Posts by Rick_D
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I'm here for the free cake. Where is my fucking cake?
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Quote from Sentura
rick, of all people, i dont think you're in a position to criticize who's talking shit and who isn't. i got my point across, feel free to reread the past few posts (since last page) if you haven't already.also, i am not defending source; i am pointing out the difference in games.
I don't think you really read what I wrote, friend. Unreal has been used for a lot of games, Source has been used by Valve, Ubisoft (they did Dark Messiah, right?) and that's about it (as far as well known games go). Nearly all of valve's catalogue is realistic-styled games; with CSS and HL2 sharing a lot of assets. DODS is another realistic game. TF2 is a game that is in no way realistic. dark Messiah is also very unrealistic, however it's not as extreme as TF2.
Unreal has had a huge amount of games built on it. Unreal Tournament is just one game, and not a representation of all games. As Peris pointed out - an art style is not defined by an engine. it's defined by the developers - Unreal can handle realistic environenments nicely. games like Americas Army were built on the premise of realism, and achieved a good effect using Unreal Engine 2. Source is the 'next gen' offering from Valve - Unreal 3 is Epic's equivalent - give it some time (how long has source been out, compared to Unreal3?) and you'll see some great games that look realistic.
As far a slighting goes, Source has massively improved lighting compared to GoldSource. Unreal3's lighting looks a lot better than Unreal2.
So, compar the right engines next to each other - even if you don't, Unreal still has a lot of realistic games (in looks and theme) running on it. Splinter cell Double Agent is a good example of great lighting and a realistic feeling world.
So I'm not entirely sure what your point was - maybe you see somethign else when you look at Source. I see nice lighting and consistent texture sizes but I wouldn't say all games on Source look more realistic or that all games on Unreal are over-the-top. I think you're wrong to judge an engine on such insufficient evidence.
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you guys are misinterpreting what he is asking - and that is down to the industry not having very clear cut positions.
in asnwer to OP's question: If you want to build levels, then yes, learn a modeling app, max or maya - whichever you can get your hands on legally (lol). If you want to build levels or create props for them you will more than likely be working in a 3d app - or in a toolset inspired by a modeling app.
Your portfolio and ability to learn are important in landing you the job but you'll help yourself by having a reasonable understanding of the 3d app.
If you want to script gameplay and draw layouts of levels, then no, you will only need to learn whatever toolset is used by the company and you'll just need to be confident you can pick up a new set of tools for scripting gameplay. No 3d work will be involved (ie: you will never be required to create assets or build parts of the level).
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god that was awful..
have some music:
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Quote from static07
Stranglehold
Rainbow six vegas
Brother in Arms: Hells Kitchen
Medal of honor Airborne
to name a few
All the splinter cell games too.
Sentura is just talking shit tbh - look at TF2 - oh my what an incredibly realistic game...
Unreal is a great engine, very diverse with a good toolset. Source is using dated tech and is trying it's hardest to fight back with features that unreal had years ago.
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ep2 content, is that legit?
also the lights turned on during the day looks quite odd
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sigh, a full reinstall and it's still fucked.
pathetic
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Well, I can't even give you my opinion as the game just crashes at the same place every single time; whilst loading the first mission. Every time without fail.
Mazy, do me a favour and put in a Mantis bug for that shit

I'm also massively pissed about the windows live shit - it's just a good thing I already have an account or it'd be a blatant slap in the face. Not too happy with the way Live is integrated into the game. Overall it makes it feel like the PC version was a very sloppy port.
This game had me very interested from day one; I don't know what happened during development but, no offence here, this seems like a really shoddy release. Was there a lot of unreasonable pressure from Eidos?
(also the install time is unbelievable - 30 minutes of copying files!)
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at work i've been listening to pennywise for the last couple of weeks. I have a gift of being able to put a cd in and just let it play all day.
my fave band of all time is sublime
soundgarden come in around the top 5 somewhere, along with dead kennedys and the who. probably a bit of bad company in there as well.
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everyone should just move over to unreal
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should have included an option for 'own neither'

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i wouldn't mind if you knew what octagon means

is chunks an ins dev lol?
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I made all my constructive posts prior to the 10th November 2006
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he did.
also I got the game but it doesn't seem to work - it crashes after loading the first level!
is this game even compatible with XP? it keeps asking me to sign into windows live (shame on whoever let microsoft riddle the game with that bullshit!)_
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because there isn't an editor yet.
note: yet
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