Posts by e-freak
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Naomi Rapace. Where does it say it would be Ellen Page?
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well, in the game it really comes natural, but showing this in a 90 second clip is really difficult, because it will always come across tacky and weird, no matter how you show it (as there's only so many ways you can show within 90 seconds, even when the game offers you probably like 15 different solutions to just the very beginning of that scene).
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Quote from Puddy
peasants!!! [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

we are the 99%! you managers you!
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":1cwdj0b4]Chris Kay did the design of this level, and I have to say it's one of the most awesomely designed levels I've seen for a shooter with a bit of everything for everyone. Badass job dude, had to be said!

Defo - this is so much fun to play!
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Quote from dux
Then why have they made it look so much like source?

antonov. it doesnt look like source, but they're shading is probably using some of the same principles as they do at valve (only using positive half-lambert is one of the things they usually mention in their slides amongst other things, that are way over my head).
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yepp, this is unreal.
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insta and rick on the same project? ossum

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http://www.proof-inc.com/reels/previs/
they've got some shots from the next episode on their reel (4 minutes in)...

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really, it doesn't get much easier from this point than thomas' tutorial (from the other thread http://www.thomashess.net/exchange/tuto ... _skies.pdf) - try to dive into maya or max, the knowledge comes in handy at other times as well

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what? The GI stuff or the dynamic lighting?
The GI is a one-bounce solution for efficiency reason. I'm not a programmer, but I bet you could go crazy with our GI if you had the calc power.
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Why not use a 2D-Glass? If you're in a Real3D Theater (the passive Polarized Glasses), just exchange the left eye with someone's right eye - You only see Right Channel, the other person only sees the left Channel. easy as that

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personally i like the specularity change in the vertical stripes on the rusted metal - that kind of detail is nice

in terms of performence: might it be better to use decals and rubble meshes over terrain tesselation?
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seen the animation talk at fmx on tuesday - that game has some great ideas and some nice tech you guys developed
now give me a pc demo! 
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best map eva
(i'm claiming i can finish it blindly by now
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Valve gave out a couple of Beta accesses to the Editor. It seems to be really awesome, although to make something stand out visually I guess you'll still have to go through Hammer.
Kedhrin: Great to hear about the Steamworkshop. This is gonna be awesome

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congratulations!!! there should be a mapcore kindergarden by now (or an alternativ to EOT for kids of mapcore parents at least
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