 or 3 weeks now, i have lots of custom textures made (most used::45mb +) be it sometimes alterations on ''valve's'' original textures. Most were photo sourced. The geometry is pretty much final, and the lighting isn't 'far' and the final detailing brushwork is still needed.
(I think i will just show what i have so far.)
The gallery is split into 4 area's or space's. The Corridor Gallery, Cube Gallery, Cavern Gallery and Architect Gallery.
Corridor Gal:
http://img.photobucket.com/albums/v630/ ... gal03d.jpg
http://img.photobucket.com/albums/v630/ ... gal03b.jpg
http://img.photobucket.com/albums/v630/ ... gal03a.jpg
Cube Gal:
http://img.photobucket.com/albums/v630/ ... gal02c.jpg
http://img.photobucket.com/albums/v630/ ... /boo03.jpg
Cavern Gal:
http://img.photobucket.com/albums/v630/ ... gal02b.jpg
http://img.photobucket.com/albums/v630/ ... gal02c.jpg
http://img.photobucket.com/albums/v630/ ... gal02d.jpg
http://img.photobucket.com/albums/v630/ ... _gal03.jpg
Architect Gal:
http://img.photobucket.com/albums/v630/ ... gal03c.jpg
http://img.photobucket.com/albums/v630/ ... gal03b.jpg
http://img.photobucket.com/albums/v630/ ... gal03a.jpg
http://img.photobucket.com/albums/v630/ ... gal02e.jpg
http://img.photobucket.com/albums/v630/ ... gal02j.jpg
http://img.photobucket.com/albums/v630/ ... gal02g.jpg
Any feedback will be most welcome, i can offer more shots for those who are interested. The images above are from different builds, i should probably take a fresh set of shots of progress 'thus' far.
Daniel