1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. freakadelle

Posts by freakadelle

  • soenke c. "warby" seidel - Environment artist

    • freakadelle
    • November 3, 2009 at 2:22 PM
    Quote from Warby

    id love to have everyone from cs.maps on my side but it bet this would be like herding cats they all have all sorts of commitments they wouldn't drop on a whim.

    I think you can control that with our salary Money alwa...sometimes helps people not to fool around and work focused

  • Off Limits - Russia

    • freakadelle
    • November 2, 2009 at 10:00 AM

    That's some nice stuff regarding that this is source

    Nice wide open areas for an indoor level and great amount of detail. Looked even a bit to busy at first but I think with a well readable gameplay this level will never get boring!

    Especially like the parts with green and blue lighting. The rest has too much red in my opinion

    Nevertheless, good job!

  • soenke c. "warby" seidel - Environment artist

    • freakadelle
    • October 28, 2009 at 12:18 PM

    Hey warby

    So....an own studio, huh? Sounds like an awesome plan as long as you don't forget what happened to Nuclear Vision

    You have some guys for a team already? What about a professional #cs.maps revival?

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • December 9, 2008 at 12:53 AM
    Quote from FrieChamp

    Looks good Tofu but first and foremost you seem to know how to promote a map!

    Hey Friede, did you happen to play my levels in the meantime?

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • October 26, 2008 at 10:41 AM
    Quote from tofu

    blabla

    I agree! Back to topic

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • October 25, 2008 at 11:59 PM
    Quote from Jetsetlemming

    Yeah, they've obviously cut a lot out for this one (public release).

    Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2...

    Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA)

    Far Cry 2's engine was built from the ground up and is called Dunia...

    Quote from JeanPaul

    I can guarantee its not the editor the developers use.

    Considering it can only make MP maps, you can't make SP missions or anything with it... yeah

    They have the rights for the Cryengine1 (FarCry Edition). Do you really think Dunia was made from scratch?

    e: I've even read in an Interview that there are still some parts of the old engine. Don't know to what extend but I agree: We better consider it as a new engine

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • October 23, 2008 at 10:22 PM
    Quote from Slainchild

    Yeah, they've obviously cut a lot out for this one (public release).

    Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2...

    Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA)

    e: Hey Friechamp, now I see that it was your post. How's it going?

    e2: The Hl2 level looks awesome! It's really smooth. Doens't really look like source (which is a good thing in this case )

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • September 13, 2008 at 11:58 PM

    I saw the shots first and just thought: "this must be warby's work". And I was right.

    I like how you keep your awesome and recognisable style and always do something new aswell

    Nice work. What about something for CryEngine next time?

  • Crysis Map ~ Operation Codename: Vulcano

    • freakadelle
    • July 17, 2008 at 7:03 PM

    Nice! Although you frustrated the hell out of one Jury guy who didn't find any LAWs in order to get those helicopters down

    I could hear him complain through the whole office and when I checked what he was doing he was playing your level ...

    Anyways: Grats!

  • The 'Core Sketch Thread!?

    • freakadelle
    • July 13, 2008 at 10:56 PM

    I like how you did the transition between the water and the cliff

  • Crysis Map ~ Operation Codename: Vulcano

    • freakadelle
    • July 11, 2008 at 11:58 PM

    Well, I often see some guys of the jury playing those levels but as for myself, I haven't yet.

    And no, I won't tell you something about the current state

  • Crysis Map ~ Operation Codename: Vulcano

    • freakadelle
    • July 11, 2008 at 9:21 PM

    Wow, I'm impressed. That's how our Game is supposed to look like.

    You have a nice feeling for details and composition. Only thing I don't like are the huge background mountains. They're way to empty and boring.

    Keep up the good work!

  • low poly contests

    • freakadelle
    • May 22, 2007 at 9:15 PM

    What about bodyparts?

    Everyone decides whether he's modeling an arm or a leg or the head and so on. no limitations, every kind of style.

    later then we are putting the parts together and see what comes out [Blocked Image: http://forum.counter-strike.de/bb/img/smilies/icon16.gif]

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • April 27, 2007 at 12:39 AM

    Right at the moment I'm adapting the lighting completely. If you wanna know how the map looked like a few weeks ago you should take a look at my portfolio (Under LevelDesign => hdn_resident)

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • April 27, 2007 at 12:27 AM

    I'm currently working on...well....hdn_resident [Blocked Image: http://forum.counter-strike.de/bb/img/smilies/icon16.gif]

    [Blocked Image: http://www.abload.de/thumb/residentwipr4o.jpg]

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • freakadelle
    • April 20, 2007 at 11:46 PM

    hey voodoo,

    looks much better with those lights but there's still something to do.

    - those circles on the ground need better trims. try to add some detail around at those edges where the plates do end abruptly

    - some walls on the lower levels look really empty. I think the performance is quite good because of the very limited accessable area. add some detaisl like windows or even plants.

    - I would add some wooden textures on the upper bridges because it should look more realistic or even more detailed. but its up to you

    - add a 3d-skybox

    so far. rest looks good

  • WIP in WIP, post your level screenshots!

    • freakadelle
    • April 14, 2007 at 3:45 PM

    looks good but I don't like the colorsetting. but it's up to you, I just think beige with less saturation would look better but I don't even know what the animation will be about.... so just keep up the good work

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • freakadelle
    • April 11, 2007 at 2:47 PM
    Quote from spacer

    Finished, apart from ...

    Quote from Dodger

    thiz looks like a good start..

    Well, I agree to Dodger. In some places its pretty much too empty. Adding details does not mean to put in several props which are blocking the player and are left out afterwards due to that. There is no brushlimit right? Make a more exciting wallstructure or add very small details the player is able to walk trough (junk or something....hl2 offers some possibilities)

    Many people think that small details won't get recognized anyways but that just isn't true. Trust me, they will...

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • January 11, 2007 at 2:24 PM

    I had to take those screenshots on my laptop running at texturequality:medium. of course that has nothing to do with the scale but at highquality the textures are much sharper so you want realize it ingame.

    the brown thing: yes, I know about that and I tried to add some contrast with carpets and curtains. I think I have to add some more color. I already got some ideas

  • hdn_resident | 100% custom | still wip

    • freakadelle
    • January 11, 2007 at 12:53 AM
    Quote from hessi

    the map is turning out to be a real big beauty. Hope this will be a frequently played map in the hidden community.

    greetings

    well, it's gonna be an official one [Blocked Image: http://forum.mods.de/bb/img/smilies/icon16.gif]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™