1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. propaganda

Posts by propaganda

  • de_cassels (WIP first post in 9 years lol)

    • propaganda
    • September 17, 2019 at 11:42 PM
    Quote from FMPONE

    On 9/5/2019 at 2:32 PM, FMPONE said: Welcome back to Mapcore dude!!!!!!!

    Thanks PONE good to be back.

    Appreciate the feedback still lots of detail work to be done on this for sure,

  • de_cassels (WIP first post in 9 years lol)

    • propaganda
    • September 5, 2019 at 2:10 AM

    Hello folks, haven't posted in almost 9 years, some familiar names still around I see which is great. Quit mapping and gaming in 2010 when our second child was born, kids are getting older now thought I would fire up Hammer for shits and giggles, de_cassels was a map I started long ago for CS source, it got put on the back burner and never got finished, thought I would dig it out for CSGO, even though I don't play (4 hours playtime since the release lol). Anyway good to be back, good to see some of the original gang having some success as well.

  • de_desolate

    • propaganda
    • June 10, 2010 at 6:44 AM
    Quote from Minotauro

    I think you should go 2002 and rename your map to de_solate

    Verdade.

  • de_desolate

    • propaganda
    • June 7, 2010 at 2:47 AM

    Well I am throwing this up for people to try it out. I have worked on and off this project for over a year. It's 90% custom content including lots of props and pretty much a full texture set. Has a custom HDR sky (thanks source maps for tutorial) and a highly tweaked nav file done by chizbone at fps banana. I suppose I could write some big thing here about it but nothing says anything more than screens and actually playing the map, so here it is. My wife is having contractions intermittently so I expect our new baby anytime now and I am also starting a new business, won't have any time to map, could be my last one. Hope someone enjoys it.

    Tools used to create this.

    Hammer

    Paintshop Pro 7

    HDR Shop

    Tree[d]

    Khed

    Softimage XSI

    Vue 8

    Download http://www.torontodarkly.ca/prop/de_desolate_rc1.zip

    [Blocked Image: http://torontodarkly.ca/prop/desp/overview.png]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10023.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10024.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10025.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10026.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10027.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10028.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10030.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10031.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10032.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10033.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10034.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10035.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10036.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10037.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10038.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10039.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10040.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10041.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/de_desolate_rc10042.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/sky_promo.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/tex.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/props.jpg]

    [Blocked Image: http://torontodarkly.ca/prop/desp/props2.jpg]

  • ins_karbala_b4

    • propaganda
    • December 13, 2009 at 4:34 PM

    Really nice piece of work. I would only suggest dirty it up a little, maybe some stain decals, some trash, few trash props. But yeah decent stuff.

  • XSI > Source Tutorials

    • propaganda
    • December 11, 2009 at 3:52 AM

    It's all what you're used to, I never modeled for years last stuff I did was in BIS Oxygen, very weird app all in Czech used for making Operation Flashpoint. I picked up Softimage couple weeks ago to make some simple props and seems to work fine, learning it quickly. It's like anything though, depends what you pick up I suppose.

  • cp_mainline_rc6

    • propaganda
    • December 8, 2009 at 8:14 AM

    -1 to any of the elitist fruitcakes here, many of whom have done nothing productive for years, I won't name names, everyone knows who they are. That being said SWATY you came in here like an ass, that killed your support for this map like most are saying it's substandard compared to outback. You are killing yourself trying to make it something it will never be, forget about pleasing people with it, move on to something else, stick a fork in it.

  • tree[d] - free tree generator

    • propaganda
    • December 5, 2009 at 5:29 AM

    The x format imports directly to softimage, including the animation. The only thing is you would have to re-texture the model with a proper UV map I suppose.

  • CS_Metroplex

    • propaganda
    • November 9, 2009 at 8:07 AM

    Standard pool table playing surface is 4' x 8', a regulation snooker table is 6' x 12' (English size).

    Pool tables are 2:1 ratio.

    4x8 (playing surface of 48 by 96 units)

    5x10 etc

    6x12 etc

  • cp_mainline_rc6

    • propaganda
    • November 9, 2009 at 6:29 AM
    Quote from skdr

    I'll be honest:This is nothing near the quality of pl_outback, your last map.

