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  3. e-freak

Posts by e-freak

  • WIP in WIP, post your level screenshots!

    • e-freak
    • June 5, 2012 at 6:58 PM

    looks great

  • Beyond: Two Souls

    • e-freak
    • June 5, 2012 at 4:59 PM
    Quote from Thrik

    In the first 10 seconds of the trailer.

    damn the exact shot where she looks like Naomi Rapace. Great to see that they actually went all out and casted real actors this time around

  • Beyond: Two Souls

    • e-freak
    • June 5, 2012 at 4:33 PM

    Naomi Rapace. Where does it say it would be Ellen Page?

  • Crysis 3

    • e-freak
    • June 5, 2012 at 3:44 PM

    well, in the game it really comes natural, but showing this in a 90 second clip is really difficult, because it will always come across tacky and weird, no matter how you show it (as there's only so many ways you can show within 90 seconds, even when the game offers you probably like 15 different solutions to just the very beginning of that scene).

  • Battlefield 3

    • e-freak
    • June 5, 2012 at 10:20 AM
    Quote from Puddy

    peasants!!! [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    we are the 99%! you managers you!

  • Crysis 3

    • e-freak
    • June 5, 2012 at 10:02 AM
    Quote

    ":1cwdj0b4]Chris Kay did the design of this level, and I have to say it's one of the most awesomely designed levels I've seen for a shooter with a bit of everything for everyone. Badass job dude, had to be said!

    Defo - this is so much fun to play!

  • E3 2012

    • e-freak
    • June 4, 2012 at 10:20 PM

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  • Dishonored

    • e-freak
    • June 3, 2012 at 6:47 PM
    Quote from dux

    Then why have they made it look so much like source?

    antonov. it doesnt look like source, but they're shading is probably using some of the same principles as they do at valve (only using positive half-lambert is one of the things they usually mention in their slides amongst other things, that are way over my head).

  • Dishonored

    • e-freak
    • June 3, 2012 at 8:34 AM

    yepp, this is unreal.

  • WIP in WIP, post your level screenshots!

    • e-freak
    • May 28, 2012 at 1:22 PM

    insta and rick on the same project? ossum

  • Ghost Recon Alpha

    • e-freak
    • May 26, 2012 at 7:11 PM

    http://www.proof-inc.com/reels/previs/

    they've got some shots from the next episode on their reel (4 minutes in)...

  • Creating a skybox from a photo

    • e-freak
    • May 23, 2012 at 9:15 AM

    really, it doesn't get much easier from this point than thomas' tutorial (from the other thread http://www.thomashess.net/exchange/tuto ... _skies.pdf) - try to dive into maya or max, the knowledge comes in handy at other times as well

  • Unreal 4 Engine Demo Reel

    • e-freak
    • May 23, 2012 at 8:56 AM

    what? The GI stuff or the dynamic lighting?

    The GI is a one-bounce solution for efficiency reason. I'm not a programmer, but I bet you could go crazy with our GI if you had the calc power.

  • Prometheus

    • e-freak
    • May 23, 2012 at 7:01 AM

    Why not use a 2D-Glass? If you're in a Real3D Theater (the passive Polarized Glasses), just exchange the left eye with someone's right eye - You only see Right Channel, the other person only sees the left Channel. easy as that

    http://www.2d-glasses.com/

  • WIP in WIP, post your level screenshots!

    • e-freak
    • May 12, 2012 at 8:51 PM

    personally i like the specularity change in the vertical stripes on the rusted metal - that kind of detail is nice

    in terms of performence: might it be better to use decals and rubble meshes over terrain tesselation?

  • WIP in WIP, post your level screenshots!

    • e-freak
    • May 10, 2012 at 10:17 AM

    cryengine?

  • Spec Ops: The Line

    • e-freak
    • May 10, 2012 at 10:14 AM

    seen the animation talk at fmx on tuesday - that game has some great ideas and some nice tech you guys developed now give me a pc demo!

  • WIP in WIP, post your level screenshots!

    • e-freak
    • May 4, 2012 at 8:10 PM

    best map eva <3 (i'm claiming i can finish it blindly by now )

  • Portal 2's The Perpetual Testing Initiative

    • e-freak
    • May 2, 2012 at 10:03 AM

    Valve gave out a couple of Beta accesses to the Editor. It seems to be really awesome, although to make something stand out visually I guess you'll still have to go through Hammer.

    Kedhrin: Great to hear about the Steamworkshop. This is gonna be awesome

  • I'm a dad

    • e-freak
    • May 1, 2012 at 10:59 PM

    congratulations!!! there should be a mapcore kindergarden by now (or an alternativ to EOT for kids of mapcore parents at least )

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