1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. VoodariuS

Posts by VoodariuS

  • Crazy "Level Design"

    • VoodariuS
    • October 10, 2007 at 3:21 PM

    lol, I never saw such things in my "Motherland" before (===

  • CTF-Kernel

    • VoodariuS
    • February 14, 2007 at 12:46 PM

    CTF-Kernel:

    - "Best Looking Map of 2006" http://beyondunreal.com/poll/archive.ph ... bmit=Go%21

    - "Best Maps of 2006" http://www.mapraider.com/bestof2006/

    Indeed, I don't care about spotlight.

  • dm_archt WIP [HL2DM] (Completed)

    • VoodariuS
    • February 8, 2007 at 10:41 AM
    Quote from FrieChamp

    That new area looks very similar to this level http://www.mapcore.net/forums/viewtopic.php?t=6837

    Well, first shot of this level looks similar (est lighting) to http://www.mapcore.net/forums/viewtopic ... 56&start=0

    dux

    +1

  • CTF-Kernel

    • VoodariuS
    • December 1, 2006 at 4:22 PM

    So what about spotlight? ^^

    screenshots in the first post btw.

  • CTF-Kernel

    • VoodariuS
    • October 29, 2006 at 5:43 AM

    Name: CTF-Kernel

    Comments: This is an unusual ctf map performed in futuristic setting. There are three levels: upper, common and lower. Lower and common separated by glass. You can see your enemy carrying your flag, but you can't kill him thru the glass! (% There are also some fun features on this map. To prevent your brains from being damaged, I'd better say: this map is VERY unusual.

    Description: No living creature remembers who constructed these giant skyscrapers eons ago. No one knows why they still function on this deserted planet..

    Credits: me & Satellence

    Music by Daddy Warhol

    Compatibility: UT2004

    Screenshots: (1000x600)

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/pkern/1s.jpg][Blocked Image: http://voodarius.planetunreal.gamespy.com/pkern/2s.jpg][Blocked Image: http://voodarius.planetunreal.gamespy.com/pkern/3s.jpg][Blocked Image: http://voodarius.planetunreal.gamespy.com/pkern/4s.jpg][Blocked Image: http://voodarius.planetunreal.gamespy.com/pkern/5s.jpg]

    -------------------------

    Download 13mb (planetunreal.ru)

    Download 13mb (gamespy.com)

    -------------------------

  • cat's map screenshots

    • VoodariuS
    • October 24, 2006 at 9:18 AM

    I love this screenshots. But it reminds me place, where I live at now. (%

  • CTF-Kernel

    • VoodariuS
    • October 17, 2006 at 3:50 AM

    does anyone have ut2004?

  • CTF-Kernel

    • VoodariuS
    • October 15, 2006 at 9:28 AM

    Well, this is alpha version. Any feedback or bug report is appreciated. Have fun!

    -------------------------

    Download 9mb (planetunreal.ru)

    Download 9mb (gamespy.com)

    -------------------------

    This is an unusual ctf map performed in futuristic setting. There are three levels: upper, common and lower. Lower and common separated by glass. You can see your enemy carrying your flag, but you can't kill him thru the glass! (% There are also some fun features on this map. To prevent your brains from being damaged, I'd better say: this map is VERY unusual.

    No one of living creatures knows who built this construction. No one knows why. It's one of giant skyscrapers built eons ago and still functionating on deserted planet.

    Screenshots:

    [Blocked Image: http://voodarius.planetunreal.ru/wip/1s.jpg][Blocked Image: http://voodarius.planetunreal.ru/wip/2s.jpg][Blocked Image: http://voodarius.planetunreal.ru/wip/3s.jpg][Blocked Image: http://voodarius.planetunreal.ru/wip/4s.jpg][Blocked Image: http://voodarius.planetunreal.ru/wip/5s.jpg]

    p.s

    sorry, there is no any ambient sounds on the map yet.

  • Russian Reality Mappack (1.6\CZ)

    • VoodariuS
    • September 10, 2006 at 7:35 AM
    Quote from D3ads

    CS:S?

    Nope, UE3. (:

  • CTF-Kernel

    • VoodariuS
    • September 3, 2006 at 11:12 AM

    some new screenshots

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/wip/kerneln1.jpg]

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/wip/kerneln2.jpg]

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/wip/kerneln3.jpg]

  • CTF-Kernel

    • VoodariuS
    • August 22, 2006 at 3:27 PM

    I'm trying to use concept of layout, but sometimes this is impossible, like this time. Basic layout was created by another mapper, but this was... a dm map. )))) So, there is no any concept. That map was a bunch of brushes with couple of static meshes. All except layout of one base was made by me.

    Previous map, DM-Aeris was created with layout concept and design document.

    ps

    Sorry my bad English.

  • CTF-Kernel

    • VoodariuS
    • August 20, 2006 at 5:41 AM

    RD

    erm... what do you mean? Did I said that? I said, I dislike the map... but still making it.

    the Carpenter

    Quote

    Super lightingwork

    I don't think so, really. (: It's too simple & unrealistic

  • CTF-Kernel

    • VoodariuS
    • August 19, 2006 at 4:18 PM

    Sorry, I've changed screenshots, but did not changed urls. It's now ok

    ...see 1st post

  • CTF-Kernel

    • VoodariuS
    • August 14, 2006 at 10:30 AM

    Here is new screenshots. It's larger than old ones! (%

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/wip/2/kernel1.jpg]

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/wip/2/kernel2.jpg]

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/wip/2/kernel3.jpg]

    [Blocked Image: http://voodarius.planetunreal.gamespy.com/wip/2/kernel4.jpg]

    The red base is much better than blue imo

  • CTF-Kernel

    • VoodariuS
    • August 12, 2006 at 4:51 PM

    ok, I'll post larger screenshots, when this map will deserve that.

  • DM ThinIce and CTF Decay

    • VoodariuS
    • August 12, 2006 at 4:42 PM

    perfect as always, Hourences.

    Icy map reminds me DM-Sae by dark cyan/pastel yellow lighting. May be you should use more colours?

  • CTF-Kernel

    • VoodariuS
    • August 12, 2006 at 12:42 PM

    Did I miss something? is there any fun?

  • CTF-Kernel

    • VoodariuS
    • August 12, 2006 at 6:33 AM

    Lol. Sorry (:

    Here is it:

    http://voodarius.planetunreal.gamespy.c ... ernel1.jpg

    http://voodarius.planetunreal.gamespy.c ... ernel2.jpg

    http://voodarius.planetunreal.gamespy.c ... ernel3.jpg

  • CTF-Kernel

    • VoodariuS
    • August 11, 2006 at 7:29 AM

    btw, there is two floor textures (:

  • CTF-Kernel

    • VoodariuS
    • August 10, 2006 at 5:33 PM

    hehe, tnx. But, which texture I should change? All of them? Why? :\

    I dislike it because of much clear and large polygons. And I'am really don't know, what to do with them.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 18, 2026 at 7:52 PM
  3. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™