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  3. freakadelle

Posts by freakadelle

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • January 11, 2007 at 12:07 AM
    Quote from twiz

    your skybox doesn't look like a skybox? It looks like a textured wall? Or am I imagining things?

    but it IS a skybox with a normal sky. the sky is just not that good, but you wont see that ingame. well, i hope so

    perhaps ill make a new one / tweak this one

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • January 10, 2007 at 11:23 PM

    Ok guys, i'm back in the business

    I didnt really find any time to work on hdn_resident in the last few months (it had several reasons eg steam :roll: )

    but now i'm able to present you some new stuff.

    don't be surprised that some pics show older parts of the map. I added lots of details, lighting an other stuff. so you wont waste time looking at the older ones too

    so here we go:

    [Blocked Image: http://freak.eqil.de/portfolio/images/content/resident1thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident2thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident3thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident4thumb.jpg]

    [Blocked Image: http://freak.eqil.de/portfolio/images/content/resident5thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident6thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident7thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident8thumb.jpg]

    [Blocked Image: http://freak.eqil.de/portfolio/images/content/resident9thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident10thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident11thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident12thumb.jpg]

    [Blocked Image: http://freak.eqil.de/portfolio/images/content/resident13thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident14thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident15thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident16thumb.jpg]

    [Blocked Image: http://freak.eqil.de/portfolio/images/content/resident17thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident18thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident19thumb.jpg][Blocked Image: http://freak.eqil.de/portfolio/images/content/resident20thumb.jpg]

    The map is nearly finished. Layout is ready, details are mostly added.

    I just have to deletd some normal/bump maps to get a better overall picture.

    comments pls

    ps.: this is still 100% custom work

    e: oh, I forgot. I worked on my online-portfolio the last days.

    I would really appreciate it, if you could take a look :wink:

    http://www.bliss-art.net

  • [ut2k4] dm-1on1-necro6

    • freakadelle
    • August 25, 2006 at 3:59 PM

    nice usage of damn detailed trims. thumbs up for that.

    I also like the skeleton. also nice detail.

    what I dont like is those walls. theyre just big brickstones and thats it. perhaps you should destroy more of them or add more "mesh-sand" over it.

    you could also add some mosaik-walls. some in good shape, others broken.

    and you could perhaps(!) add another palm-model. this one here is repeaten a way too often in my opinion. you could make another which is a bit smaller and with a bole that is not that straight up. bend it a littlebit.

    I hope I could help you a bit

  • Post Your Pic Extravaganza 2006 ~~!

    • freakadelle
    • August 25, 2006 at 12:22 AM

    [Blocked Image: http://freak.eqil.de/freak.jpg]

    Dont ask me why I have my eyes shut. I have absolutely NO idea.

    Hi, I'm freak btw

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • August 18, 2006 at 12:21 PM

    that will change. there are two outdoor areas (no pix yet), there will be fire in one room. no lights except moonlight in another...

    mh and well. give me some ideas

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • August 18, 2006 at 12:18 AM

    take care about the carpet and take this towel...

    come on guys. some more helpful criticism please

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • August 17, 2006 at 1:01 PM

    i think i have to put in some gimmick relating to the old resident evil game, although i never thought about making a kind of "remake" of the mansion. the map is called resident because it is "the resident of the suspect".

    but people dont stop drawing connections to RE

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • August 17, 2006 at 12:35 PM
    Quote from Kabelen

    yeah wtf general?..Looks really nice. Get zombies in there and it's all good!

    hehe, i really thought about that, but at the moment all asskicking zombiemods are in development.

    http://www.nomoreroominhell.com/ (no, im not part of it, i just like the idea )

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • August 16, 2006 at 10:27 PM

    take a closer look

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • August 16, 2006 at 8:04 PM

    fortunately I found some time again to continue my work on the map. its not a big update but its still worth to show how i think.

    this time in hiiiigh resolution

    enjoy

    [Blocked Image: http://img161.imageshack.us/img161/695/hdnresidenthigh01mp6.th.jpg][Blocked Image: http://img161.imageshack.us/img161/4764/hdnresidenthigh02gl4.th.jpg]

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • June 5, 2006 at 12:05 PM

    no fear, its not hard to figure out, wheres entry and exit of a room. playtests showed that its still quite easy to orientate

    and there will also be some colorbased "contrast" in red. stay tuned for that detail

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • June 5, 2006 at 3:57 AM

    good morning everybody

    just want to let you know that im still workin on it.

    and hell, i got to go to bed now.

    [Blocked Image: http://freak.eqil.de/hdn_resident09.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident10.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident11.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident12.jpg]

    *push*

    e: and yes, it's still 100% customcontent

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • May 4, 2006 at 7:34 PM

    thx for the link and of course for your criticism

    but...well, there are books in the map but theyre just in one room at the moment. I will add some more all over the map. be shure about that.

    and of course there will be details like riven (?) wallpaper.

    but i cant do everything at once

    that will be the very last tweaking-part

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • May 4, 2006 at 2:17 PM

    undying: i have heard about the name but dont actually know something about it

    resident evil: well, ok of course in some details i was inspired by the game but I think that looks different

    spiderwebs: already said enough about it

    indoor/outdoor: definitely there will be whether one big outdoor area or several small. i dont know yet. desicions about such stuff come up while im mapping.

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • May 4, 2006 at 10:31 AM

    first of all: thanks for all your positive comments

    spiderwebs: yes, i know they are crap theyll be fixed in later version. didnt find time to make them more detailed. a lot of work is still waiting in this map.

    another point relating to spiderwebs is that die hidden has a clear shape, when hes in front of them. maybe i have to delete them completly.

    i could try to make the texture blend additive (its alpha-channel right now) maybe that could fix the problem. we'll see

    and yes i will also see in which way im able to tweak the wood-wall-texture

    stay tuned

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • May 4, 2006 at 12:40 AM

    Hi there,

    after I stopped the "mapping-thing" after the release of my two hl2dm-maps

    ( http://freak.eqil.de/dm_dojo_01.jpg )

    ( http://freak.eqil.de/dm_grawler01.jpg )

    about one year ago I decided to start work on another map called hdn_resident. It's for the modification Hidden:Source ( http://www.hidden-source.com - dont know if you know about it)

    Well ok, Im just posting around screens to get some CnC

    So, here we go:

    [Blocked Image: http://freak.eqil.de/hdn_resident01.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident02.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident03.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident04.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident05.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident06.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident07.jpg]

    [Blocked Image: http://freak.eqil.de/hdn_resident08.jpg]

    This is 100% custom. So, all work is done by me.

    greetings from Germany

    freakadelle

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