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  3. Rick_D

Posts by Rick_D

  • TF2: CP_REDSTONE

    • Rick_D
    • March 17, 2008 at 5:14 PM
    Quote from JeanPaul

    I like it.But please dont directly rip the suspended walkways from Granary, thanks.

    yeah, Valve never re-use a good idea.

  • Welcome to the New Forums!!

    • Rick_D
    • March 17, 2008 at 4:47 PM

    I'm here for the free cake. Where is my fucking cake?

  • HL2 sdk update tomorrow morning

    • Rick_D
    • November 29, 2007 at 2:59 PM
    Quote from Sentura

    rick, of all people, i dont think you're in a position to criticize who's talking shit and who isn't. i got my point across, feel free to reread the past few posts (since last page) if you haven't already.also, i am not defending source; i am pointing out the difference in games.

    I don't think you really read what I wrote, friend. Unreal has been used for a lot of games, Source has been used by Valve, Ubisoft (they did Dark Messiah, right?) and that's about it (as far as well known games go). Nearly all of valve's catalogue is realistic-styled games; with CSS and HL2 sharing a lot of assets. DODS is another realistic game. TF2 is a game that is in no way realistic. dark Messiah is also very unrealistic, however it's not as extreme as TF2.

    Unreal has had a huge amount of games built on it. Unreal Tournament is just one game, and not a representation of all games. As Peris pointed out - an art style is not defined by an engine. it's defined by the developers - Unreal can handle realistic environenments nicely. games like Americas Army were built on the premise of realism, and achieved a good effect using Unreal Engine 2. Source is the 'next gen' offering from Valve - Unreal 3 is Epic's equivalent - give it some time (how long has source been out, compared to Unreal3?) and you'll see some great games that look realistic.

    As far a slighting goes, Source has massively improved lighting compared to GoldSource. Unreal3's lighting looks a lot better than Unreal2.

    So, compar the right engines next to each other - even if you don't, Unreal still has a lot of realistic games (in looks and theme) running on it. Splinter cell Double Agent is a good example of great lighting and a realistic feeling world.

    So I'm not entirely sure what your point was - maybe you see somethign else when you look at Source. I see nice lighting and consistent texture sizes but I wouldn't say all games on Source look more realistic or that all games on Unreal are over-the-top. I think you're wrong to judge an engine on such insufficient evidence.

  • Level Design for different engines...

    • Rick_D
    • November 29, 2007 at 2:28 PM

    you guys are misinterpreting what he is asking - and that is down to the industry not having very clear cut positions.

    in asnwer to OP's question: If you want to build levels, then yes, learn a modeling app, max or maya - whichever you can get your hands on legally (lol). If you want to build levels or create props for them you will more than likely be working in a 3d app - or in a toolset inspired by a modeling app.

    Your portfolio and ability to learn are important in landing you the job but you'll help yourself by having a reasonable understanding of the 3d app.

    If you want to script gameplay and draw layouts of levels, then no, you will only need to learn whatever toolset is used by the company and you'll just need to be confident you can pick up a new set of tools for scripting gameplay. No 3d work will be involved (ie: you will never be required to create assets or build parts of the level).

  • Favorite bands

    • Rick_D
    • November 29, 2007 at 11:27 AM
    Quote from clayman

    External Content youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    god that was awful..

    have some music:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • HL2 sdk update tomorrow morning

    • Rick_D
    • November 29, 2007 at 11:06 AM
    Quote from static07

    Stranglehold

    Rainbow six vegas

    Brother in Arms: Hells Kitchen

    Medal of honor Airborne

    to name a few

    All the splinter cell games too.

    Sentura is just talking shit tbh - look at TF2 - oh my what an incredibly realistic game...

    Unreal is a great engine, very diverse with a good toolset. Source is using dated tech and is trying it's hardest to fight back with features that unreal had years ago.

  • cs_siege_2007

    • Rick_D
    • November 29, 2007 at 10:07 AM

    ep2 content, is that legit?

    also the lights turned on during the day looks quite odd

  • The elephant in the room - Kane & Lynch reviews :D

    • Rick_D
    • November 28, 2007 at 5:10 PM

    sigh, a full reinstall and it's still fucked.

    pathetic

  • The elephant in the room - Kane & Lynch reviews :D

    • Rick_D
    • November 28, 2007 at 4:44 PM

    Well, I can't even give you my opinion as the game just crashes at the same place every single time; whilst loading the first mission. Every time without fail.

    Mazy, do me a favour and put in a Mantis bug for that shit :S :S

    I'm also massively pissed about the windows live shit - it's just a good thing I already have an account or it'd be a blatant slap in the face. Not too happy with the way Live is integrated into the game. Overall it makes it feel like the PC version was a very sloppy port.

    This game had me very interested from day one; I don't know what happened during development but, no offence here, this seems like a really shoddy release. Was there a lot of unreasonable pressure from Eidos?

    (also the install time is unbelievable - 30 minutes of copying files!)

  • Favorite bands

    • Rick_D
    • November 28, 2007 at 3:49 PM

    at work i've been listening to pennywise for the last couple of weeks. I have a gift of being able to put a cd in and just let it play all day.

    my fave band of all time is sublime

    soundgarden come in around the top 5 somewhere, along with dead kennedys and the who. probably a bit of bad company in there as well.

  • Deus Ex 3

    • Rick_D
    • November 28, 2007 at 3:39 PM
    Quote from Mazy

    Eidos actually managed to get Tomb Raider back on track, they might just be able to do it again.

    lol wut

  • HL2 sdk update tomorrow morning

    • Rick_D
    • November 28, 2007 at 3:38 PM

    everyone should just move over to unreal

  • Doom3/Quake4

    • Rick_D
    • November 27, 2007 at 10:28 AM

    should have included an option for 'own neither'

  • Half-Life 2: Subvertus Recruiting!

    • Rick_D
    • November 25, 2007 at 7:03 PM

    no.

  • Insurgency Beta 2 Available

    • Rick_D
    • November 25, 2007 at 7:02 PM

    i wouldn't mind if you knew what octagon means

    is chunks an ins dev lol?

  • Insurgency Beta 2 Available

    • Rick_D
    • November 25, 2007 at 3:20 PM

    I made all my constructive posts prior to the 10th November 2006

  • The elephant in the room - Kane & Lynch reviews :D

    • Rick_D
    • November 25, 2007 at 11:38 AM

    he did.

    also I got the game but it doesn't seem to work - it crashes after loading the first level!

    is this game even compatible with XP? it keeps asking me to sign into windows live (shame on whoever let microsoft riddle the game with that bullshit!)_

  • Insurgency Beta 2 Available

    • Rick_D
    • November 25, 2007 at 10:51 AM
    Quote from Chunks

    To be honest, Insurgency has probably done the best job of realisticly representing firearms. The only other games I can think of are maybe Operation Flashpoint and Americas Army, but Insurgency comes far closer.

    lol :roll:

  • call of duty 4 mapping?

    • Rick_D
    • November 25, 2007 at 10:37 AM

    because there isn't an editor yet.

    note: yet

  • Hitman movie

    • Rick_D
    • November 25, 2007 at 10:36 AM
    Quote from Skjalg

    lol seriously?

    probably not enough naked breasts for Norwegian audiences

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