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Posts by Puddy

  • Control (Remedy)

    • Puddy
    • September 10, 2019 at 9:01 PM
    Quote from Minos

    On 9/3/2019 at 8:11 PM, Minos said: I played it for a bit and it just didn't click, refunded :(

    Same. I must admit that my patience ain't the best right now though.

    I played for an hour. I thought that the presentation, characters and dialogue were a bit, well, crude despite the premise being incredibly intriguing. Less would've been more in this case, they should've let the building tell its own story and gone easier on the exposition and early melodrama. Additionally, the game is way too quick in giving you a gun to blast generic enemies with and introducing very gamey systems ("control" points, weapon mods etc). Instead of fighting creepy otherworldly entities I felt like I was blasting Destiny "mobs".

  • Control (Remedy)

    • Puddy
    • August 26, 2019 at 3:03 PM

    this is released tomorrow?! why was I not informed? :o

    hype! looks like a strong return to form!

  • Doom Eternal

    • Puddy
    • July 27, 2019 at 7:34 AM

    so hyped for this, more gameplay coming today too!

    battlemode looks cool but... can it make a mark in the ultra-competitive market place of mp games? ?

    also, im generally veeeeeery skeptical of games with an asymmetrical player count - I think a 2vs2 mode (with potential respawns on the demon side) could be interesting, as it allows the teams to switch sides and so on

  • Call of Duty: Modern Warfare (2019)

    • Puddy
    • July 20, 2019 at 1:21 PM

    To be fair, this mode is inspired by a mode from Modern Warfare 3 (can't remember what it was called, haven't actually played it).

    I am pretty hyped for this game. The gunplay looks tight and fun and the game seems like a return to its roots. Hooray.

  • Call of Duty: Modern Warfare (2019)

    • Puddy
    • June 3, 2019 at 8:33 PM

    cautiously hyped :D

  • Battlefield V

    • Puddy
    • May 29, 2019 at 5:54 PM

    Squad Conquest is the best mode ?

  • WoW Classic

    • Puddy
    • May 22, 2019 at 10:59 AM

    Yeah, that’s a big thing...

    i’m hoping i’ve forgotten a bunch of stuff ?

  • WoW Classic

    • Puddy
    • May 20, 2019 at 8:17 PM

    ah yes the sweet nectar of nostalgia and youth

    give it to me!!!

  • True Detective - TV Show

    • Puddy
    • March 6, 2019 at 2:24 PM

    This was a great season. ?

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • December 8, 2018 at 2:27 PM

    Hey folks! There's been some experimental updates to the level, which we'll test tonight at 20.00 CET in 5vs5 comp! ? Feel free to join (limited slots tho ofc)! Some pics below


    B connector now leads more directly to B, leading to less crossfire/angles in the heart of mid. Easier flow to B. T's timings have been slowed however so CT has slightly more time to setup defenses.


    A-long has been simplified and entrance to A has a smoother flow. Still WIP ofc.


    Movement in T-spawn has been simplified and path signage/readability should be improved.


    + minor tweaks here and there!

  • Hypothetical-Contest Rules Voting

    • Puddy
    • November 8, 2018 at 11:57 AM

    well, art and design is a collaboration but i think there's a time and place for focusing on the design, because otherwise the main priority will be to make it pretty in time (which is very time-consuming and requires the design to be more or less locked) the csgo workshop map pool is becoming bigger and bigger and i think it's interesting to encourage the exploration of new ideas and give them time to grow

  • Hypothetical-Contest Rules Voting

    • Puddy
    • November 8, 2018 at 11:07 AM

    hypothetically, i would theoretically like a contest which had a shorter deadline and was focused on creating a "neat whitebox" map which perhaps had a stated goal of trying to innovate the map structure (the latter not being necessary ofc)

    by "neat whitebox", i mean a whitebox level that is fully playable and tested but also fairly fleshed out in terms of geo and architecture and where artistic considerations have been made to a large degree (architecture, shapes, vistas. placeholder art etc) but a full artpass hasn't been made

    so the goal wouldn't be to have a 100% finished level, just a very promising base that has solid gameplay and the potential to look great when completed

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • November 6, 2018 at 8:30 AM

    hey folks!

    now that the map has been out for a while and has been playable on faceit, we are looking for any and all feedback and concerns you might have

    quality of life improvements are coming but there is also some looking into more meaningful changes

    wild ideas and suggestions are welcome


    all da best,

    pudds

  • Overkill's The Walking Dead

    • Puddy
    • November 2, 2018 at 11:35 PM

    F

  • Call Of Duty Black Ops 4

    • Puddy
    • November 2, 2018 at 5:38 PM
    Quote from FrieChamp

    On 11/1/2018 at 9:12 AM, FrieChamp said: I definitely enjoy it but man...I still die a lot. Got my first solo win in blackout a couple nights ago, so maybe I'm getting the hang of it. But it is clear to me that having not played a COD title in many years is certainly not doing me any favours. While I can attribute deaths in PUBG to tactical errors most of times, I feel like I often die in Blackout because I lack the twitch shooter skillz? I dunno, maybe I am just getting old...

    yeah, i feel ya... a lot of tactics can be denied by pure twitchiness. i am pretty good but i just get wrecked by some crazy people on the interwebs sometimes.

    part of the reason i like blackout is that getting the drop on someone isn't everything, but the flip side of that is ofc that people can whip around and insta-hs you ?

  • Battlefield V

    • Puddy
    • November 2, 2018 at 5:31 PM
    Quote from Beck

    On 11/1/2018 at 4:09 PM, Beck said:

    External Content www.youtube.com
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    Maps are looking beautiful. @Puddy did you work on any of these?

    I designed Fjell 652 and I helped out on Rotterdam (airborne mode). :)

  • Call Of Duty Black Ops 4

    • Puddy
    • October 31, 2018 at 9:13 PM

    man... i love blackout... but i feel like i am in a minority or so? i dont know many people who are into it

  • Call Of Duty Black Ops 4

    • Puddy
    • October 14, 2018 at 10:24 AM

    some mapcore squad gameplay from the beta :)


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  • Call Of Duty Black Ops 4

    • Puddy
    • October 12, 2018 at 7:28 PM

    playing on PC :)

    im here to play blackout, control and heist... oh, and chew bubble gum

    but im all outta gum

  • Call Of Duty Black Ops 4

    • Puddy
    • September 16, 2018 at 2:46 PM

    noobtubes ❤️

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