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Posts by Puddy

  • PAYDAY 2

    • Puddy
    • September 13, 2013 at 6:07 PM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/5/55/Twenty_dollar_bills.JPG]

  • how do i create windows and doors through walls in 3ds max???

    • Puddy
    • September 13, 2013 at 8:49 AM

    at this point we're basically an outsourcing studio for this guy

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 12, 2013 at 8:28 PM

    Okay server is up, join up if you want to test de_dispatch_v2!

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 12, 2013 at 8:23 PM

    Delayed slightly, 21:30 is new ETA.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 11, 2013 at 12:01 PM

    Sure, Thursday is on.


    dispatch

    Very wonky pacing, sightlines and timings. Way too fast rotation between sites. Incredibly small.


    volt

    As discussed, I missed some proper chokes which T must push. The many paths, elevation changes, ramps and ladders make the layout a bit too diluted.

  • GTA V

    • Puddy
    • September 10, 2013 at 2:12 PM

    city definitely looks big enough


    lets hope it is _interesting_ enough


    which im sure it will be!

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 8, 2013 at 6:33 PM

    We'll playtest on tuesday.


    JeanPauls and Strangers maps.

  • CS_AGENCY

    • Puddy
    • September 8, 2013 at 1:27 PM

    Thanks again guys! We did a small update today, just some minor stuff though (not a new layout or anything!). Let us know if you have any crits, we'll probably do another update soon.


    Version 1.0

    - Hostages now spawn in more different locations.- Placesnames have now been added and will be used by bots and will show up next to team chat messages. Look in the upper left of your screen to see the name of the area you are in!- Terrorists can no longer access the helipad. It is now harder for T to cover the hostage rescue zone.- Both the normal radar and the spectator radar, the one shown during loading, have been improved and are now more readable.- Reflective surfaces have been toned down.- The Main Hall artwork has been improved visually.- The navigation mesh has been improved.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 8, 2013 at 10:38 AM

    I can't host tonight. I'll start getting more admins.

  • Pacific Rim

    • Puddy
    • September 7, 2013 at 10:37 PM

    Totally enjoyed this. It really went all-in with it's ridiculous premise.


    It payed off.

  • Grasp (indie game)

    • Puddy
    • September 6, 2013 at 8:22 PM

    Well, to quote myself from Facebook:


    Your game probably consists of many puzzles. Show people one of these puzzles.

  • Grasp (indie game)

    • Puddy
    • September 6, 2013 at 8:33 AM

    How do you play it?

  • RoboCop (2013)

    • Puddy
    • September 6, 2013 at 8:25 AM

    Joel Kinnaman is a boss, but it looks a bit... meh.


    Also, I loved how they revealed all major plot points except the ending.

  • [WIP] De_Unnamed

    • Puddy
    • September 5, 2013 at 11:47 AM

    Yup. Focus on this if its more promising of course.

  • [WIP] De_Unnamed

    • Puddy
    • September 5, 2013 at 9:01 AM

    My feedback:


    I think you should focus on one map at a time!

  • GTA V

    • Puddy
    • September 4, 2013 at 12:29 PM

    Dont get me started on HEALTH - TEARS and the Max Payne 3 ending. nomnom.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 3, 2013 at 6:14 PM

    Hey sven, can you please point me at a direct link for the files?

  • Agency models/materials

    • Puddy
    • September 2, 2013 at 8:41 PM

    a solid de_ map with these assets will be rewarded one (1) cookie

  • CS_AGENCY

    • Puddy
    • September 2, 2013 at 8:25 PM

    Sure!


    https://docs.google.com/file/d/0BxQPUZ…dit?usp=sharing

  • CS_AGENCY

    • Puddy
    • September 2, 2013 at 5:36 PM
    Quote from Pampers

    does the metal detectors work? are they LEVOLUTIONIZED?

    YES THEY ARE!!!

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