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  3. Puddy

Posts by Puddy

  • Post your gaming room

    • Puddy
    • June 3, 2013 at 6:43 PM

    nice room man!

    but i prefer a pc master race corner (sorry for shitty phone pic though) :

    [Blocked Image: http://i.imgur.com/bYGrl65.jpg]

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • June 2, 2013 at 12:32 PM

    Okay chaps, since I'm gonna be a bit unavailable for the next 2 months:ish I have handed over the Server admin hat to OrnateBaboon! I wish you all the best in your maptesting endeavours and I'll see you on the server later this summer!

  • totally random texture thread

    • Puddy
    • June 1, 2013 at 10:23 PM

    I think this is really neat. Readable but detailed!

  • Metro: Last Light

    • Puddy
    • June 1, 2013 at 6:44 PM

    Okay finished it! All in all it was a good game, but very uneven. Kinda like Metro 2033.

  • Metro: Last Light

    • Puddy
    • June 1, 2013 at 2:48 PM

    I haven't completed the game just yet, but wow... the later stages of the game are really unrewarding and outright frustrating. Fighting the various beasts in this game is such a chore...

  • PAYDAY 2

    • Puddy
    • May 30, 2013 at 8:10 PM
    Quote from Dejavo

    Looks like a steal.

    Srsly though I think it looks really good.

    Great to hear! Here, watch it again:


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    As you can see, it's more about stealth and strategy this time. The first game was mostly about shooting, heh. The good part is that shooting is still in the mix, but it's hella-rewarding.

    Blackdog: Yep, episodes are cooking for that too!

  • PAYDAY 2

    • Puddy
    • May 30, 2013 at 3:23 PM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Finally, some actual footage of what's cooking.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 28, 2013 at 9:34 PM

    Thanks for playing, had to leave a bit early to take care of some IRL stuff! I'll try to summarize my feedback later!

    GG!

    Oh and Oldtown was pretty shit, let me know why you didn't like it.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 28, 2013 at 12:01 PM

    Okay guys, remember that it's game on tonight at 21:00 GMT+1! See you then.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 27, 2013 at 9:28 AM

    Hey lepludodeslapin, there are 3 maps lined up for tomorrow. Generally, that seems to be the limit for most players and the dropoff rate is very high after that (few players generally remain).

    Would it be okay if we playtested print on Wednesday or Thursday?

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 26, 2013 at 4:23 PM

    Okay great guys, just send me your stuff at least 2 hours before the test. As usual, we're playing at 21:00 gmt+1.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 26, 2013 at 1:59 PM

    Okay, next Tuesday (May 28th) I'm gonna host a test for my new bomb defusal layout! Woop woop!

    Lemme know if you guys have any maps you'd like to test.

  • WIP in WIP, post your level screenshots!

    • Puddy
    • May 26, 2013 at 12:44 PM

    Yes,

    It's very flat and looks a bit dull to be honest.

  • PAYDAY 2

    • Puddy
    • May 23, 2013 at 5:50 PM

    Check out what just hit the Steam Store!

    http://store.steampowered.com/app/218620/

    Buy eeeeeeeeeeeeeeeeeeeet!

  • Quantum Break - Remedy's next game!

    • Puddy
    • May 23, 2013 at 8:27 AM

    Love Remedy and loved Alan Wake, no homo.

    I'm hoping this turns out well!

  • Battlefield 4

    • Puddy
    • May 22, 2013 at 10:00 PM

    jeez, lighten the tits up guys!

    the timing is AWFUL but there is nothing wrong with the model. pre-orders brings in revenue and that revenue offsets the cost of the additional content. imho.

  • Call of Duty: Ghosts

    • Puddy
    • May 22, 2013 at 9:53 PM

    Collar of Duty etc

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 21, 2013 at 9:58 PM

    DE_ALI

    Really like this map. But it does suffer from some CT bias. I would do minor, minor changes to the main engagement areas to help T somewhat. Potentially, the two bombsites might be a bit too close? Not sure.

    DE_CONVENTION

    Some promising details but it is ultimately a bit unfocused and the architecture of the map is a hard sell. I think you should reduce the scale of the outdoor combat areas, really tighten up your timings/engagements and make the geometry more believable. You'd be well on your way to a sweet map.

    DE_BERMUDA

    This map features a complete maze of paths, doorways, connectors. Feels waaaay too much like a Call of Duty map right now. Also, it's missing some solid sniping opportunities (excluding CT spawn...). Reduce the number of paths and the number of connections between them and the flow of the map should improve tremendously.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 21, 2013 at 7:50 PM
    Quote from SamCom

    Here's the up to date version, this should be good for testing! Don't know if I'll be able to make it, but I look forward to the feedback!

    http://rapidshare.com/files/16481273…tion_alpha2.zip

    You should definitely have a suffix to all your map releases, otherwise players will have conflicting map files.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • May 21, 2013 at 6:06 PM

    For accurate time zone conversions go to timezoneconverter and convert 21:00 in Swedish time to wherever you are.

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