I've never been interested in a Double Fine game. ![]()
Posts by Puddy
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":27t8kp5d]Just kill the bosses, move on, and pretend it didn't happen.
Or watch this:
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I hear designvironment artists are the new thing in the industry.
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Being slightly hyped by the trailer I gave the game a try (I preordered a while ago). Currently, there are two things that comes in the way of me enjoying this game:
- The framerate and performance. I have a decent rig and run BF3 on high with 60fps pretty consistently. I drop down to 20-25 in NS2.

- The "feel" of player movement and that of other characters. NS1 always had SUPER tight movement that felt responsive and enemies and allies alike felt very present in the environment. In NS2, it feels like they "float about" laggingly and there's not the same kind of connection to your surroundings as there was in NS1. Hard to explain, but it just feels like that.
I'll continue to support the product and love the overall work that has been done, but atm these two things are a bit of a dealbreaker for me and I'll instead wait for future updates

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Fuck yes! It's almost here and it's nicely priced! Day 1 purchase!

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Quote from Jetsetlemming
The greatest zombie movie of all time and the best recent zombie movie? Zombie movies in general are a small section of the market but I can't really agree with calling the very best examples of a subgenre "underrated" when they're compared to their peers. Zombie movies in general are an underrated genre compared to what typically makes a blockbuster. Now, you want to talk about underrated zombie movies, how about Carriers? It doesn't even have zombies, just plays on the common tropes while saving the budget of makeup and extras by just having the incurable, highly deadly degenerative disease actually kill people, while keeping the focus on human relations at the end of days, and it's fantastic for it.
Zombieland is usually easily dismissed as a generic zombiefilm when it has a lot of heart and brain. Due to the name and theme mostly

The first Dawn of the Dead... maybe you're right. But it feels like people nowadays think it's a bit dated and "b".
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Source Code

The Next Three Days
Zombieland
Dawn of the Dead (original)
The Road
All these films have either gotten mediocre scores, low awareness or bad box office results.
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Quote from Pericolos0
speed racer



That movie wasn't even bad in a funny way.
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Sorry for your loss!
RIP. -
Quote from Erratic
I think it was just before zooming out on the kiss in bullet time, where he pays russel peters to do stand up to make people laugh and just typing that description makes me cringe, was the starting point of the shitty ending for me. I liked him going back in for the hell of it, because I had it in my head that he just wanted to save the people because he could and because he had spent enough time with them or whatever and he was going to be terminated after so why not just go out knowing you did some heroic shit.
But I guess it's because a chopper pilot knows quantum physics better than the dude on the crutch who made source code to begin with.
QuoteI have to be honest and say that I had no idea who the comedian chap was. Thought he was a fictional character.
Concerning the knowledge of quantum mechanics; I assumed Colter knew more in the end about the nature of the device because he didn't zap into non-existence when his time was up. Which is something the crutch-guy perhaps didn't know due to the experimental and untested nature of the technology. And while I agree there are some kinks in the last end-bit, I disagree that it's a dealbreaker. 
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Have you tried exchanging the mothermodem, the very heart of the harddrive?

Try older drivers, try borrowing a friend's GPU (or ask IT at work). If you have any form of clock on anything; reset that to factory defaults. Just generally, try lots of stuff. Run a solid diagnostics-tool on the computer to see if it finds anything (there are free ones available, can't think of a name right now). Do an inventory of the software you have installed on the machine; see what could be "colliding" with graphics-oriented stuff. A clean re-install is always nice to keep computers alive and well.
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Yeah, I recall that too... but no thread? Good to have one in any case

And yes, it looks cool!
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Captain America was absolute horseshit imho. I was a sucker for the timeperiod.

Concerning Source Code though:
QuoteWhen was the exact moment the movie went awry? Was it that after they kissed and "resumed" instead of just leaving it at that?
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Show those evil corporate bigwigs!

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Quote from Buddy
There's going to be piracy as long as there's no good service available.Since Steam and GOG.com appeared there's no reason to pirate anything gaming-wise.
I buy Music in CD's, I would settle down on digital downloads instead but prices are same or higher and you dont get the thing in physical form at all .
Movies dont have a proper service for us europeans (US guys also have movies on PSN afaik, a rather large collection), Itunes movies... buying some stuff there but how many times can you watch "jennifer's body"?
All these SOPA/ACTA/FUCK/CUNT bills are just using piracy to excuse internet regulation.
Yes.
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oy! 'appy birthday

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Well, to put things simply, you've essentially got two options.
Option A: Study game design and work on your portfolio/stuff in your spare time (which you'll have a lot of). More game dev learning, more spare time, less money, less working experience.
Option B: Work with something non-game related and work on your portfolio/other stuff in your spare time. Less game dev learning, less spare time, more money, more working experience.
You could say that I'm currently going for Option B. Not accumulating debt is nice, but working your ass off for eight hours and then coming home and trying to focus on making solid levels isn't always that fun. Then again your job could be part-time, or not too demanding or something along those lines. But as you don't have a degree, it's probably going to be relatively low-wage and hard work. If you go for option B, try getting a half-decent IT job with a relatively good wage and you should be pretty okay (beats McDonalds). When choosing option A, you're not just going to have to attend school. You'll have to work in your spare time to "fill in the gaps" and create a solid portfolio (but as mentioned above, you'll have a lot of time to do that).
So, keep an ear open to the input from Mapcore about this then weigh the alternatives with your personal situation in mind and go for something. Both alternatives can lead to a job within games (just look at other Mapcorians). GLHF.

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grattis skjalg din galne norrman!




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Quote from Chimeray
Reward: Pretty vague as in risk/reward, achievements, experience, gold, ...
Super-vague
Quote from ChimerayRisk: How much chance of failure and how harsh said failure must be in order to gain certain rewards.
Balance: Difficulty of enemies compared to the player.
Fairness: Enemies using rocketlaunchers while you have a knife. Walking up to a door and randomly getting squashed by an anvil. Did the events that caused certain stuff to happen make sense to the player, were they expected. Things that cause frustration, really

I thought of them a bit like you did. But I felt these three were a bit redundant as there's a "challenge"-category already.
Quote from ChimerayYou also seemed to miss "flow", which is a nobrainer and always imported... Perhaps that´s why it´s not in the list

Variety of pace/contrast as well.
Yep, flow/pacing is superimportant imho.