1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ifO

Posts by ifO

  • [BETA] de_losttemple2

    • ifO
    • August 12, 2007 at 1:34 PM

    Very nice, this is wasted on CS:S, find a mod for it

  • game dezign iz funz!!!!!!

    • ifO
    • August 11, 2007 at 11:14 AM

    ahaha.

  • New pictures of starcraft motherfucking two

    • ifO
    • August 10, 2007 at 5:38 PM

    I like the environments and the lighting effects etc, I think they are beautifully done. I think its just the sci-fi lego-block units I don't rly like. I don't really like space-sci-fi-future-crap in general, especially that lame warhammer space-marine look of all the armoured stuff.

  • The random model thread!

    • ifO
    • August 9, 2007 at 4:34 PM
    Quote from hessi

    for all the gay ppl out there! he must skin it to, so woah!

    skin != texture. i doubt he will give the cock an animation (that's what "skinning the cock" means)

    skin = weighted mesh on a skeleton

    texture = usually 2d luminance field(s)

    just my 2 cents

    skinning has been commonly used to mean 'texturing' for as long as i can remember.

    they're all made up words so it's pointless to get anal about the meaning of them.

  • de_mon

    • ifO
    • August 6, 2007 at 10:55 PM

    I dunno, I think the terrain is kinda awful, even for HL1 :S

    I like the overall 'look', in the thumbnails, but up close it's eugh.

  • Bad Ass Weapon poll

    • ifO
    • August 6, 2007 at 9:25 PM

    Changed my vote to Hessi, though aniki's is best imo.

  • totally random texture thread

    • ifO
    • July 31, 2007 at 11:45 PM

    Just tone down that effect on the darker bottom bit and it would look fine. Tis a very nice texture.

  • Extended Resi 5 Gameplay trailer

    • ifO
    • July 29, 2007 at 11:03 AM

    Eh? About 2% of that looks like gameplay with non-existent transitions into cut-scenes. When it switches to him aiming his gun he still has that lame shuffle-y pivot.

    When did we stop bitching that we weren't seeing actual gameplay?

  • First "Lost - The Videogame" trailer

    • ifO
    • July 28, 2007 at 1:22 PM

    I'm with Taylor to some extent, Lost is a frustrating waste of time. That said, I still revisit it from time to time and get caught up in it all over again. I found the third series to be a lot better than the first two, in that at least you start to get some answers about 'The Others' and there is just a whole lot more going on.

  • The random model thread!

    • ifO
    • July 25, 2007 at 4:07 PM

    Nice door, how are the polies & texture res?

  • Insurgency Trailer Release & Website Launch

    • ifO
    • July 24, 2007 at 2:41 AM

    It's a realism mod, it's going to be hard. You're not going to run around for 20mins and fluke a load of kills like you might in CSS.

    First impressions count but if you 'give up' after a short time because you keep getting killed then it really wasn't the game for you in the first place.

  • Silicon Knights sues Epic Games

    • ifO
    • July 22, 2007 at 8:06 PM
    Quote from Hourences

    Epic licensed the engine to a hundred developers, including some really big and powerful studios [...] Yet, none of them complain except for a relatively little and pretty uknown studio

    Isn't a smaller studio more likely to be hard-hit by delays in delivering engine code?

    And I don't follow the logic that just because they were the only ones to make a major complaint and they are a small company that they don't have a case.

    'Nobody else complained' doesn't mean that SK didn't still get fucked over.

  • JB_Arroyo ... No not that Arroyo!

    • ifO
    • July 19, 2007 at 2:32 PM

    The rock, mud and grass textures I really don't like, the rest is pretty damn nice.

    In particular the grass is way too 'acid' green and the blend between grass and mud comes out looking like some crazy radioactive glow.

    A stronger rock texture with a good normal map would really make this, so I'd encourage you to get a source texture from http://www.cgtextures.com/ and make a really strong normal map using CrazyBump.

    (Example I did: http://aycu04.webshots.com/image/21323/ ... 711_rs.jpg Not perfect with the lighting/specularity but you get the idea)

  • totally random texture thread

    • ifO
    • July 13, 2007 at 1:03 AM

    The noisy lines round the edge of the window and the two black 1-pixel-thick ones along the top look a bit fake.

    Also you have this rough noisy style all over but then you have a perfect drop shadow with a perfect straight edge above it (top trim).

  • "Multiboxing" & WoW

    • ifO
    • July 9, 2007 at 5:08 PM

    I don't get it, why do this? Are these people selling virtual stuffs?

  • WIP in WIP, post your level screenshots!

    • ifO
    • July 7, 2007 at 3:53 PM
    Quote from Minotauro

    Phill's textures never get old eh

    Truf, there are some in the next/final Hostile Intent update in about a week's time: http://xs317.xs.to/xs317/07276/halflife63.jpg

  • First Rock Band footage

    • ifO
    • July 5, 2007 at 1:35 PM

    retarded.

  • The weirdest law ever - affecting MMOG transactions

    • ifO
    • July 4, 2007 at 5:39 PM

    It's not odd at all, these people are running small businesses and should be taxed as such.

  • Insurgency Trailer Release & Website Launch

    • ifO
    • July 4, 2007 at 1:02 PM

    Massive congrats to all involved. I can't check it out til I upgrade my PC but from the ingame stuff I've seen on youtube it looks like a hell of a release.

  • The Specialists 3.0 (FINAL) released~

    • ifO
    • July 1, 2007 at 3:05 PM

    I dunno what they've done to the rb, but the problem with it used to be that new players wouldn't even stunt with it, they would just walk around going " 'bam' insta kill, I only get 1 point for playing in this retarded way but damn it's fun to be annoying and ruin TS for everyone else even if I am bottom of the scoreboard"

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™