i'll do without an image quote: i like it but I'd work on more stylization and probably work on the camera (+ pp). (it's probably WIP anyway so don't mind me talking
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Posts by e-freak
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played it today at GC. Felt like the cheap and "Omg-so-serious" clone of Torchlight (Really when torchlight was a clone of the first two ones).
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The typo is still ugly as hell. Enough of the rant: I like the page, keep it comin!
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Hey Arhurt,
first thing off before I give C&C - I think it's really great to see you got into zBrush and uv-Mapping and try pulling a character of sorts all the way through.
However - and this is the C&C - I'd suggest you go back to Pen&Paper first. There are quite a few things to say about the model technically wise, such as the wasted UV-Space or the not-so fitting Low-Poly to your highpoly (The sillouette reads really hard in the Lowpoly). Also the zBrush Pass really doesn't add too much of real detail but alot of noise. However - and this might be the most important thing and why I suggested Pen&Paper is anatomy and proportions. It seems the whole character is streched horizontally and has a very unnatural pose. Also the individual body parts don't really relate to each other.
From the first imagesearch page ("Anatomy for artists") 2 examples:
[Blocked Image: http://www.computerarts.co.uk/__data/assets/image/584600/varieties/7.jpg][Blocked Image: http://hippie.nu/~unicorn/tut/img/basics/animalanatomy/compare-human.jpeg]
every muscle in a body constraints another pair and should feel like it's a branch of a full body. Right now it looks (as harsh as it sounds) like a tank on leggs with attached arms and a whobble with handle-bars. I think I can sense what you aimed for and you got all the techniques to do it. Just get the concept right - you can do that aswell!
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OBJ is the easiest way but doesn't give you animations and riggs. go with fbx or collada. though FBX with patching max 9 to 2009.3 FBX format and using the converter tools on the autodesk FBX page works for me in MOST of the cases.
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aha, i remember that stuff with unreadable code from nearly every of my student projects. it's like in the beginning you start clean and after a while it's just hack, hack and another hack to the first two hacks - no one knows how it runs, but everyone's amazed

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using poäng here as well. actually two different kinds of this one with just a blanket as seat and one with a bith thicker seating... this design is just too comfortable, makes you fall asleep in seconds.
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I LOVE your developer video. it's like the golden grale of what a mini project presentation should look like imho. Also the project and gameplay looks really cool. Is there any special reason you did this project (like university?).
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You guys mind some insight in how your team is organised and what each of you does (and where)?
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Game looks great. Typo, Logo and Trailer not so much. (which isn't too much of a bad thing considering you're doing a game and not a website-showreel
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it's btw unreal3 and from the makers of america's army.
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+1. apple failing at designing a phone -.-
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how large is the norweign contingent in afgahnistan? i thought you guys were out of afgahnistan already?
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So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong):
I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at all in order to light things up (obviously).
[Blocked Image: http://www.abload.de/img/untitled-1bep0.jpg]
setup in max
lantern.xml in crysis\Game\Scripts\Entities\Items\XML\Weapons
Code
Display Moredraw_time="1.0" sweep_width="1.5" sweep_frequency="2.5" burstPauseTimeMin="0.8" burstPauseTimeMax="3.5" singleFireTriggerTime="0.4" /> radius="2" /> radius="2" />torch_wide.xml in crysis\Game\Scripts\Entities\Items\XML\Accessories
anyone with an idea or input on this? (i know lantern is spelled wrong and should be latern but that is consistent and doesn't link wrong anywhere)...
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if you're going for the typical desaturated-shift tones pic, you should try working with lightroom's splittoning (gives you anything from typical gears of war to LSD trip colors
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yeah white balance is a bit off, bute nice picture! (and that ring does look pretty tight).
smth like this (hope you don't mind)
[Blocked Image: http://www.abload.de/img/helderupdatewbqdrr.jpg]
btw: if you're shooting in raw it's pretty easy to correct this without any image loss (with the canon software or photoshop)
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at the time you released it public I bought a new computer, so I never saw the bug again, but it's good to see you found the source of it!