best of luck for launch. hopefully you won't be asked about the slide too much. ![]()
[CS:GO] DE_Breach - Released!
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Went to look on the workshop to discover... there's another map called de_breach

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THE MAP IS NOW RELEASED
http://steamcommunity.com/sharedfiles/fi…/?id=1258599704
We will be running it on the Mapcore Server tonight, feel free to join and celebrate!

CS:GO Server IP: [/b]185.62.204.12:27035Location:[/b] Central EuropeSlots: [/b]20 players
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I think people really wanted to get to play this map because the entire steam workshop has dropped to a snail's pace after the release for me.
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Playing any time in particular? Or was this for yday ?
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I am just amazed by this piece of art since yesterday evening. This is incredible, a perfect balance, so much love have been put into it.
Everyone should just play on it alone (no bots, no player) just to walk through it all. it's just great !
These were nice too

[Blocked Image: https://i.imgur.com/PoLUA3F.jpg]
[Blocked Image: https://i.imgur.com/tmxuoEo.jpg]
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This looks like a pretty darng strong map! Shame you didn't participate in the contest, or did you?
One note though: Can't help but feel like this is either Season 2.0 or Agency 2.0

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It is Agency 2.0. That's a well documented fact, even in this very thread.
Beyond clean lines and light shades I don't really see the resemblance to Season which a few people have pointed out, but if there were one then I guess that would actually mean Season is Agency 2.0 ::Thinky Emoji::
Tangents aside, 'grats on the release, I look forward to playing it next week!

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Love the surroundings, outside the gameplay. Nice details. very good job and well balanced....

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Yanzl made an awesome update to the level!
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Lemme guess april fools?

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you guys are the best

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hey folks!
now that the map has been out for a while and has been playable on faceit, we are looking for any and all feedback and concerns you might have
quality of life improvements are coming but there is also some looking into more meaningful changes
wild ideas and suggestions are welcome
all da best,
pudds
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Hi puddy.
1. There's a one sided wallbang from second floor mid to short B. Aim at the locker and you will find out. (sry cant take any screenshot right now)
2. Practical Suggestion: a. Bench at the back of A site is crazy b.B plat is just a little bit wider for one smoke to perfectly cover it. Make it 2 times wider actually XD. c. Remove the clip bushes or make the lights in 2nd floor mid higher so that players wont bump their head when they try to self boost onto the locker.
3.Wild one: 1.Connect A pit to the window that lead to mid(so that the defender rotation from mid to A is longer) 2. Fuck it, Open up the A pit door to mid
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Quote from IGNI
12 minutes ago, IGNI said: Hi puddy.
1. There's a one sided wallbang from second floor mid to short B. Aim at the locker and you will find out. (sry cant take any screenshot right now)
2. Practical Suggestion: a. Bench at the back of A site is crazy b.B plat is just a little bit wider for one smoke to perfectly cover it. Make it 2 times wider actually XD. c. Remove the clip bushes or make the lights in 2nd floor mid higher so that players wont bump their head when they try to self boost onto the locker.
3.Wild one: 1.Connect A pit to the window that lead to mid(so that the defender rotation from mid to A is longer) 2. Fuck it, Open up the A pit door to mid
I made this tutorial roughly 4 month ago: https://www.bilibili.com/video/av26882424/
hope ppl will find it useful. though the video is in Chinese XD
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Hey folks! There's been some experimental updates to the level, which we'll test tonight at 20.00 CET in 5vs5 comp! ? Feel free to join (limited slots tho ofc)! Some pics below
B connector now leads more directly to B, leading to less crossfire/angles in the heart of mid. Easier flow to B. T's timings have been slowed however so CT has slightly more time to setup defenses.
A-long has been simplified and entrance to A has a smoother flow. Still WIP ofc.
Movement in T-spawn has been simplified and path signage/readability should be improved.
+ minor tweaks here and there!
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Congratulations on getting the map in game!
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Sorry for the annoying watermark. Even with a simple editor it took me like 30 minutes to record and assemble the clips.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Edit: Bomb stucks start at 1:40
Also the molotov at 0:25 goes through the floor; not sure you want that.
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