Beck: Word! You cannot hold your hand near the gaps surrounding the cylinder. Gas WILL escape! Anyhow, now it's time for...
Battle Rifles/Heavy Assault Rifles/Designated Marksman Rifles (take your pick)
[Blocked Image: http://i.imgur.com/5uDpxNKm.jpg][Blocked Image: http://i.imgur.com/0ynRWEUm.jpg][Blocked Image: http://i.imgur.com/blQmCbMm.jpg][Blocked Image: http://i.imgur.com/TICXMkCm.jpg]
From left to right: FN FAL --- SCAR H --- M14 --- Dragunov (american copy)
What I learned: These guns, which fire full rifle cartridges (7.62×51mm NATO for the first three and 7.62×54mmR for the Dragunov), pack a seeeerious punch. Getting quick follow-up shots is much harder as the sights jump up quite a bit after each shot, much more so than regular assault rifles. Some of these weapons support full-auto, but you need to be an experienced shooter to control it and even then you will likely opt to stay in semi-auto. Most of these weapons are older and were designed in the 50's and 60's, which is noticeable as a lot of the sights, mag-release buttons, levers and/or handles are a bit clunky and don't have that modern touch. The exception here is the SCAR H which is very user-friendly and is pretty much a beefed up M4. The way games portray these weapons hit the mark for the most part, except perhaps in some games where their full-auto mode is a bit too controllable.
Review: Of this batch, my favourites are the the SCAR and the Dragunov. The SCAR works really well because it's a modern rifle and it just feels right at home in your hands. The Dragunov is an AK-derivative that is remarkably timeless and I thought it handled well. The M14 was pretty nice too, but the reload is a bit trickier, I like it's character though. I absolutely hated the FN FAL as it had the most annoying iron sights I've tried (which were hard to even use when you were wearing hearing protection) and the reload, safety and fire selection felt really clunky and outdated.