This is still supposed to be a free to play game, right?
Posts by BJA
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I think a duel mode is kind of confirmed in this interview. At least Tim mentions that all modes from Q3 will be also in Champions.
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Nice updates! Are you still making a space station? looks more and more like a night club/bar/restaurant to me.
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The second part of that gameplay video was really hard to watch, almost felt like a complete different game.
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Converting Doom4 to Doom1, nice

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Nice!! I was already wondering how long it would take to see some high quality levels done in snapmaps, the first weeks I thought there would be only rooms filled with demons and explosive barrels. I really like what you did with the lighting, ambient vfx and sound, very moody. Layout and combat looks also like a lot of fun.
Those laser deathtraps you had were cool, would be great to see some areas where you do more than just collect key cards and shoot down enemies.
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Great material and texture work so far, also like the color theme you're going for. Looking forward to seeing this finished!
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Quote from dux
6 hours ago, dux said: //EDIT Nevermind I worked it out, my logic game needs some WD40 on it.
Also with AI spawn encounters, their teleport effect doesn't always seem to work so you occasionally get monsters just literally pop into existence like magic.

Oh and why are the controls different playing in snapmap maps? I.E my melee.glory kill key is F in the campaign but in Snapmap maps it's mouse3 or R?
The Facility voice announcer seems to have a huge delay on the end of her audio files so you can't string any together for a message without a 5 second delay it seems. I.E i have her set to go "Attention! Demonic presence at critical levels. Evacuate Immediately." It takes her about 20 seconds to say all of that as each sentence ending has a massive pause in it. I've tried it with the VEGA speaker to see if I was doing something wrong but he has no delay in any of his sound files and they came out fine and dandy.
If I remember correctly, there's an entity or option that randomly spawns enemies and items in the level, would have to check where exactly it is.
Don't know why the controls are different but I'm sure there's a reason for it.
Quote from Sprony1 hour ago, Sprony said: Where are the hell modules in SnapMap?
coming soon

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Quote from blackdog
9 hours ago, blackdog said: In the Italian forum they were saying that id devs stated they couldn't finish the game themselves
What you mean is "ultra nightmare" mode where you have no checkpoints and it takes only one or two hits to die. And once you die you have to start all over again. I tried that mode for a day and could barely finish the first level, it's a lot of fun though. I read somewhere that someone finished the game in ultra nightmare after only two days already, which is insane.
Quote from dux3 hours ago, dux said: @BJA I'm having a lotta fun with Snap Map. Are you clued in enough with it to ask about some problems?
I haven't really done that much with snapmaps but whenever you have questions or problems don't hesitate to ask me, I can ask around and try to answer them.
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Another video.
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More concept art release, this time for some of the demons.
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And here's the launch trailer.
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Some more concept art.
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There's a live stream on twitch showing some more SP stuff today 2 pm EDT at http://www.twitch.tv/bethesda
[Blocked Image: https://bethesda.net/data/images/event/107/DOOM_Single-Player_730x411.jpg]
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Some details about available settings for the PC version.
https://bethesda.net/#en/events/gam…/2016/04/22/113
QuoteQuote Our current expected PC advanced settings include:
Manually Lock Framerate (un-locked by default) Lights Quality Chromatic Aberration Toggle Shading Quality Post Process Quality Particles Quality Game F/X Quality Decal Quality Directional Occlusion Reflections Quality Depth of Field Toggle Decal / Texture Filtering Motion Blur Quality / Toggle Sharpening Amount Lens Flare Toggle Lens Dirt Toggle Texture Atlas Size Show Performance Metrics Resolution Scaling UI Opacity Film Grain Rendering Mode FOV Slider Simple Reticle Show First-person Hands Toggle Use Compute Shaders Vsync (support or triple buffering) [/list]