Yup, AFAIK there's no new content, it's just a compilation. Personally, I've enjoyed most of what they've done though I thought that some of the L4D-stuff, dialogue especially, was a bit half-baked. ![]()
Posts by Puddy
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It looks sourcy. Not in a bad way though.
Looks really good, liked the ship-shot the most. Was Dear Esther an influence?

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Oh oh! I would also like to team up with mapcorians! Be warned, I've played dota-style games for about 20 minutes (not joking here). But I watched "The International" and liked what I saw (kind of in the same way I did with Starcraft 2). So, let me know if you require noob backup anytime soon...
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Quote from FrieChamp
You're not. I was there too, man.
This article explains Planetside perfectly: http://www.rockpapershotgun.com/2011/12 ... e-the-1-2/
Oh man, so true...
I was actually NC in the original but I'm soooo going fascist in the second game.

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Hmm, one could almost imagine that I am some kind of fanboy.
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Sometimes, "foreign" films can be more appealing to the "foreign" crowd.
The Swedish film industry is an inbred mess and I'm allergic to half of the actors in the original; especially the guy playing Blomkvist. So I can't really give an unbiased verdict. Loved the american version in any case.

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Quote from Sentura
i dunno, i think i've yet to see f2p done right. but the game itself looks interesting from what i can see, i've always been partial to asymmetric balance so i guess i'm looking forward to how the factions are balanced against each other. i never played the first planetside though, and i'm not entirely sure how the genre works... i guess it's like battlefield?i'll probably check it out anyway, but i'm more looking forward to guild wars 2...
It's like Battlefield in a sense; definitely. But it plays quite differently; more rigid "front lines" and it's more tug of war. You don't jump in and out of random vehicles and you seldom go looking for enemies. It's more of a meaty back-and-forth exchange.
I don't know how the factions will differ but I don't think that they will be too different; but not too similar either. They will have a weapon/vehicle in each category but these will be different in some way to add some flavor. For example, you probably won't see a faction that lacks a heavy tank but has an exclusive air-to-ground jet that makes up for that fact.Quote from ThrikYeah I'm very cautious about the whole free-to-play thing because I hate the idea of games that charge you for things like weapons and upgrades. I'm fine with earning them, but having a distinct advantage or access to cool stuff just because of the size of your wallet isn't something I'm keen on. With that said, the costs of buying all the shit you want might end up less or equal to the cost of a year's subscription to PlanetSide 1, so in that respect it's not so bad. I dunno, I guess I just prefer a more even playing field where everyone has equal ability to unlock stuff (not just me, but my enemies too).As for PlanetSide itself, the first game was excellent. It was essentially what Battlefield 2 became, taking elements from both Tribes and BF1942 to produce a sublime large-scale FPS with squad organisation, huge maps, vehicles with really good physics, etc. It wouldn't surprise me if BF2 took a fair amount of inspiration back from PlanetSide as it executed the formula so well.
With that said, it did have issues. Gamer hardware and internet connections common in 2003 meant that a lot of people struggled to run the game, so the incredible 100 vs 100+ battles that occurred were so laggy it was practically unplayable. But it was amazing when it worked.
One big thing that PlanetSide had over Battlefield was the fact that it featured honest-to-god bases, a little like BF2142's Titan mode and Tribes 2's bases but much better. They were huge complexes with multiple levels underground, generator rooms, weapon rooms, cores, etc. To take a base you had to not only get through the outer defences (turrets, forcefields, etc which could be upgraded by collecting energy from other parts of the world and bringing it in little trucks), but also take out the various things protecting the base's core, and then finally spend a fair bit of time hacking the core to switch the base's ownership. All the while with literally dozens if not hundreds of people fighting to protect/take the place.
There were something like 10 continents, all themed (ice, fire, lush, etc). And across all these continents you had maybe a dozen bases, with smaller outposts inbetween. To actually take a base it had to be connected to one you already owned, so the fight for each continent was structured quite nicely. And of course when you took a continent it meant you could no longer drop pod into it (exactly the same as BF2142's drop pods), so you could only get in via the sea gateways that connected the continents.
It was actually genuinely epic, and I've not come across a game yet which does the same thing equally well. If PS2 can actually rediscover that magic formula it's going to be rather special. :derp:
The free-to-play aspect of the game is one of many big hurdles the game must overcome. I'm hoping that they find a good solution to it, and can cash in on as much cosmetic stuff as possible. I also hope that a "freebie"-player will be able to do damage on the battlefield. And that they will make the difference between paying and non-paying similiar to the difference between low and high ranking players in the original. A low level player could place all his certs into a specific thing; like being a solid anti-tank soldier on the battlefield. While a high-level player could do that too but at the same time be good at flying vehicles, be a good "MAX" suit player and snipe whenever he feels like it. And have a few trinkets which makes him slightly, slightly more flexible on the battlefield; but no "god" by any means.
I totally agree with you when it comes to bases. Loved the scale and feel of them. A bit of a shame that they were mostly copypaste but maybe it would've been confusing otherwise.
Quote from ZyndromeNothing like doing ANT-runs while the entire enemy fleet is out to get you, sweating rivers while your mates fend them off as you make your risky way back. If that's still there in Planetside 2 .. ooooh god
I'm pretty sure they've confirmed that ANT's are no longer. RIP.
But hopefully they've implemented similar features and that the game isn't solely about being at the absolute front of the battle and shooting people in the face.Quote from 2d-chrisCan't wait for this game, I just hope they don't scale it back to meet production deadlines and nerf it to become more "accessible" The two things I'm pretty sure they will be doing [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]For this to work it needs to be more in-depth than the first (more RPG mechanics), at least similar sized environments and half decent visually.
Fingers crossed 
Well, the game doesn't need to be as big as Planetside 1; not initially atleast. IMHO. Usually, fights were focused on 2-5 fronts (and five was pretty damn rare). The rest of the map just lay barren.
When it comes to accessibility, I'm with you. The game can't be too casual or it will lose all it's charm. I got a bit nervous when the devs talked about "spawning on your squad"... the nightmare being that it's the game will feel like a TDM match where everyone spawns like bunnies right into the thick of it. You want players to use teamwork to create spawn opportunities imho. A beacon that is clearly visible (to your enemy that is) that allows drop pods to land nearby? Absolutely. A heavy dropship which players can spawn on that circles the battlefield? Sure thing. Mobile spawn bases? Fo sho.
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Sentura's rant about MMO's in the SWTOR-thread reminded me that I'm actually pretty excited for Planetside 2.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Furthermore, I can't believe we don't have a Planetside 2 thread.
What do you guys think of the game so far?
How do you think the free-to-play aspect will work?
Discuseth!!!
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Swedish Christmas - completed!
Merry Christmas everyone!!!
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Gah... waaaant.

