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  3. ReFlex

Posts by ReFlex

  • The random model thread!

    • ReFlex
    • December 26, 2006 at 3:28 PM

    meow hessi, nice pussy.

  • DM_Marden (Lots of pics)

    • ReFlex
    • December 16, 2006 at 10:53 AM

    Yeah, I like it!

    Simple but nice!

  • Megatexture 'proof of concept'

    • ReFlex
    • December 12, 2006 at 1:24 PM

    There is no lightmap.

  • totally random texture thread

    • ReFlex
    • December 8, 2006 at 11:19 AM

    Nice aevirex, but looks to synthetic.

    A new texture, normalmap with crazybump.

    [Blocked Image: http://reflexsuite.com/private/textures/new/bricks007.jpg]

    [Blocked Image: http://reflexsuite.com/private/textures/new/bricks007_local.jpg]

  • The random model thread!

    • ReFlex
    • November 24, 2006 at 9:28 PM

    I like the skin.

  • totally random texture thread

    • ReFlex
    • November 21, 2006 at 12:03 PM

    Eeek, thats realy cool.

  • totally random texture thread

    • ReFlex
    • November 20, 2006 at 1:27 PM
    Quote from PhilipK

    Thx I actually made a sharper one just for fun.

    http://philipk.net/other/rockrender2.jpg

    http://philipk.net/other/rockrender3.jpg

    And I've used Zbrush for them.

    Damn, this is awsome.

  • warby presents: de_wanda 100% custom map for cs-source

    • ReFlex
    • November 20, 2006 at 1:14 PM
    Quote from TeddyBear

    Warby, listen: your map is great but the HDR totally ruins everything.

  • totally random texture thread

    • ReFlex
    • November 18, 2006 at 4:26 PM
    Quote

    http://www.philipk.net/portfolio/textur ... ures_5.jpg

    How to make such a normalmap?

  • The random model thread!

    • ReFlex
    • November 18, 2006 at 12:10 PM

    I like the yellow lighting from the first one.

  • The random model thread!

    • ReFlex
    • November 13, 2006 at 11:46 AM
    Quote from Rick_D

    I was just thinking the ingame shot doesn't do justice to a 512x skin :S

    Yeah, its a editor shot. :wink:

    @render: I think the shadows are too dark and the bricks are realy smal.

  • The random model thread!

    • ReFlex
    • November 12, 2006 at 8:01 PM

    RTS buildings competition...

    128 polies and 64² skin... [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    Nice render.

  • The random model thread!

    • ReFlex
    • November 12, 2006 at 6:05 PM

    Realy nice models here!

    I have made today a model for C&C Generals... 338 polies, 512² skin

    [Blocked Image: http://reflexsuite.com/private/models/rts/wip_turret_03.jpg]

    ingame... eeeh wordbuilder

    [Blocked Image: http://reflexsuite.com/private/models/rts/wip_turret_04.jpg]

  • totally random texture thread

    • ReFlex
    • October 31, 2006 at 4:39 PM

    The light behind.

    [Blocked Image: http://us.movies1.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/twentieth_century_fox/return_of_the_jedi/_group_photos/david_prowse3.jpg]

  • totally random texture thread

    • ReFlex
    • October 31, 2006 at 8:56 AM
    Quote from von*ferret

    4 fps??

    I have made the picture in the Editor.

  • totally random texture thread

    • ReFlex
    • October 30, 2006 at 7:09 PM

    Dirt on a imperial ship?

    There are lights behind a "white" glass.

  • totally random texture thread

    • ReFlex
    • October 30, 2006 at 4:11 PM

    New imperial style texture...

    diffuse:

    [Blocked Image: http://reflexsuite.com/private/textures/new/lighttrim_01.jpg]

    local:

    [Blocked Image: http://reflexsuite.com/private/textures/new/lighttrim_01_local.jpg]

    specular:

    [Blocked Image: http://reflexsuite.com/private/textures/new/lighttrim_01_spec.jpg]

    glow:

    [Blocked Image: http://reflexsuite.com/private/textures/new/lighttrim_01_glow.jpg]

    ingame:

    [Blocked Image: http://reflexsuite.com/private/textures/new/lighttrim_01_ingame.jpg]

    shader:

    Code
    textures/reflex_jedi/lighttrim_01
    
    
    {
    
    
    
    
          noShadows
    
    
    
    
    	qer_EditorImage		textures/reflex_jedi/lighttrim_01.tga
    
    
    	bumpMap 	            textures/reflex_jedi/lighttrim_01_local.tga
    
    
    	diffuseMap			textures/reflex_jedi/lighttrim_01.tga
    
    
    	specularMap			textures/reflex_jedi/lighttrim_01_spec.tga
    
    
    	{
    
    
    		blend		add
    
    
    		map			textures/reflex_jedi/lighttrim_01_glow.tga
    
    
    		red		parm0
    
    
    		green	       parm1
    
    
    		blue		parm2
    
    
    	}
    
    
    }
    Display More
  • 3DS Max Quick Normal Map Tutorial

    • ReFlex
    • October 23, 2006 at 5:23 PM

    I have a material for Max...

    model - material - render - finish

    [Blocked Image: http://reflexsuite.com/private/textur…oor01_local.jpg]

    http://www.scriptspot.com/scripts/web_u ... TexMap.zip

  • Racing Game Project "Devil's End"

    • ReFlex
    • October 12, 2006 at 2:51 PM

    Q3 excellent medal on the top...

    [Blocked Image: http://www.quake.de/pictures/quake3/awards/medal_excellent.jpg]

  • cartoon textures

    • ReFlex
    • October 12, 2006 at 11:30 AM

    Nice, I like it!

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