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  2. Whoot

Posts by Whoot

  • The random model thread!

    • Whoot
    • May 14, 2007 at 9:12 PM

    [Blocked Image: http://www.pilsje.net/erik/Schnell/03.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Schnell/02.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Schnell/01.jpg]

    German Schnellboot

  • Demo Reel

    • Whoot
    • May 8, 2007 at 5:43 PM

    Much better! Good luck with finding a job

  • dod_rommel_b1

    • Whoot
    • May 6, 2007 at 10:22 PM

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/01.jpg]

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/02.jpg]

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/03.jpg]

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/04.jpg]

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/05.jpg]

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/06.jpg]

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/07.jpg]

    [Blocked Image: http://www.pilsje.net/erik/maps/rommel/08.jpg]

    Nice map, i really like the BF 109

  • Tutorial - Pelt Mapping

    • Whoot
    • April 29, 2007 at 1:33 PM

    U sure? I use 7 and it works great for me

  • Tutorial - Pelt Mapping

    • Whoot
    • April 29, 2007 at 10:57 AM

    Looks nice

    http://%7boption%7d I use the LSCM unwrapping script a lot when unwrapping in max. Together with a modified unwrap script from chuggnut http://%7boption%7d It works really well

  • A Combine's Life is recruiting!

    • Whoot
    • April 26, 2007 at 9:51 PM

    Just use poly's and you'll be fine

    You have a point with the level of detail you can control easily, but the only time i even considered using nurbs was when i was working on a psp game (a programmer told me that the ps series supported nurbs very well) but in the end we decided to go for poly's anyways.

  • Achtung Panzer!

    • Whoot
    • April 25, 2007 at 6:41 PM

    Started throwing mud

    [Blocked Image: http://www.pilsje.net/erik/Jagd/19.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/20.jpg]

  • Achtung Panzer!

    • Whoot
    • April 20, 2007 at 12:07 AM

    And the texture: http://%7Boption%7D[Blocked Image: http://www.pilsje.net/erik/Jagd/18.jpg]

  • Achtung Panzer!

    • Whoot
    • April 20, 2007 at 12:06 AM

    Finally im done with the base texture, gonna start throwing dirt tomorrow

    [Blocked Image: http://www.pilsje.net/erik/Jagd/15.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/16.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/17.jpg]

    Thx for the positive comments, and yeah, im dutch

  • Achtung Panzer!

    • Whoot
    • April 15, 2007 at 4:18 PM

    Some progress with the texture:

    [Blocked Image: http://www.pilsje.net/erik/Jagd/08.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/09.jpg]

    You can find the texture here:

    http://%7Boption%7D[Blocked Image: http://www.pilsje.net/erik/Jagd/10.jpg]

  • Achtung Panzer!

    • Whoot
    • April 9, 2007 at 2:12 PM

    Some wips of a Jagdpanther tank im working on (with baked lightmaps). It's on 8600 poly's and i want to use as a prop in a DoD map. Don't have a clue what the map is gonna look like, but i just felt like making a jagdpanther

    [Blocked Image: http://www.pilsje.net/erik/Jagd/05.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/04.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/06.jpg]

    And some older wips:

    [Blocked Image: http://www.pilsje.net/erik/Jagd/01.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/02.jpg]

    [Blocked Image: http://www.pilsje.net/erik/Jagd/03.jpg]

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