first of all: great improvement.
second task: can you post a picture that shows where the artifacts happen on the model and in the uv map and post a picture with a checker board rendered on the vase, to see what if there's any stretching going on?
first of all: great improvement.
second task: can you post a picture that shows where the artifacts happen on the model and in the uv map and post a picture with a checker board rendered on the vase, to see what if there's any stretching going on?
Quote":bkrnl2ka]
I love that actor
[Blocked Image: http://files.g4tv.com/rimg_606x0/ImageDb3/262948_l/unreal-engine-3-samaritan-screenshots.jpg]
do the door challenge!
oh and btw: where is your archvis stuff? it was always good quality and could be at least in the museum section!
Great Folio. Only thing that bothers me are the three different typographies in the top left corner.
Fantastic looking folio. Only omplaint would be, that the pictures are of different size and in general too highres IMHO. Had to scroll horizontally on a fullhd screen. Oh and welcome Simon ![]()
LOOM is still alive! I think I remember you from that awesome texturing community over at sourceblog (or whateer it was called).
good work, not sure if you should wait until you finished the scene instead of doing WIP shots.
Nah, Kismet is awesome. Much easier than Source I/O.
Fifa 11 Demo was a lot of fun on PS3.
nem is on this board, so you might just pm him?
yes, in the editor you have the console as well (it's the what you see is what you get thing) go to view panes and open the console there - i just checked it and you need to check through these cvars:
e_ProcVegetationMaxViewDistance
e_VegetationSprites
e_VegetationSpritesDistanceCustomRatioMin
e_VegetationSpritesDistanceRatio
e_VegetationSpritesMinDistance
e_ViewDistRatioVegetation
check the cvars. i think there's something like a distance thing for vegetation (type "?veget" into the console)
model the vase, make a nice unwrap and then paint it in photoshop. these paintings are pretty easy to fake, as long as you stay consistent with your brushes. where's your internship btw? i'm sure your employer should/would be able to help you?
congrats on the big feature today ![]()
ouh, sounds awesome for NS2! wouldn't it be possible to stay with Blizz and do UW at the same time (like two part time jobs)?
does it need to be first person?
custom content (animations, models etc)?
Playing with Furyo today with Skype in the background made it a lot easier to navigate the levels and get some proper speed into the whole thing. The Nr 4 without dying is a bitch though ![]()