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Posts by Puddy

  • MapCore Challenge Discussion

    • Puddy
    • April 28, 2011 at 9:11 AM

    I think that something like that would be cool. Though I would prefer to do it a bit after the current one is completed and after the official SDK has been released (as to avoid bugs and general fiddling around).

    Also, I think one should limit the maps to one category.

  • THE DOOR CHALLENGE: Rules and Discussion

    • Puddy
    • April 26, 2011 at 10:32 PM

    I think that the door should be the focus point. It's a good way of creating a common denominator for all of the submissions.

    If you want to include gameplay elements that would be possible if the challenge was changed to a broader "enter the building", you can do so via the puzzle tied to opening the door imho.

  • PSN down

    • Puddy
    • April 26, 2011 at 1:40 PM

    Mohahaahahahahaha!!

    WHERE ARE YUOR PROECIOUS CONSHOLES NOW?!?!

    That's right, buy a PC.

  • WIP in WIP, post your level screenshots!

    • Puddy
    • April 25, 2011 at 6:14 PM

    Looks like New Vegas? Are you insulting the man?!?!

    I think it looks really good!

    I feel like there would be slightly more light at that time of day though.

    Still, very cool

  • [TF2] cp_tidal

    • Puddy
    • April 25, 2011 at 8:33 AM

    This is some sexy stuff.

    Very clean and kickass look. I like how you chose a very original visual approach... it's always good to differentiate one's map in that regard!

    Good job!

  • THE DOOR CHALLENGE: Rules and Discussion

    • Puddy
    • April 24, 2011 at 10:35 PM

    Sounds like good fun and just what I need; something bite-sized!

    Now to the hard part... an idea!

  • Concept: "something" mini-mod (feedback wanted)

    • Puddy
    • April 23, 2011 at 1:05 AM
    Quote from PogoP

    I think this sounds like a great idea for a mod, and is something I would be interested in working on when I'm settled in my new job.I like these objective-based games, I think they offer a little more satisfaction than mindless run and gun shooters like CoD, where often you do not have an objective and you do not 'care' for your objective particularly.

    Glad to hear you liked the basic idea! And I agree with you on run and gun shooters; this idea is all about bringing the team together. Kumbay... nvm!

    Quote from Jenn0_Bing

    I agree this does sound like a fairly neat game. I haven't played the Kane and Lynch multiplayer myself, but wasn't that something very similar to this in that?As for the Idea, why limit the options to the robbers so much. You could present the robbers with a few options in stage 1 (front door, back door, tunnel etc.) then limit their options by stage 2 slightly (something like through the admin section or through services areas.) Then by the time they got to stage 3 their only option would be to enter the vault and rob it. Would also play nicely into the balance between teams, as the security would slowly be able to focus their players more and more to one location.

    The moral system is particularly interesting, it may be tricky to balance it so a player doesn't feel too cheated in some situations. A method for raising moral would be useful. If a player could raise their moral by suppressing the enemy shooting at them fire fights would balance out towards the middle meaning the fire fight ended based on player skill rather than advantages gained from suppression. The attacking player would still have an advantage at the start of the bullet exchange, but if he misused that opportunity it would be lost as both became dug-in.

    I haven't played Kane and Lynch multiplayer either. To be fair, translating a bank robbery into gameplay terms will always result in similar objectives etc.

    Having researched into how K&L actually plays I can safely say this is quite different from their game modes.

    By limiting robbers I assume you mean force them to spawn at the entrance? I think that giving them several options would heavily enlarge the playable area and de-focus the action and the team effort. If you only have one main path (but with plenty of flanking opportunities) the game will have a natural flow to it. You don't want robbers to split up and run into the security team one at a time.

    Suppression will need to be tweaked heavily throughout the development process. As you point out, it can cause a lot of gameplay problems. You don't want it to be some nuisance that the players don't respond well to ("why is my screen blurry? I want to shoot dammit"). Also, I wouldn't call suppressing fire skill-less. In order to use if efficiently you must coordinate your teams firepower, manage your personal ammo supply and know how and when to use it.

    Thanks for the input guys btw! I could've done a much better job at writing the first post so sorry for that.

  • Brink

    • Puddy
    • April 23, 2011 at 12:37 AM
    Quote from JeanPaul

    It looks intensely boring. And any modern FPS that doesnt use a physics system is downright retarded.

