I'd say the gameplay is pretty promising. The middle area has a lot of small layout details, pathways and sight lines that make it pretty interesting to fight in. It's also, as far as I can tell, balanced.
I can't think of any glaring issues when it comes to the layout... it's actually surprisingly solid for a first playtest.
Some general feedback:
- Fix clipped stairs, spawnrooms, lockers (simple)
- Even though the map has an easily learned layout, you should throw in a few arrows that point towards the front
- I would perhaps suggest that the spawns are elevated higher, so that it's harder for the attackers to camp spawn and so that the momentum "leans", literally, towards the middle (not sure though)
- uhm... ![]()
Since you've said that the visuals are very WIP I won't comment much on them. Right now you've got a good foundation to work from with some nice brushwork. There's a lot of room for cool detailing and lighting!
All in all, good work ![]()