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  3. e-freak

Posts by e-freak

  • Conservatory

    • e-freak
    • December 3, 2006 at 3:15 PM

    apart from the last one all 10/10 - the last one may 8/10

    overall: very very nice

  • The random model thread!

    • e-freak
    • December 1, 2006 at 1:43 PM

    the style is absolutely awesome! though i would use an refrection shader on the glassbulb

  • SVN directory's ? TortoiseSVN

    • e-freak
    • November 30, 2006 at 3:21 PM

    hasn't been a thread about this before`? oh and re:t has the very same problem...

  • Any Stable Co-op mods for Source?

    • e-freak
    • November 30, 2006 at 3:13 PM

    don't know if you speak german but http://www.hlportal.de/?site=news&do=sh ... ws_id=4562 is about obsidian conflict (the links are on the very bottom of the news part)

  • specular problems :/

    • e-freak
    • November 30, 2006 at 3:09 PM

    put it in the normal map - that's what im doing normally (wordjk ^^)

  • Free PHP plugin for Visual Studio

    • e-freak
    • November 24, 2006 at 7:14 PM

    why do you need it for vs if there's such a cute open source http://tswebeditor.net.tc/

  • warby presents: de_wanda 100% custom map for cs-source

    • e-freak
    • November 19, 2006 at 5:01 PM

    SEXAWESOMEY

    keep it as it is. The wine cellar is one sexy beast

  • WIP in WIP, post your level screenshots!

    • e-freak
    • November 15, 2006 at 7:40 PM

    no shadows for trees? ever heard of emanzitreepation?

  • Brutal - Looking for mappers

    • e-freak
    • November 14, 2006 at 2:51 PM

    that one gives an error -.-

  • WIP in WIP, post your level screenshots!

    • e-freak
    • November 14, 2006 at 2:48 PM
    Quote from theangriestbadger

    Hey everyone, first post Been mapping with Source for a couple of years. This is my latest which I started a couple of days ago. I used NY Public library as a basic template for the building design.

    A few pics to show how I progressed (click for big) -

    images

    That Sir, looks awesome. Do you mind showing some screenshots of details?

  • Brutal - Looking for mappers

    • e-freak
    • November 13, 2006 at 10:17 PM

    the cokie map is actually aim_zapfen?

  • Started drawing (Sketches)

    • e-freak
    • November 12, 2006 at 5:28 PM

    that's one heavy improvement. i like it. make some more steps in the self shadowing maybe and the eyes a little smaller.

  • Splinter Cell: Conviction Leaked Info

    • e-freak
    • November 12, 2006 at 5:24 PM

    sounds like fake but if it's real then i gonna buy every game ubisoft will release with animx

  • TextureMatic

    • e-freak
    • November 10, 2006 at 3:18 PM

    good to see this thanks robert!

  • Nice and Istanbul

    • e-freak
    • November 10, 2006 at 1:24 PM

    please - for the sake of whatever you sake - please downsize this pictures. they are nice but they would be even nicer then.

  • Procedural textures, is this the future?

    • e-freak
    • November 9, 2006 at 8:21 PM

    sindwiller if you would have red the article you would have seen that they redeveloped/new developed the algorithms. you can't really compare that to demos.

  • Procedural textures, is this the future?

    • e-freak
    • November 9, 2006 at 7:12 PM

    the xbox360 port is 50 mb

  • The random model thread!

    • e-freak
    • November 9, 2006 at 3:09 PM

    i think the contrast is to high and most: it's lacking specularity and reflection

  • Resident Evil: Twilight [Source] Recruiting

    • e-freak
    • November 9, 2006 at 6:36 AM

    thanks for all the nice comments. Dennispls you'll have pm early

  • Alliance

    • e-freak
    • November 6, 2006 at 9:26 PM

    whocha - nice presentation

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