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  3. Polaris

Posts by Polaris

  • Best. Game. Ever.

    • Polaris
    • July 20, 2006 at 6:13 AM

    Looks like fun, but that is probably the worst writing and voice acting I've ever seen in my life.

    Muahhahaha!

  • Team Fortress 2 still alive :o

    • Polaris
    • July 20, 2006 at 4:52 AM

    Its definately scripted using the engine but with the Source after effects. But I dont see what the problem with that is, or why there is even a bit of an argument going on about it.

    It's pretty cool nevertheless.

    edit: People are saying that this is cgi, "what Valve does best".

    I find that funny since Valve is one the few developers that doesn't use cgi for either cutscenes or promotion.

  • Google modelling

    • Polaris
    • July 19, 2006 at 8:10 AM

    It's really only usefull for Google Earth stuff me thinks.

  • Video of Valve's Portal

    • Polaris
    • July 19, 2006 at 7:03 AM

    I like the shiny plasti weapon and turrets

    Hmm after a gravity gun and a portal gun what else could you do? :0

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Polaris
    • July 19, 2006 at 4:02 AM

    Well if you ever come back Postman you might want to sue this guy:

    http://www.quakeexpo.com/booth.php?id=76

  • Video of Valve's Portal

    • Polaris
    • July 19, 2006 at 3:43 AM

    Prey has a nice visual effect with portals, but other than that they are pretty much functionally the same as the ones in Quake 3.

    [Blocked Image: http://www.the-yarn.net/config/sky_on_portal.jpg]

    [Blocked Image: http://img150.imageshack.us/img150/7100/quake3pe7.png]

    What the Narbacular Drop guys and Valve have done is create a whole new type of game around portals. Calling Portal, Hl2:Prey is pretty dumb to be honest.

    edit: and oh ya, PORTAL LOOKS TOTALLY FUCKING AWESOME!!!

  • Team Fortress 2 still alive :o

    • Polaris
    • July 17, 2006 at 4:46 AM

    Hmm, with all that new stuff defrag you'll probably scare away some TFC grognards. They do sound like a lot of fun tho

    And are the original creators of TF still working at valve, and if they do what hand do they have in this iteration of TF2?

  • Team Fortress 2 still alive :o

    • Polaris
    • July 16, 2006 at 9:43 PM

    Heh, with sniper shots that make you explode into gibs and conc jumping and all that this style makes way more sense than that old constipated look.

  • Team Fortress 2 still alive :o

    • Polaris
    • July 14, 2006 at 12:32 PM
    Quote from skdr

    No need to slit your wrists now dudes. They JUST announced it, you have no idea what they have in mind.

    The shit has hit the fan at the FF forums though.

  • hammer css spawn problems

    • Polaris
    • July 14, 2006 at 10:08 AM

    They should be a bit above the ground. Not sure what the accepted norm in grid units is if there is one :\

  • Team Fortress 2 still alive :o

    • Polaris
    • July 14, 2006 at 8:01 AM

    Hmm, I'm afraid you might be right. Pretty disapointing then.

  • Team Fortress 2 still alive :o

    • Polaris
    • July 14, 2006 at 6:50 AM
    Quote from JAL

    Including it on Episode 2. Those sneaky bastards

    That makes no sense to me. Everyone was gonna buy ep2 anyway because of the new weapons and enemies and whatnot. Why aren't they planning to release it seperately? They could easily sell both at $20

  • Team Fortress 2 still alive :o

    • Polaris
    • July 14, 2006 at 6:00 AM

    I hope they include the promised RTS features!

  • Gothic III

    • Polaris
    • July 14, 2006 at 4:28 AM
    Quote from ShaDoW

    But its not an mmorpg.

    Heh, the magazine ads I've seen of it always gave me the impression of an mmorpg. I guess it must of been the art style and graphics :\

  • WIP in WIP, post your level screenshots!

    • Polaris
    • July 14, 2006 at 4:25 AM
    Quote from Miksuko

    lol

    What so funny?

  • The Ship

    • Polaris
    • July 14, 2006 at 4:20 AM
    Quote from Campaignjunkie

    It reminds me of something in Prince of Persia: Sands of Time. Those designers made a point to get rid of virtually every straight edge

    I think you mean right angles not straight edges

  • Team Fortress 2 still alive :o

    • Polaris
    • July 14, 2006 at 4:15 AM

    New art style huh?

    And why is it included with ep2?

  • The Ship

    • Polaris
    • July 13, 2006 at 10:25 AM
    Quote from OrnateBaboon

    Not managed to find too much information, or any reviews of the game yet.

    Of course not, its an indie game. It will be awhile before we see much in the way of reviews etc. Its seems Steam is becoming a home to indie-games. Not a bad thing imo.

  • Gothic III

    • Polaris
    • July 13, 2006 at 9:17 AM

    Theres nothing really special or interesting about this mmorpg. Its alot like that camelot one and asherons call or whatever. Really nothing that sets it apart from the pack.

  • What would you pay for a book on leveldesign?

    • Polaris
    • July 13, 2006 at 3:55 AM

    Could you possibly have some extra content, such as the case studies Fletch mentioned, on a disc? That might increase it's appeal for little extra cost. I'm fairly certain that CD's are cheaper to produce than print. But then again that has drawbacks as well I guess :\

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