    +1

  • [EP2] Mission Improbable

    • propaganda
    • August 19, 2009 at 8:17 AM

    It's not too bad Insta. The mapping is top notch.

  • ins_karam

    • propaganda
    • July 17, 2009 at 9:19 AM

    Decent stuff, nice piece of work.

  • de_outlaws

    • propaganda
    • June 18, 2009 at 9:19 AM

    Holy fuckski this place is a morgue. Whats going on here?

  • de_outlaws

    • propaganda
    • May 22, 2009 at 4:55 PM

    de_outlaws

    This is a old west style map for CSS. It’s a defuse map with 2 bombsites, one at the train station and one at an old mine entrance. It’s similar to inferno in size. There are a fair bit of custom textures in the map and custom sounds as well. The nav was done by chizbone and is tweaked for efficient game play if someone wanted to play it with bots. The map is good for 40 players but I would recommend 24. It is HDR ready and has a radar overview as well. It should play fairly fast and tight, most the buildings are not enterable but the saloon and the sheriffs office are. Some features:

    -custom textures

    -custom sounds

    -HDR

    -cactus generating skybox

    -highly optimized with hint and portal brushes

    -custom models

    -custom files in bsp

    Thanks to Pedroleum for the crop and scarecrow models. Thanks to Ranson for the trough and milk can props. Thanks to chizbone for doing the nav.

    You can download the map at http://www.3dfavela.com/maps/cs/de_outlaws.zip

    Enjoy

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0000.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0001.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0002.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0003.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0004.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0006.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0008.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0011.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0012.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0014.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0016.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0017.jpg]

    [Blocked Image: http://www.3dfavela.com/images/outlaws/de_outlaws0018.jpg]

  • WIP in WIP, post your level screenshots!

    • propaganda
    • April 7, 2009 at 11:28 PM
    Quote from Insane

    CJ, I am thoroughly intrigued. It looks like you have something really fascinating going on there.

    +1 to that, tell us more CJ.

  • [REL]cs_hockey

    • propaganda
    • February 22, 2009 at 4:18 AM

    This is a hostage rescue map based on a hockey arena, I spent a year off and on working on this, it includes many custom textures and detailed brushwork. There is a lot of detail in this map, but it's fairly well optimized, excellent for 32 player size server. Some features of the map:

    -Full HDR

    -40 Players

    -Custom textures

    -3D skybox

    -Custom sound and soundscape

    -Fully tweaked nav file

    -Overview and radar overview

    -All content bsp zipped

    Terrorists- You have taken control of the arena and are holding the hostages, prevent the CT's from rescuing them while saving yourselves.

    Counter Terrorists- The Terrorists have taken control of the arena, rescue the hostages at all costs.

    Thanks to my friend Furyo for help with render problems and areaportals, visit him at http://www.froughol.com

    Stard00d for the snack machine model visit him at http://www.d00ds.com

    My friends at Toronto Darkly for playtesting, visit http://www.torontodarkly.ca

    downloads:

    http://www.fpsbanana.com/maps/81769

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0001.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0005.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0006.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0007.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0008.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0014.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0015.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0017.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0019.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0022.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0025.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0027.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0028.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0030.jpg]

    [Blocked Image: http://torontodarkly.ca/img/hock/hockey0031.jpg]

  • [TF2] Arena Watchtower B3

    • propaganda
    • February 20, 2009 at 10:35 PM

    Kudos to Josh. Valve really needs to include more community content in their other games. Funny thing though no one here really gave this much of a second look, someone at valve must have took a real shining to it. Guy comes here, makes 2 posts and has his map go official.

  • [DOD:S] dod_troddle

    • propaganda
    • January 29, 2009 at 8:38 PM

    Quality work.

  • Chell's Legend menu map

    • propaganda
    • October 21, 2008 at 8:34 AM

    Of course there will always be those to find flaws in something hey have no hope of ever achieving. I say stellar, very nice work.

  • Overview problem

    • propaganda
    • September 29, 2008 at 4:13 PM

    I got the 1.3 from the overview tutorial on the wiki GL. I believe I tried setting it to 1 and still have the issue.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™