Sorry about that, we'll have to reschedule! Tuesday should be all good.
Posts by Puddy
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Thanks for the comments guys!

For those interested, here's a few screens that show the transformation from playtesting map to polished release!

[Blocked Image: http://i.imgur.com/76FlHYu.jpg]
[Blocked Image: http://i.imgur.com/PM2Jgf9.jpg]
[Blocked Image: http://i.imgur.com/hIn4gXj.jpg][Blocked Image: http://i.imgur.com/f7FIJKL.jpg][Blocked Image: http://i.imgur.com/vgnnChn.jpg][Blocked Image: http://i.imgur.com/xoBmAxK.jpg]
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Hey,
It's time my brothers!
It's taken a while, but it's finally up on the workshop! Creds to Rick for all the amazing assets and art.Link: http://steamcommunity.com/sharedfiles/fi…691&searchtext=
Screens:
[Blocked Image: http://i.imgur.com/UWvoNdb.jpg]
[Blocked Image: http://i.imgur.com/To9z80p.jpg][Blocked Image: http://i.imgur.com/NuB28JI.jpg][Blocked Image: http://i.imgur.com/HJbMbqx.jpg]
[Blocked Image: http://i.imgur.com/d0La28X.jpg][Blocked Image: http://i.imgur.com/PPXyPRO.jpg]
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Game time in about 5 minutes guys! DE_Bagra and then CS_Agency (ARTED)!!!
We'll playtest DE_Tunnels on Sunday.
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The new actor is okay. Ish.
He just doesn't have the calm and cool gravitas that Ironside had. When Ironside spoke, you fucking listened.
The new guy feels a bit more like a cocky kid. -
Played a few missions.
Michael ironside. Where art thou.
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I often anticipate that some pissed off guy will come looking for me if I'm close to an enemy flag. They're usually a bit too eager when pushing and get an encore of their last killcam.

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Thursdays first slot goes to DE_Bagra!
Me and Rick will get a new Agency version with completed art for Thursday as well. See you then guys!

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basically, to summarize:
you gunna get raped son
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rzl: Sunday is fine.

Concerning the suggested route, you have to remember that it would be able to be used by both teams. It's a route where the T's would have the higher ground, so it's far more likely that it would be used by T's to sandwich CT's that are on the sideroute. And as Mazy said, I feel that the solution makes the map slightly too interconnected, which was a problem before.
Mazy: That makes two of us. I'm really on the fence. On one hand, the map could be too brutal and punishing but on the other I really want to encourage solid advances covered by nading/smokes. We'll see what happens, I'm not sure tbh.
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Game looks great. Sure, it's an evolution of BF3 but it's definitely not a rehash. I have seen, and heard mentions of, lots of nifty, small tweaks that sometime are forgotten when larger features wave their cock about.
Making BF4 from zero would've been a huge mistake indeed.I've put more than 300 public hours into BF3 and around 100 hours of clan games. I'm expecting BF4 will offer me something similar, which puts the cost of the base game + premium in perspective.

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Thanks for tonight bros! Hope you enjoyed the level.

Let me know if you have any feedback; first and foremost on the gameplay which is my responsibility (Rick does art).
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Try again now, I got in!
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Join up!!!

EDIT: Seems you can connect, but not select teams (?!?!?). Trying to fix this...
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Server will be up in a second, seems to be an update that came along between now and an hour ago. -_-
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Later tonight we're playing a slightly updated version of Agency, some balance tweaks and some art. The level is being wrapped up, so now is a good time to voice any concerns you have!
See you at 21:00 GMT+1! (1 hour and 45 minutes from now). -
de_mocha
The map felt a bit like "route armageddon". There are so many paths, potential sightlines and connectors that things were a tad confusing. I think the map needs some simplification. I enjoyed the combat in quite a few areas in any case.
cs_mass
Simple and effective layout. I would perhaps make it easier for CT to get out of the sewer when rescuing hostages. T will usually be waiting for them.
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Cormac McCarthy!

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no, it did not! there was a premium edition of the game though.
you have to pay for both premium and the game