Posts by e-freak
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the mod and the max script alone could get you a job. the rest just looks like trying to hard/throwing out everything to me. Try working on a 3 set pieces portfolio presentation and name the rest of the skills in your resume if they relate to the field of work you want to do in the industry.
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I have no idea about housing in the UK but I'd try to avoid a car at all costs. Get a place that connects well with public transport to town centre and your studio. Also house sharing might not be the worst idea if you're having a hard time finding something in the beginning.
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So... finally we can do this public:
http://www.mycrysis.com/forums/viewtopi ... 40&t=22276
DirectX 11 coming
(it has always been planned btw, look forward to it!) -
Only seeing the Ea profile thing and don't wanna sign up there. Isn't there some kind of jobs@ mail address?
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i watched that movie and... well not exactly great cinema

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Oh, if you crunch, reserve one of the good couches as your sleeping place. nothing hurts more than sleeping more than three "nights" (time between 4am and 7am) in a row under the desk. also label your stuff in the refrigerator and install a webcam so you see if someone is stealing it or doing weird stuff with it...
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well deserved!
if you already know that they are using unity then you might just start checking it out now for fun. i looked into the basic tutorials of unreal when i started my first job (and knew they would use unreal) which helped me feel more comfortable in the beginning. but usually in most studios it's something like around two to three months when people expect you to deliver. that doesn't mean you're not supposed to not produce content before this time and be helpful, but it's my experience that you'll only ask very specific questions on the pipeline after that time.
edit: oh and frontier sounds awesome place to be. having kinect games now looks like the new wii generation with a good art capable hardware in place

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Quote from Steppenwolf
I'm wondering what plans Valve has for Source engine. As i see it they lose touch with the state of the art tech at an ever increasing rate.
They are currently renewing their tool-sets. Optimizing the art pipeline is much more important than having the greatest render features (though Unreal has one of the greatest art pipelines available atm).
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Works nice on iOS.
Video looks fantastic but nothing new if you haven't missed gdc etc
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havent played it, but it seems to be selling quite good. also i heard alot of good things about the density in sp and the fun in the mp. grats on the ship patrick!

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dude your blog is full of win. expose it more!
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The new font is a lot easier on the eyes. Looks good

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i think we need a mapcore trip to kt's place

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put at least one page of thumbs at the end of this and an option to bookmark that site.
anyway: i love it

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Great explanations as always, just the watermark on the pictures is so unaesthetic I'd rather keep it out.
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RPS is so spot on. I think we'll admit defeat soon