    Wait... what?

  • Concept: "something" mini-mod (feedback wanted)

    • Puddy
    • April 22, 2011 at 12:04 PM

    I've been thinking about what to do next. I plan to start a new project this autumn (in the meantime working on my Maya skills, making smaller maps etc). I haven't had any super-good ideas yet, at least not any that require a small team, so I thought I'd pen down this pretty unoriginal concept I've been playing around with the last few days. While not very original, I think it has some potential; it's more about the crafting method then the actual idea. Comments and input are highly welcome!

    Hopefully, the basic idea will come across better then the ones promoted by 13 year old team leads on moddb.

    Shout vigorously at me if the derp is reaching critical levels.

    NOTHING TO SEE HERE

  • Portal 2

    • Puddy
    • April 21, 2011 at 8:19 AM

    Btw, did no one notice the obvious IP crossover at the end of SP?

    Quote

    http://media.giantbomb.com/uploads/0/7472…dpals_super.jpg

    hmm... demented robotsphere in space... who can it be?

  • Crysis 2

    • Puddy
    • April 20, 2011 at 8:57 PM

    Yahtzee is still pretty funny, I guess. But his crazy rants are severely lacking in actual content and the novelty of his fast-talk has faded during the last years.

    For example, he mentions that Crysis 1 aliens were floaty and that they now walk around. But he omits that they are actually fun to fight now...

  • Portal 2

    • Puddy
    • April 20, 2011 at 7:46 PM

    Jetsetlemming: There's a spoiler tag. But yes, ideally you should avoid threads like this if you have yet to play the game.

    However, people may want to know what the general opinion is before buying or for some reason want to check the thread (stuck, have bugs, perhaps played the coop but no the SP etc) and they should not need to see any spoilers.

    THINK OF THE CHILDREN!

  • Portal 2

    • Puddy
    • April 20, 2011 at 5:27 PM
    Quote from csyver

    probably the only game i really care about for a few months and I've already managed to get two major plot twists spoiled for me because of idiots and internet. no place is safe from spoilers, not even mapcore. I should have just played the entire thing when it was released.

    I also had a major plot point spoiled by our very own "I am angry at valve so I'll spoil the game for my fellow mapcorians"-rick_d.

    I can't tell if you've already played (?) but I can assure you, all is not lost. There is a whole lot more to the story then what was spoiled... for me anyway (don't know which spoilers you have faced).

    I hate spoilers too and hope you can enjoy portal 2 anyway!

  • The Potato Sack

    • Puddy
    • April 20, 2011 at 11:41 AM

    Even though I was positive at first, I decided to stay out of this and just wait for Portal 2 to be released as scheduled...

    I'm not a fan of the approach they chose but I mean, it's harmless; you'll get the game when it's set to release in any case.

  • Portal 2

    • Puddy
    • April 20, 2011 at 11:31 AM

    Finished SP! Loved it!

    Parts I found really interesting:

    Quote

    The old aperture facility.... amazing!

    Quote

    Everything after Wheatley has taken control of the facility... humor was off the charts

    Quote

    The ending.... really well made. Loved the "WTF?" turret-song hahaha....

    Oh valve...

  • The Potato Sack

    • Puddy
    • April 18, 2011 at 8:04 PM

    rick you ass

  • WIP in WIP, post your level screenshots!

    • Puddy
    • April 18, 2011 at 4:33 PM

    Looks badass! Good job!

  • What are you playing now?

    • Puddy
    • April 18, 2011 at 9:09 AM

    The second game's max payne has the most fitting looks imho... less constipated, more noir detective

    and yes, both games have aged very well!

  • Precursor Mod - HL2 EP2 Singleplayer (now updated to 1.1)

    • Puddy
    • April 17, 2011 at 1:53 PM

    Right about... now, actually!

    http://precursormod.com/

    I'm adding new mirrors for the 1.1 update atm, two so far.

    Nothing in the update demands a replay, this is really for players who have not tried it out yet.

  • Precursor Mod - HL2 EP2 Singleplayer (now updated to 1.1)

    • Puddy
    • April 17, 2011 at 9:12 AM

    That was the plan originally, yeah. But the episodes really belong to hl2, I think.

    Also, in other news, I've tasked some friends with QA-testing the 1.1 patch so it should be released shortly!

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