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Posts by e-freak

  • The random model thread!

    • e-freak
    • July 9, 2011 at 2:11 PM

    alter vadder... kokos! <3 that's awesome

  • So Mirror's Edge 2...

    • e-freak
    • July 7, 2011 at 1:14 PM

    yes got mirrors edge for ios as well and its damn fun and got quite a lot of content

  • new forum stuff

    • e-freak
    • July 5, 2011 at 7:57 PM

    shirts!

    edit: hessi made a shirt a while ago that looked cool! you still have that design hessi?

  • WIP in WIP, post your level screenshots!

    • e-freak
    • July 5, 2011 at 10:27 AM
    Quote from seir

    Actually it's an art test to Polish division of Epic Games It will be a single scene to make some screens and short movie.

    PCF? They are awesome to work with - good luck Your test looks promising!

  • google+

    • e-freak
    • July 4, 2011 at 4:45 PM
    Quote from Sentura

    anyone got invites?

  • Crysis 2

    • e-freak
    • July 1, 2011 at 8:20 AM

    [Blocked Image: http://img850.imageshack.us/img850/9163/campfire2.jpg]

    one of the first posts on the new Crymod - I love the SDK release and what the community starts doing with it!

  • WEEKEND CHALLENGE: Nightwatch DM!

    • e-freak
    • June 30, 2011 at 8:21 AM

    I'd love to join but I don't even have worldcraft installed atm

    someone has a quick walkthrough what to keep in mind when installing worldcraft?

  • ESE Toolbox for Unity3D

    • e-freak
    • June 29, 2011 at 11:24 PM

    awesome and congrats!!!

  • Crysis 2

    • e-freak
    • June 29, 2011 at 8:26 AM

    Dunia is (as far as I can tell) just CryEngine 1 with additional support for the effects they needed. The Quake to GoldSrc relation might fit it, although the changes are even more just aesthetical.

  • WIP in WIP, post your level screenshots!

    • e-freak
    • June 28, 2011 at 8:33 AM

    ah ok... my folder was called addon (without the s) hence it didn't work.

  • US Supreme Court protects games

    • e-freak
    • June 27, 2011 at 11:24 PM

    startpage on the steam store:

    [Blocked Image: http://cdn.steampowered.com/v/gfx/apps/901682/capsule_616x353.jpg?t=1309195445]

  • WIP in WIP, post your level screenshots!

    • e-freak
    • June 27, 2011 at 9:51 PM

    can't seem to get the vpk to run? what exactly am i supposed to do?

  • Simon Fuchs - Senior Environment Artist

    • e-freak
    • June 27, 2011 at 7:38 PM

    great work simon in the end the extra work on those assets payed off!

  • MapCore Challenge Discussion

    • e-freak
    • June 26, 2011 at 11:47 AM
    Quote from Rick_D

    thats a great idea

    playble or just looks? sounds awesome anyway

  • Lytro

    • e-freak
    • June 23, 2011 at 7:33 PM

    the physics/technique has been around for quite a while and i remember reading first reports on lytro (or whatever they used to be called back then) two years ago. nice to see this getting to mass market quality. personally I'm not yet convinced to how much use it will be and how much it will contribute.

    the change from analog to digital brought us a lot of advantages in photography, but it also brought us the "wheeee" girls taking hundred photos of the same object and wondering why they are still not getting image composition right or exposure controlled. If lytro ends up the same, that it makes things easier for a few good photographers but leaves the entire rest of humanity with even less understanding of the actual process of making a good picture.

  • What game would you make and why?

    • e-freak
    • June 20, 2011 at 9:49 PM
    Quote from Vilham

    Combine dungeon keeper with overlord (but with better combat).

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  • WIP in WIP, post your level screenshots!

    • e-freak
    • June 20, 2011 at 9:39 PM
    Quote from Vilham

    yeah pretty cool. 1 minor crit is the lack of atmosphere because there's no music or obvious ambient noise in the outside areas. visually it feels busy but audio wise its sounds dead.

    this. also: especially the travel to that bunker feels really corridory. Two things I would add: Revolver or Crossbpw with little ammunition (cause sometimes you have serious distances to the enemies, especially the first three combines). second: during the more "natural" part of the corridor, making the path a little wider and splitting it into two different height levels would add a lot of more open feeling and could add to allow different gameplay styles (as of right now it's still pretty much straight forward shooting).

    the atmosphere in the camp is great!

    the walking around to the bunker is great! (but make that entrence to the envy tunnel more readable)

    the idea with the combine throwing the grenade back is cool!

  • What game would you make and why?

    • e-freak
    • June 20, 2011 at 9:14 PM

    No NDAs involved: Mirror's Edge 2

    The other two game ideas I'm chewing on are well, NDA

  • CANVAS: Site launch of an upcoming Source Engine game

    • e-freak
    • June 15, 2011 at 8:34 AM

    looks cool is the whole transition between areas (bedroom and island) in the engine?

  • <new transmission>

    • e-freak
    • June 14, 2011 at 9:40 PM

    having seen quite a few campaigns, here's what I'd have done:

    Release two or three really high-quality screens, maybe a short cutted teaser with great actual content.

    as soon as everyone starts going hooray on it, release another picture, with a "failure signal" in it, that hints toward the whole ARG-thing. do that on every portal/community you want to participate. adding communities later will not work as you won't get people into the right mindset later.

    Now make a post saying, "here' something for you: our latest update... signal error, binary code, what ever". people might want to check out what it is about. If you deliver great content (this time maybe something second source like concept art) it will get people interested in a long term update.

    then, and only then you can stretch it. Starting out in one community by just binary linking to a blog it take ages to understand, will only lead to frustration and confusion.

    I'm very much looking forward to your release later, see what you got there.

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