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Posts by Polaris

  • What would you pay for a book on leveldesign?

    • Polaris
    • July 12, 2006 at 5:48 PM
    Quote from Sindwiller

    You forgot one option. Nothing. I still learn stuff myself. Wfr, Sindwiller

    Quote from Hourences

    There is no option "I dont want to buy one" because Im not interested in hearing who would and who would not, I just want to get an idea of what people would spend -IF- they are interested.

    :roll:

    Learning on your own is great, but its important to learn from those with more experience as well.

  • The Ship

    • Polaris
    • July 12, 2006 at 5:41 PM

    I heard there is a singleplayer mode. Whats it like? And how big are the maps?

  • What would you pay for a book on leveldesign?

    • Polaris
    • July 12, 2006 at 5:33 PM

    If it's of very high quality and use and packed with stuff not found on the net I'd say $50 or more. Because of course we get what we pay for.

    btw what exaclty are you covering? Will it be more about lighting and geometry and things like that or will it be about gameplay flow and whatnot? And will this be a book specifically on the Unreal engine or does it cover level design in general?

  • DODS_Zutzendorf (name will change)

    • Polaris
    • July 12, 2006 at 5:15 PM

    Some variation in the colors of the roofs might help you make the buildings look more diverse, even if certain houses are made of the same brushes. But personally I like the look of unifrom houses, it gives the map a more unique look.

  • Prey Demo

    • Polaris
    • July 12, 2006 at 4:38 AM

    Don't tell me he just reviewed a demo?

  • WIP in WIP, post your level screenshots!

    • Polaris
    • July 12, 2006 at 4:18 AM
    Quote from KoKo5oVaR

    that's exactly what i was thinking, but as a ressup

    I think it would make a better flag room with the lighting and all. You could even have the flag on the pedestal, it would be dramatic and shit. But then again it might be too small for a flag room :\

  • DODS_Zutzendorf (name will change)

    • Polaris
    • July 12, 2006 at 4:06 AM

    Looks great. Judging by the street lamps it should be night, but it looks more like its about to rain during the day. Whats strange is, I like that look so don't change it!

  • WIP in WIP, post your level screenshots!

    • Polaris
    • July 11, 2006 at 7:41 AM

    That would make an interesting flagroom for FF.

  • totally random texture thread

    • Polaris
    • July 11, 2006 at 5:44 AM

    Thats pretty good spinlock, but there are a few seams you need to clean up near the middle where that white smudgy stuff is.

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Polaris
    • July 9, 2006 at 8:21 AM

    Also, are you sure about ctf/symmetrical layouts? With the whole dispenser thing I was thinking not so symmetrical maps like avanti would be better.

    I don't know, I guess I like capture point/objective style gameplay more than ctf. It would create oppurtunities to hide the dispenser from the other team (I'm guessing they can be destroyed) in strategic strong points on the map like bunkers and ruins and stuff. And if you went with capture points, it might be interesting to have the dispensers only deployable in these points. I think this would also make sense if you are going to include those bombers. But whatever, your the boss

  • The World Cup 2006 thread

    • Polaris
    • July 9, 2006 at 6:05 AM
    Quote from Minotauro

    Sorry koko but I fucking hate the French team!!! I'm so rooting for Italy tomorrow.

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Polaris
    • July 9, 2006 at 4:44 AM

    You said you removed the caps on texture sizes and such, does that mean file sizes or resolution?

    I hope you meant resolution

  • July Low Poly Modelling Challenge:

    • Polaris
    • July 9, 2006 at 4:27 AM

    That looks like the orca from C&C

  • Top 10 Video Games Weapon List

    • Polaris
    • July 7, 2006 at 10:21 PM
    Quote from Zacker

    Snarks should replace the gravity gun imo. Snarks are incredible fun to use while the gravity gun is more bleh.

    I had a lot more fun with the gravity gun, for me the snarks were kinda bleh since you just let them go and that was pretty much it. But to each his own I guess.

    Also I have no idea why the turtle sheild is even in there, or the sword from Halo which is easily bested by the pressure hammer thingy from UT

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Polaris
    • July 6, 2006 at 1:27 AM

    Where is the build?

  • The random model thread!

    • Polaris
    • July 4, 2006 at 11:34 AM
    Quote from Fletch

    Need's AT-ATs and Ewoks running around.

    Endor had AT-STs noob :roll:

    Though I think it looks more like Hoth

  • XP on a Macbook

    • Polaris
    • July 4, 2006 at 6:57 AM

    Who would a thunk it . Windows and Mac = good combination? :0

  • XP on a Macbook

    • Polaris
    • July 4, 2006 at 5:24 AM

    <-- Is jealous

  • warby presents: de_wanda 100% custom map for cs-source

    • Polaris
    • July 4, 2006 at 5:22 AM

    If you mean the red ones mino, then I agree.

    Warby has said that the large stretched out one is just a place holder for a waterfall.

  • warby presents: de_wanda 100% custom map for cs-source

    • Polaris
    • July 4, 2006 at 4:49 AM

    It looks very surreal. I like it, but I really think you should take this in a more realistic direction. Or maybe you could make another map in the near future using these textures, perhaps for DoDS.

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