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  3. e-freak

Posts by e-freak

  • WIP in WIP, post your level screenshots!

    • e-freak
    • August 19, 2010 at 7:56 PM

    i'll do without an image quote: i like it but I'd work on more stylization and probably work on the camera (+ pp). (it's probably WIP anyway so don't mind me talking )

  • Diablo 3

    • e-freak
    • August 18, 2010 at 11:33 PM

    played it today at GC. Felt like the cheap and "Omg-so-serious" clone of Torchlight (Really when torchlight was a clone of the first two ones).

  • Pirates of New Horizons

    • e-freak
    • August 13, 2010 at 8:52 PM

    The typo is still ugly as hell. Enough of the rant: I like the page, keep it comin!

  • [model] Horned Demon

    • e-freak
    • August 7, 2010 at 2:11 AM

    Hey Arhurt,

    first thing off before I give C&C - I think it's really great to see you got into zBrush and uv-Mapping and try pulling a character of sorts all the way through.

    However - and this is the C&C - I'd suggest you go back to Pen&Paper first. There are quite a few things to say about the model technically wise, such as the wasted UV-Space or the not-so fitting Low-Poly to your highpoly (The sillouette reads really hard in the Lowpoly). Also the zBrush Pass really doesn't add too much of real detail but alot of noise. However - and this might be the most important thing and why I suggested Pen&Paper is anatomy and proportions. It seems the whole character is streched horizontally and has a very unnatural pose. Also the individual body parts don't really relate to each other.

    From the first imagesearch page ("Anatomy for artists") 2 examples:

    [Blocked Image: http://www.computerarts.co.uk/__data/assets/image/584600/varieties/7.jpg][Blocked Image: http://hippie.nu/~unicorn/tut/img/basics/animalanatomy/compare-human.jpeg]

    every muscle in a body constraints another pair and should feel like it's a branch of a full body. Right now it looks (as harsh as it sounds) like a tank on leggs with attached arms and a whobble with handle-bars. I think I can sense what you aimed for and you got all the techniques to do it. Just get the concept right - you can do that aswell!

  • How to move model from Max2011 to Max9?

    • e-freak
    • July 21, 2010 at 8:47 PM

    OBJ is the easiest way but doesn't give you animations and riggs. go with fbx or collada. though FBX with patching max 9 to 2009.3 FBX format and using the converter tools on the autodesk FBX page works for me in MOST of the cases.

  • Alien Swarm - New non-FPS Valve game out Monday!

    • e-freak
    • July 17, 2010 at 12:25 PM
    Quote from Campaignjunkie

    Let's use PhillipK's sci-fi textures and do a mini Mapcore comp OR co-op projectQUICK SOMEONE ORGANIZE IT

    +1!

  • Indie game : Ayla

    • e-freak
    • July 14, 2010 at 8:33 PM

    aha, i remember that stuff with unreadable code from nearly every of my student projects. it's like in the beginning you start clean and after a while it's just hack, hack and another hack to the first two hacks - no one knows how it runs, but everyone's amazed

  • death?

    • e-freak
    • July 14, 2010 at 12:04 AM

    -snip-

  • iPhone 4

    • e-freak
    • July 13, 2010 at 11:46 PM

    using poäng here as well. actually two different kinds of this one with just a blanket as seat and one with a bith thicker seating... this design is just too comfortable, makes you fall asleep in seconds.

  • Indie game : Ayla

    • e-freak
    • July 11, 2010 at 1:10 PM

    I LOVE your developer video. it's like the golden grale of what a mini project presentation should look like imho. Also the project and gameplay looks really cool. Is there any special reason you did this project (like university?).

  • Pirates of New Horizons

    • e-freak
    • July 11, 2010 at 12:14 PM

    You guys mind some insight in how your team is organised and what each of you does (and where)?

  • Pirates of New Horizons

    • e-freak
    • July 11, 2010 at 11:52 AM

    Game looks great. Typo, Logo and Trailer not so much. (which isn't too much of a bad thing considering you're doing a game and not a website-showreel )

  • Iranian Game Developer Prepares to Launch Title

    • e-freak
    • July 7, 2010 at 11:22 PM

    -snip-

  • Moonbase - The game from the NASA

    • e-freak
    • July 7, 2010 at 11:15 PM

    it's btw unreal3 and from the makers of america's army.

  • What have you purchased recently?

    • e-freak
    • July 4, 2010 at 10:52 PM

    +1. apple failing at designing a phone -.-

  • Post Your Pic Extravaganza 2010

    • e-freak
    • June 29, 2010 at 10:01 PM

    how large is the norweign contingent in afgahnistan? i thought you guys were out of afgahnistan already?

  • [Crysis] Weapon Attachments in Crysis

    • e-freak
    • June 29, 2010 at 6:05 PM

    So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong):

    I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at all in order to light things up (obviously).

    [Blocked Image: http://www.abload.de/img/untitled-1bep0.jpg]

    setup in max

    lantern.xml in crysis\Game\Scripts\Entities\Items\XML\Weapons

    Code
    draw_time="1.0" sweep_width="1.5" sweep_frequency="2.5"
    
    
     		burstPauseTimeMin="0.8" burstPauseTimeMax="3.5" singleFireTriggerTime="0.4" />	
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
                            radius="2" />
    
    
                            radius="2" />
    Display More

    torch_wide.xml in crysis\Game\Scripts\Entities\Items\XML\Accessories

    Code

    anyone with an idea or input on this? (i know lantern is spelled wrong and should be latern but that is consistent and doesn't link wrong anywhere)...

  • Post Your Pic Extravaganza 2010

    • e-freak
    • June 29, 2010 at 9:49 AM

    if you're going for the typical desaturated-shift tones pic, you should try working with lightroom's splittoning (gives you anything from typical gears of war to LSD trip colors )

  • Post Your Pic Extravaganza 2010

    • e-freak
    • June 29, 2010 at 5:52 AM

    yeah white balance is a bit off, bute nice picture! (and that ring does look pretty tight).

    smth like this (hope you don't mind)

    [Blocked Image: http://www.abload.de/img/helderupdatewbqdrr.jpg]

    btw: if you're shooting in raw it's pretty easy to correct this without any image loss (with the canon software or photoshop)

  • [Crysis] - The Call of the Fireflies

    • e-freak
    • June 27, 2010 at 10:17 PM

    at the time you released it public I bought a new computer, so I never saw the bug again, but it's good to see you found the source of it!

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