1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Puddy

Posts by Puddy

  • 'Steam Box' gaming console

    • Puddy
    • January 8, 2013 at 3:03 PM

    It'll be interesting to hear Valve's presentation. We don't really know the full extent of their sales pitch or their "angle" (i.e. what would make this particular device "the shit" etc).

    Perhaps we are missing some piece of the puzzle that makes this device stand out. I mean, come on, it's Valve?

  • THQ files for bankruptcy

    • Puddy
    • January 8, 2013 at 2:23 PM

    I also thought about that (was actually inspired by the show Mad Men where something similar happens). And yeah, it's probably too costly for it to happen but it would be awesome.

  • THQ files for bankruptcy

    • Puddy
    • January 8, 2013 at 11:50 AM

    Looks like their assets will be auctioned off seperately (studios, games, licenses). I hope it all goes well!

    And please, no one fuck with CoH2 and Metro: Last Light.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Puddy
    • January 8, 2013 at 10:50 AM

    Obviously he didn't make the layout, but even a port requires some work and talent.

    To be honest I think it would be cool if you did a remake with some tweaks to the layout and if you used new, custom assets (ripping them from MW2 might get you into legal issues).

  • Walking Dead

    • Puddy
    • January 7, 2013 at 7:04 PM

    no.

  • NVIDIA announces gaming console

    • Puddy
    • January 7, 2013 at 6:59 PM

    To me, this seems redundant and potentially expensive. I'll probably skip it.

    But please take this statement with a truckload of salt as none of the current generation consoles or handhelds have interested me.

  • Are you man enough?

    • Puddy
    • January 7, 2013 at 12:46 PM

    Sounds fair!

    Good luck dude, I'm sure it's nothing!

  • Are you man enough?

    • Puddy
    • January 7, 2013 at 12:25 PM

    Female doctor checked out my balls once... she wasn't hot though.

  • CSGO Bomb and Hostage Villa map

    • Puddy
    • January 6, 2013 at 8:48 AM

    It all depends on how the surrounding area is shaped. It's not impossible. But I agree, demolition is a more natural fit.

  • CSGO Bomb and Hostage Villa map

    • Puddy
    • January 5, 2013 at 11:24 PM

    I can assure you, no layout will ever work well in all game modes. Period. So, the question is simply which game mode you'd like to have.

    I vote for either de_ or demolition. Put simply, de_ is more work and demolition is less work. The map's focus on the villa does lend itself well to demolition since that mode only has one bombsite. In contrast, the de_ mode requires that you flesh out the surrounding area more to accomodate a second bombsite and a larger map.

    Lastly, I must mention that this version is far better than the last one. Keep up the good work and let us know how you decide to move forward.

  • Mapcore CSGO Server

    • Puddy
    • January 5, 2013 at 11:14 PM

    I'll reply in the map's thread since it has one.

  • Walking Dead

    • Puddy
    • January 5, 2013 at 11:13 PM

    I'll go ahead and say no. Would just be annoying imo...

  • Mapcore CSGO Server

    • Puddy
    • January 5, 2013 at 9:13 PM

    Okay, thanks for tonight!

    OrnateBaboon: The map looks good and has a cool theme. Unfortunately I gotta say that the layout is very rough gameplay-wise. I see two ways forward:

    - Making the map smaller, focus it on the villa and only have one bombsite (and make it a demolition map).

    - Going back to the drawing board when it comes to the routes whilst looking at the official maps for guidelines and "best practices".

    Currently, the map plays too much like a demolition map. Demolition maps tend to be more open in structure, where paths lead left and right. De_ maps, on the other hand, usually focus on 3 main paths with brutal choke points and VERY limited connections between paths.

  • Mapcore CSGO Server

    • Puddy
    • January 5, 2013 at 7:59 PM

    Let's go gentlemen!!! Maps are, as mentioned, available here: https://docs.google.com/open?id=0BxQPUZnFd-S9X1MwRVJDbHB4cjQ

    Server IP is: 109.123.124.138:27080

  • GOTY 2012 - MapCore picks!

    • Puddy
    • January 5, 2013 at 2:09 PM

    We don't have a GOTY-thread, do we? I thought it would be fun to look back at 2012 and pick our favourite games (and to see which games we generally pick)!

    Here are mine:

    1. Dishonored

    Solid and rewarding mechanics that really invited you to explore various playstyles and combinations of abilities. Great balance between player freedom and linearity. Atmosphere thick as custard. Decent, but not spectatular, story.

    2. X-com

    Highly succesful blend of strategy and management. A good sense of the weight of command. Ironman mode is simply great. Slightly weak story though.

  • Mapcore CSGO Server

    • Puddy
    • January 5, 2013 at 2:00 PM

    Hey again guys!

    Today's maps are available here: https://docs.google.com/open?id=0BxQPUZnFd-S9X1MwRVJDbHB4cjQ

    I've made some minor revisions to my map to improve the flow and to help players get a sense of how the flanks/areas tie together. I will however be making more drastic overhauls after this playtest. Let me know what you think!

    See you tonight at 21:00 swedish time!

  • Mapcore CSGO Server

    • Puddy
    • January 4, 2013 at 11:56 AM

    Okay, we'll playtest tomorrow night at 21:00 swedish time!

    OrnateBaboon: Send me your map as soon as you're ready!

  • 'Paradise'

    • Puddy
    • January 3, 2013 at 5:59 PM

    I agree with Mazy...

  • Mapcore CSGO Server

    • Puddy
    • January 3, 2013 at 3:26 PM

    Sometime this weekend, the usual time. Do folks have any preference (fri/sat/sun)?

  • Mapcore CSGO Server

    • Puddy
    • January 3, 2013 at 2:23 PM

    Hey guys, was thinking about orchestrating a new test soon. Do you have any maps you need tested?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™