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  3. mabufo

Posts by mabufo

  • Why do you do this?

    • mabufo
    • August 20, 2006 at 7:54 PM

    Me and my brother mike used to think up video game ideas when we were in first, second, and third grade... We used to come up with these elaborate drawings of levels, items, and in more than occasion - space ships. It's always something I've liked to do, or on a minimal level - think about. It's fun. It's hard work. It's rewarding. When you finish a level, you finish it, and you feel good about it. Even if it was inspired by a previously created level, you made it your own. I'm not sure if my childhood obsession with legos had anything to do with it, but if it did... I'm sure it shows.

    Lately I haven't had time for any level design. To date, I've only completed 3 maps. I have worked on at least 6 seriously... It's tough, but every so often I come back to it and fly around in hammer's 3d view. I find myself looking at maps in DoD, and CS thinking about how the brushes look... so I think a break, for me, is needed. Plus, in my junior year of High School, I have a lot to focus on this year. Algebra II along with Acedemic Chemistry should be enough to keep me busy... I'm not the strongest math student, bu I sure do try.

    EDIT: Mapping is a skill that will be with you forever, it's like riding a bike.

  • WIP in WIP, post your level screenshots!

    • mabufo
    • July 31, 2006 at 5:20 AM

    in my defense, I didn't rip anything. As I said, I based the level off of the first single player map - and on account of all of you pointing only that out - and nothing else... I'm glad to see there are no heart stopping problems in the map - asside from the PLANNED resemblence to the first half life 2 single player level. Secondly, I did learn quite a bit with this one - and that's the goal anyway eh?

    EDIT: the brush work is also 100% original, so fuck yourselves

  • WIP in WIP, post your level screenshots!

    • mabufo
    • July 28, 2006 at 4:34 PM

    Here are some screens of a map that has been sitting on my HD for a while now - I finished most of the grunt work months ago, all that is left is a bit more optimisation, detailing, and what have you... honestly I'll probably never get around to it. Anyhow, the map is based off of the fisrt single player area of Half Life 2, the train station.

    [Blocked Image: http://img530.imageshack.us/img530/171/dmlostplatform0000xx5.jpg]

    [Blocked Image: http://img467.imageshack.us/img467/2858/dmlostplatform0001qx2.jpg]

    [Blocked Image: http://img467.imageshack.us/img467/2249/dmlostplatform0002zw9.jpg]

    [Blocked Image: http://img318.imageshack.us/img318/606/dmlostplatform0003lb5.jpg]

    [Blocked Image: http://img64.imageshack.us/img64/6848/dmlostplatform0004xg5.jpg]

    [Blocked Image: http://img160.imageshack.us/img160/9562/dmlostplatform0005gi3.jpg]

    [Blocked Image: http://img160.imageshack.us/img160/9305/dmlostplatform0006ht4.jpg]

    [Blocked Image: http://img160.imageshack.us/img160/9383/dmlostplatform0007ab1.jpg]

    [Blocked Image: http://img507.imageshack.us/img507/8282/dmlostplatform0008zt3.jpg]

    [Blocked Image: http://img134.imageshack.us/img134/9074/dmlostplatform0009fy5.jpg]

    I did what I think is my best, trying to turn this thing into a playable multiplayer map - maybe I'll release it. Who knows?

  • Warning Signs. What would it take for you to know?

    • mabufo
    • July 22, 2006 at 1:03 PM
    Quote from Fletch

    Put it another way: If a level is released in the woods and there is no community around to notice, does it make a sound?

    That would sum it up the best.

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • mabufo
    • July 5, 2006 at 1:45 AM

    will this be released as a stand alone game? is that possible?

  • The World Cup 2006 thread

    • mabufo
    • July 5, 2006 at 12:55 AM
    Quote from killertomato

    well yeah, but I do think it's cool that the USA play it too...

    they televise bowling more than soccer. Sad.

  • The World Cup 2006 thread

    • mabufo
    • July 3, 2006 at 7:25 PM

    I'm still pissed about america playing like shite.

  • Israel vs. Palestine

    • mabufo
    • June 29, 2006 at 6:40 PM

    This shit has been going on for 50 years - something's gotta give.

  • WIP in WIP, post your level screenshots!

    • mabufo
    • June 23, 2006 at 1:49 AM
    Quote from KoKo5oVaR

    yeah don't critic the lighting, it's just an omnidirectional light at the top of the level

    It looks neat.

  • The World Cup 2006 thread

    • mabufo
    • June 22, 2006 at 9:39 PM

    I wasn't suprised at all. It seems the American team just can't handle pressure of any kind.

  • The solution to urban violence

    • mabufo
    • June 21, 2006 at 8:36 PM
    Quote from Fletch

    See, this is why we rebelled from your silly country and founded ours, where justice is always fair and sane people are in charge... wait... fuck.

    Funny post!

  • Crysis - Crytek's new game

    • mabufo
    • June 21, 2006 at 8:12 PM

    My computer would explode if I ran this game. First, my video card would melt, then my ram would burst into flames - and finally my CPU would implode and take the entire universe in with it. So Yeah, I don;t think I'll play until I get that $6000 gaming rig I've always wanted... yeah right.

  • WIP in WIP, post your level screenshots!

    • mabufo
    • June 21, 2006 at 8:00 PM

    I've never mapped for hl1, so you'll have to forgive me for not knowing what the clip texture looks like! Sorry I mistyped your name as well! Arg!

    EDIT: No worries fellas, my train now works as it should.

  • WIP in WIP, post your level screenshots!

    • mabufo
    • June 21, 2006 at 9:09 AM

    Vivi, fletch - which entities am I supposed to play with to fix this?

    Also, firechamp - that looks fairly decent. Keep it going! My only crit however, is the texture you are using for the railings(or what have you) on the 2nd floor, the texture just doesn't fit.

  • WIP in WIP, post your level screenshots!

    • mabufo
    • June 21, 2006 at 3:58 AM

    Erm, sorry a bit off but I've gotten the damned thing to move - but it's not facing the right direction... it's like inside a wall....

    [Blocked Image: http://img62.imageshack.us/img62/1378/spsubvia00036ti.jpg]

  • WIP in WIP, post your level screenshots!

    • mabufo
    • June 21, 2006 at 3:37 AM
    Quote from Minotauro

    http://developer.valvesoftware.com/wiki/Trains

    Thanks for the link - I apprechiate it!

  • WIP in WIP, post your level screenshots!

    • mabufo
    • June 21, 2006 at 3:03 AM

    I don;t suppose anyone knows how to get a train moving in HL2 Single player? I'm having a wee bit of trouble getting it to work.

  • The solution to urban violence

    • mabufo
    • June 21, 2006 at 1:30 AM
    Quote from KoKo5oVaR

    Where's batman when you need him btw

    He's taking a break. I alternated in the pimp monkey though!

  • DE_KERK [updated July 5th, new screens page 2 + beta d/l]

    • mabufo
    • June 21, 2006 at 1:29 AM

    It needs a killer 3d skybox. For example - add more buildings BEHIND all of the buildings in the map. Make it look like there are lots of buildings.

  • The solution to urban violence

    • mabufo
    • June 21, 2006 at 12:54 AM

    I'm suprised the chap in the red just watched as the two girls got HIT IN THE FACE. I would have jumped on the guy.

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