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Posts by BJA

  • Robert Hodri - Level Designer

    • BJA
    • August 14, 2009 at 11:20 AM

    Thanks again everyone for all those kind words

    Quote

    It's currently hard to find entry level jobs but you should be able to find something as long as you are open to relocate to places far away.

    Yeah, everytime I look at the job sections of various companies, all I see are positions for senior or experienced artists/designers. Kind of frustrating, but I guess there were so many other people before me in that situation. Relocating would also be no problem for me.

    Quote

    I wonder why you're looking for a Level Designer position instead of Env. Art

    I'm not specifically looking for a level designer position, but I think I've got more experience designing levels than making environment art. And besides, after seeing PhilipK's and the other GRIN guys portfolios I was kind of discouraged to call myself an environment artist

    Quote

    i wish i can see you at ID-Soft in the future BJA

    Yeah, maybe in 10-20 years I'll apply there seriously, I don't think id is a company that hires a lot of guys from europe without any professional experience or shipped AAA titles at all

    Quote

    You need to pick the right company though with the work you have. Joining your local casual games company would likely have a negative impact on you. A more art focused location may be better for you.

    I think you're right. A level designer/world builder job where I can focus on the look of a map and less with scripting would be cool, but I guess as a starter you can't be too picky and have to take whatever position you can get. Of course I wouldn't take any character artist position or something like that.

    And thank you very much for your offering to help, very much appreciated

  • Robert Hodri - Level Designer

    • BJA
    • August 13, 2009 at 1:48 PM

    Thanks a lot everybody for all the flowers and encouraging words, much appreciated

  • Robert Hodri - Level Designer

    • BJA
    • August 13, 2009 at 9:48 AM

    Hallo,

    guess it's ok to post here since I'm currently looking for an entry position as a level designer or environment artist.

    Here's my portfolio:

    http://www.bja-design.de

    Thanks, any questions, feedback or suggestions are also appreciated

  • Happy bday buddy

    • BJA
    • April 27, 2009 at 12:52 PM

    Happy birthday

  • Ascaron to bite the dust?

    • BJA
    • April 21, 2009 at 12:16 PM

    I've read about it a few days ago, really sad news

  • RAGE

    • BJA
    • March 23, 2009 at 9:33 PM

    Can't wait to mess around with the editor and the new tools they've integrated, seems to be a big step from the previous d3 editor. Any more infos about those screenshots?

  • Scene from a Movie - Aliens

    • BJA
    • March 22, 2009 at 12:34 PM

    I think you could also change the lighting a bit into a slight purple/blue so it fits more the mood of the movie. Good work so far!

  • WIP in WIP, post your level screenshots!

    • BJA
    • March 20, 2009 at 12:28 PM

    thanks for the kind words

  • WIP in WIP, post your level screenshots!

    • BJA
    • March 19, 2009 at 4:45 PM

    A little scene for UT3. Everything, except for the water shader and fire particles is custom content.

    [Blocked Image: http://www.bja-design.de/intothesun/intothesun_01.jpg]

    Bigger screen:

    http://www.bja-design.de/intothesun/bja_scene_big.jpg

    And some of the props:

    http://www.bja-design.de/intothesun/intothesun_03.jpg

    http://www.bja-design.de/intothesun/intothesun_05.jpg

  • [HP] ~ 3D Sketchbook Thread

    • BJA
    • November 2, 2008 at 10:32 AM

    some random thoughts...

    - I'd give those vertical trims on the concrete wall a slightly different color, right now the whole wall looks a bit too bland grey imo.

    - the numbers rightmost are too strong and look somehow out of place (same goes for your name)

    - I'd change the blood on the floor to something like grunge or slime, that would fit better to the drain you've got there I guess.

    Now make a nice normalmap

  • WIP in WIP, post your level screenshots!

    • BJA
    • October 30, 2008 at 8:37 PM

    @Mino: thanks

    @Koko: hey thanks a lot for that little pine tree painting! will try to replace the ones I got right now and see how things look.

