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Posts by Puddy

  • [TF2] koth_nerve

    • Puddy
    • August 10, 2011 at 9:45 PM

    I'd say the gameplay is pretty promising. The middle area has a lot of small layout details, pathways and sight lines that make it pretty interesting to fight in. It's also, as far as I can tell, balanced.

    I can't think of any glaring issues when it comes to the layout... it's actually surprisingly solid for a first playtest.

    Some general feedback:

    - Fix clipped stairs, spawnrooms, lockers (simple)

    - Even though the map has an easily learned layout, you should throw in a few arrows that point towards the front

    - I would perhaps suggest that the spawns are elevated higher, so that it's harder for the attackers to camp spawn and so that the momentum "leans", literally, towards the middle (not sure though)

    - uhm...

    Since you've said that the visuals are very WIP I won't comment much on them. Right now you've got a good foundation to work from with some nice brushwork. There's a lot of room for cool detailing and lighting!

    All in all, good work

  • [TF2] koth_nerve

    • Puddy
    • August 10, 2011 at 12:49 PM

    If you're in Denmark (right?), then it's gmt+2... or CET (central european time).

    timezones are fun.

    if the playtest is still going strong after I get home from work I'm in though

  • What are you playing now?

    • Puddy
    • August 10, 2011 at 7:58 AM

    I believe there's an option for it. Look for camera bobbing or something similar.

  • The Stanly Parable - Hl2 mod - MUST PLAY!

    • Puddy
    • August 7, 2011 at 1:09 PM

    Go play it.

    Quote

    It's worth playing since it's a breath of fresh air and because it will keep you on your toes. I'm not the biggest fan though and there are some flaws... but the narrator pretty much sells it

  • Best for game development: TN or IPS monitor?

    • Puddy
    • August 6, 2011 at 11:10 PM

    It's the screen I have. Can't say anything bad about it all!

    Beats the living snot out of all the cheap TN-panels that are currently pumped out... that I've seen anyway...

  • l4d_yama

    • Puddy
    • August 5, 2011 at 8:35 AM

    wtf nice

  • Space program coming to an end

    • Puddy
    • August 4, 2011 at 10:08 PM

    i hate the concept of generation ships to achieve shit

    just chill on your current planet until tech is better... duh

  • Lords of Uberdark

    • Puddy
    • August 3, 2011 at 6:18 PM

    I'm suspecting it will be clunky and frustrating to navigate with "smooth" geometry as opposed to cubes.

    Minecraft ftw.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Puddy
    • August 3, 2011 at 2:23 PM
    Quote from Zyndrome

    I had this weird idea about a Mapcore mascot, think of like a piano coloured shiny Rayman with a cube for a head and red lens/core as "eye", being the logo as well. His name is obviously Corey...

    i made a rough layout

    [Blocked Image: http://www.rspb.org.uk/images/cache/bullfinch_male_300_tcm9-139734_v3.jpg]

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Puddy
    • August 3, 2011 at 12:32 PM
    Quote from wilco

    Just a mashup from my favourite bits of other people's logos so far, with a few suble added tweaks[Blocked Image: http://www.joeangus.com/images/core4.png]

    the topleft with tweaked text and removed "dot" from the O...

    would be great imho.

  • Half-Life 3

    • Puddy
    • August 2, 2011 at 9:55 PM

    I don't mind if they skip directly to Half Life 3....

    But that's an old debate

  • Half-Life 3

    • Puddy
    • August 2, 2011 at 7:55 PM

    Douchy PR imho.

  • Holy shit ! Rendering with atoms !

    • Puddy
    • August 2, 2011 at 5:44 PM

    I'm pretty sure they're trolling.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Puddy
    • August 2, 2011 at 5:28 PM

    screw deadline... let's dnf this shit

  • RAGE

    • Puddy
    • August 2, 2011 at 5:12 PM

    so, how is work in bethesda pr HP?

    Preview sounds good!

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Puddy
    • August 2, 2011 at 1:54 PM

    I like mino's cube but I haven't really fallen in love with any text-variant so far... hmmm...

  • Holy shit ! Rendering with atoms !

    • Puddy
    • August 2, 2011 at 6:11 AM

    Hate their videos; just can't stand his voice nor his inflated ego. There's probably good reason why this isn't already used.

    They could prove me wrong. But I doubt it...

  • What have you watched recently?

    • Puddy
    • August 1, 2011 at 2:11 PM

    what?!?! heresy!

    it was unbelievably shitty

  • E.Y.E: Divine Cybermancy has been released!

    • Puddy
    • July 31, 2011 at 9:36 PM
    Quote from madgernader

    Want to post up a few of the things that ruined it for you? I'm still debating a purchase and would appreciate hearing someones negative thoughts on it.

    Are you sure you want to ask Rick that?

  • What have you watched recently?

    • Puddy
    • July 31, 2011 at 7:14 PM

    Breaking Bad season 1.

    It's great.

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