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Today marks a special day. A day that reminds me of my time in BC2.
Today, I got banned for "cheating".



This is the first time that has happened in BF3; I've only been kicked for "cheating" so far!
When my buddy, who was still on the server, asked the admins what cheat they thought I used, he got a pretty nice response.
Game disconnected: you have been banned from this server. Stated reason: douche
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Quote from Skjalg
Yes, I was arguing the same point (although sarcastically), as an answer to everyone voting because "that guy" (carmack or gaben) had influenced them so much instead of voting on the actual subject at hand.
I see. It appears that I did not properly read through the posts prior to yours.
For this, I apologize. Take this animated smiley as a token of my forgiveness.

Furthermore, to the anti-Gabe crowd; can't you just settle for the fact that he's an all-round baller?
Take this animated smiley as a token of my persuasion.

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I found myself being slightly interested in the game today... won't pick it up anytime soon since I still got BF3 coursing through my veins and have some other games I want to play. I'll wait and see if this is hit or shit basically
Carry on with your thoughts! -
Yes, I am looking into that.
We'll see! I'll miss the brushwork though. -
Thanks for the input guys! But I'm afraid that if I'm not able to get all the assets to work properly in the EP2 engine I'll probably go ahead and drop this (skies, rain-effects, some car-models that are custom to L4D2 etc are giving me some troubles). Without these things in my "toolbox" I can't really achieve the goal of the project. It's hard enough since the lighting and so on is pretty outdated in the EP2 version of the engine...
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Quote from Skjalg
..but valve owes everything to carmack for releasing q1 and q2 sources... so i dunno

But everyone's achievements are usually founded/based on someone else's work. Carmack probably owes everything to "x".... that owes everything to "y"... that owes everything to "z"... that owes everything to the big bang.

And naming the big bang person of the year would just be ridiculous Skjalg.

In other news, I agree with e-freak and the other valve fanboys. Long live the Gaben.
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At 8,74 euro, now is a good time to get everyone to puy the portal bundle (or 7,49 for just portal 2). ridiculous pricing.