    @HP: Actually it is "properly" textured...here's an example of the house texture: http://www.bja-design.de/different/comi ... iffuse.jpg

    I think the lighting or maybe the dof I'm using blurs the textures a bit. But I kind of liked it, so I didn't try to change it.

  • WIP in WIP, post your level screenshots!

    • BJA
    • October 30, 2008 at 3:21 PM

    Finished my little cartoon environment. Rendered in 3ds max with an ink 'n' paint material.

    [Blocked Image: http://www.bja-design.de/different/comi…_01_640x375.jpg]

    bigger Screen:

    http://www.bja-design.de/different/comi ... nal_01.jpg

    viewport overview:

    http://www.bja-design.de/different/comi ... iew_01.jpg

    And yeah I know, the terrain needs to be more optimized

  • WIP in WIP, post your level screenshots!

    • BJA
    • October 9, 2008 at 8:50 PM

    @HP: I think the difficult part will be to make some decent textures for it. I'm currently not so sure if I'll use photo references or paint everything by hand. Knowing my painting skills, I'd say I'll use some photos

    @Spicy: The house was inspired by different cg animation movies (open season, just to name one), the other parts are mostly off my head.

  • WIP in WIP, post your level screenshots!

    • BJA
    • October 9, 2008 at 4:13 PM

    A little bit of a cartoon environment I'm currently working on. Those ice-cream cones in the background are supposed to be trees, in case anybody wondered.

    [Blocked Image: http://www.bja-design.de/different/comic_house01.jpg]

    [Blocked Image: http://www.bja-design.de/different/comic_house01_wire.jpg]

  • DM-Worm [Final]

    • BJA
    • September 26, 2008 at 4:53 PM

    Looking great! those tentacle-like roots are a really nice touch, like that.

  • WIP in WIP, post your level screenshots!

    • BJA
    • September 20, 2008 at 8:24 AM

    Glad you guys like it and no, I don't take any babies 8|

  • WIP in WIP, post your level screenshots!

    • BJA
    • September 18, 2008 at 5:16 PM

    Not sure if it's the right forum for this, but anyway...

    Inspired by Assassin`s Creed, here's a little scene made in 3ds max with different light settings. It's about 80.000 tris, average texture resolution for the objects is 512x512, for the buildings 1024x1024. Texture ressources are mostly from cgtextures.com, a few from google. I'll call that piece done for now, but is there anything you would have made different/better? I'm open for any suggestions and opinions

    [Blocked Image: http://www.bja-design.de/different/bluesky_final_rand.jpg]

    [Blocked Image: http://www.bja-design.de/different/yellowsky_final_rand.jpg]

    [Blocked Image: http://www.bja-design.de/different/blacksky_final_rand.jpg]

    [Blocked Image: http://www.bja-design.de/different/wireframe_final.jpg]

  • The random model thread!

    • BJA
    • August 24, 2008 at 12:42 PM

    Oh yeah, finally someone using zbrush for hardsurface modeling Great job so far, can't wait to see that piece textured and ingame.

  • [HP] ~ 3D Sketchbook Thread

    • BJA
    • August 24, 2008 at 12:39 PM

    You could put more moss on top of the roof so it makes sense, other than that I really like the diffuse map. Also I would make the normalmap for the wood parts a bit sharper, looks way too blurry for my taste. Good luck with the competition!

  • The random model thread!

    • BJA
    • August 7, 2008 at 4:42 PM

    A little environment scene I'm currently working on. The trees are from 3ds max and are just placeholders, the dog and human models are zbrush base models and just there to get the scaling right. Everything very wip and all objects are randomly placed. I'm not very happy with the camera angle so I'll probably change that.

    [Blocked Image: http://www.bja-design.de/different/scene_camera1.jpg]

    a different angle:

    [Blocked Image: http://www.bja-design.de/different/scene_camera2.jpg]

    Some textured props.

    [Blocked Image: http://www.bja-design.de/different/scene_props.jpg]

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