apart from the last one all 10/10 - the last one may 8/10
overall: very very nice ![]()
apart from the last one all 10/10 - the last one may 8/10
overall: very very nice ![]()
the style is absolutely awesome! though i would use an refrection shader on the glassbulb
hasn't been a thread about this before`? oh and re:t has the very same problem...
don't know if you speak german but http://www.hlportal.de/?site=news&do=sh ... ws_id=4562 is about obsidian conflict (the links are on the very bottom of the news part)
put it in the normal map - that's what im doing normally (wordjk ^^)
why do you need it for vs if there's such a cute open source http://tswebeditor.net.tc/
SEXAWESOMEY
keep it as it is. The wine cellar is one sexy beast ![]()
no shadows for trees? ever heard of emanzitreepation?
that one gives an error -.-
Quote from theangriestbadgerHey everyone, first post
Been mapping with Source for a couple of years. This is my latest which I started a couple of days ago. I used NY Public library as a basic template for the building design.
A few pics to show how I progressed (click for big) -
images
That Sir, looks awesome. Do you mind showing some screenshots of details?
the cokie map is actually aim_zapfen?
that's one heavy improvement. i like it. make some more steps in the self shadowing maybe and the eyes a little smaller.
sounds like fake but if it's real then i gonna buy every game ubisoft will release with animx
good to see this
thanks robert!
please - for the sake of whatever you sake - please downsize this pictures. they are nice but they would be even nicer then.
sindwiller if you would have red the article you would have seen that they redeveloped/new developed the algorithms. you can't really compare that to demos.
the xbox360 port is 50 mb
i think the contrast is to high and most: it's lacking specularity and reflection
thanks for all the nice comments. Dennispls you'll have pm early ![]()
whocha - nice presentation ![]()