? I'm not working on this but I also hope it'll have a better ending this time.
Posts by BJA
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Gameplay trailer out now.
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I guess it's official now.
https://bethesda.net/en/game/rage2
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More info about the Nintendo Switch version and release date, which is November 10th!
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Launch trailer, game is coming out this Friday!!
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I think both of those 30min gameplay videos show the same level, so it's not too much spoiled, can't really tell since I only briefly clicked through them.
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https://www.gamespot.com/articles/watch…s/1100-6453584/ Article with another 30 min ingame video.
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Quote from Sprony
16 hours ago, Sprony said: Apparently, Id-Tech scales really well. Btw @BJA, is the new Wolf running on Id-Tech 6?
Yep, modified version with some cool new stuff.
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It was announced a couple of days ago but here's now some video footage. Wolfenstein 2 is also coming to Switch.
https://www.gamespot.com/articles/watch…=GSS-05-10aaa0b
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The game had some amazing mods, it was especially fun with the kung fu one.
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Looks pretty amazing, still unique enough for me even though they are referencing a lot of different artists, games, movies etc. I really hope they focus more on gameplay. Agony and inner chains were kind of the same games and both were pretty boring to play.
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That looks incredible!! :o
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The whole season 7 was pretty amazing. Just too bad we have to wait till 2019 for the final one

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Some more info about DOOM VFR.
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Quote from text_fish
7 hours ago, text_fish said: Oooh, I found a somewhat game-breaking bug on this level:
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I did a finishing move on a monster that was standing on top of a crate and afterwards I spawned inside the crate with no escape! It was quite amusing really, but only because it was very near the beginning of the battle. I'd have been annoyed if it happened a few minutes later.
Anyway, just thought I'd post about it here incase @BJA wants to flag it up with someone. I imagine a simple fix would be to replace the hollow crate assets with solid ones, would save a few precious poly's too.
Thanks for pointing out that bug but I'm not sure if it'll be fixed.
Quote from Sprony6 hours ago, Sprony said: I really wonder if they are working on a Doom sequel. There's a team working on Quake Champions, MachineGames has taken over Wolfenstein and Doom already received a reboot. I want more Doom, but admittedly, I wouldn't mind a reboot of Rage either. The game had a lot of potential and I would love to see that done justice.
I wouldn't mind a Quake 2/4 reboot either, start fresh, call it Stroggos and kick ass

So many reboots you want

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Some more screenshots.
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Quote from FMPONE
20 hours ago, FMPONE said: I actually wrote a short article about the Argent tower level, because it was really excellent, not sure if I'll post it. Want to play through the rest of the game to see how it informs the thinking in it. Question: did they have different level designers take ownership of different levels? Feels that way.
Haven't gotten any further in the game than that, so I'm not sure, but I suspect Argent will be the best level in the game. If it continues to get better that will be awesome.
I would love to see that article about the Argent Tower level. If you don't want to post it here, you can also send me a pm
As for your question. Not every level had a dedicated level designer with ownership from start to finish. Often designers/artists would jump around from one level to another to work on it. For the Argent Tower interior, Jon Lane our lead concept artist had a big impact on the layout since he blocked out almost the whole section in Maya. Designers and artist would then use this as a reference. -
@NikiOo That's a level from the latest MP DLC. For Snapmap you only have modules that were also included in the SP campaign.