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  3. Polaris

Posts by Polaris

  • Your username/nick

    • Polaris
    • August 30, 2006 at 12:07 AM

    So what the story behind your username/nick? What does it mean etc?

    Mine is the name of a game design/world that I've been working on for years. I chose it as the name because it reminds me of "polar opposites" such as night and day and good and evil, also it's the name of the north star.

  • FPS Creator

    • Polaris
    • August 30, 2006 at 12:00 AM

    I'd suggest Quake and opensource variations, if you want people to not have to own a game to play yours. Though HL2 modding isn't a bad idea it just seems you want to build your own simple game from the ground up.

    I don' know to much about this sort of stuff but there's darkplaces

    http://en.wikipedia.org/wiki/DarkPlaces

    Perhaps Sindwiller can shed some light on this?

  • Pirating Games

    • Polaris
    • August 29, 2006 at 11:54 PM

    The problem is a lot of people don't have to steal, but given the opportunity they will. Im not saying this is always the case but a lot of times it is, and those are the sales that are really lost.

    If you pirate, I don't want to hear about it in a place where it's not even relevant (generalvivi ).

  • Pirating Games

    • Polaris
    • August 28, 2006 at 6:58 PM

    D3 is a shining beacon of morality. A great example to us all. Too bad he's a goth and/or metalhead.

    I've bought everygame I ever pirated (Half-life, Homeworld, Quake 3 and stuff like from those years, 98-99). And these days I dont pirate at all.

    Though some people are strange. I know someone who has a pirated CSS yet he goes to cafes to play it with other people and has probably spent enough money to buy it several times over :roll:

  • I Need A Texture Artist.

    • Polaris
    • August 28, 2006 at 5:35 PM

    Your gonna have to be a bit more subtle than that.

  • Pirating Games

    • Polaris
    • August 28, 2006 at 5:31 PM

    I was wondering, since I haven't owned a console since the SNES, is there much piracy with consoles? Or there a lot less because you need to mess around with the console itself?

    Quote from Taylor

    Of course to know what you’ve doing you need to have used the package before on a individual basis. So – in a round about way – I imagine the people who make this software probably expect it to be pirated.At least that's my twisted logic.

    True, but these days you can get learning/student/mod versions for free.

  • Team Fortress 2 still alive :o

    • Polaris
    • August 28, 2006 at 6:29 AM
    Quote from DelaZ

    [Blocked Image: http://ftp.insmod.net/users/delaz/tf2.jpg]

    where did you get that btw?

  • Threewave Software Hiring!

    • Polaris
    • August 27, 2006 at 11:53 AM

    If your working with source does that mean your working with valve or with someone with a source licence?

  • Company of Heroes

    • Polaris
    • August 27, 2006 at 10:03 AM

    /downloads demo

    /knows he wont be dissapointed

  • CSS custom map play

    • Polaris
    • August 27, 2006 at 7:50 AM

    Hmm, can you guys list off your favorites then? I was thinking of de_ and cs_ maps of course.

    Some that I like:

    - de_malta

    - de_strata

    - de_corse

  • CSS custom map play

    • Polaris
    • August 26, 2006 at 3:21 PM

    There aren't exaclty that many custom map being played at all, so no its not that easy. I just want to know which is the most popular.

  • WIP in WIP, post your level screenshots!

    • Polaris
    • August 26, 2006 at 2:57 PM

    Is is ok to have open air areas what with the jetpacks and flying alines?

  • CSS custom map play

    • Polaris
    • August 26, 2006 at 2:47 PM

    I can't seem to find the CSS equivalent of that

  • CSS custom map play

    • Polaris
    • August 26, 2006 at 2:25 PM

    I would have to see all the map cycles. I don't live forevor, and I have better things to do with my time (i.e. eat and sleep)

  • Team Fortress 2 still alive :o

    • Polaris
    • August 26, 2006 at 2:21 PM

    Well Valve does use scripted scenes for trailers and stuff but its not the same thing as the cg "gameplay footage" that other guys try to pass off on people.

    *cough*killzone*cough*

  • CSS custom map play

    • Polaris
    • August 25, 2006 at 9:20 PM

    What are the custom CSS maps that get the most play? And no I don't mean iceworld maps or awp_sniperzbox_1337version_lol_final or shit like that, I mean maps like de_Course or de_Strata

  • totally random texture thread

    • Polaris
    • August 25, 2006 at 8:24 PM

    The vector art is sex, but the other posters look out of place imo, nice job overall tho

  • Company of Heroes

    • Polaris
    • August 25, 2006 at 8:18 PM

    It makes it look like a budget title. If I hadn't ever heard of CoH, I would simply walk by it in a display without even noticing.

    edit: Oh wait no, it has a relic logo on it. After playing Homeworld and Dawn of War I'd definately go for that.

  • Threewave Software Hiring!

    • Polaris
    • August 25, 2006 at 8:07 PM

    You guys still around?

    How come you haven't updated your site in so long?

  • Channelstats.

    • Polaris
    • August 25, 2006 at 1:54 PM

    #23! Take that hamst3r!

    Greatest IRC quaote ever!

    "that was a google video of a youtube video :O"

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