pc version of mw2, it would like you to connect to xbox live:
[Blocked Image: http://a.imagehost.org/0708/lolmw2.jpg]
pc version of mw2, it would like you to connect to xbox live:
[Blocked Image: http://a.imagehost.org/0708/lolmw2.jpg]
if you look at that video i posted, it looks like 2 shots with an AT will take out a tank, nd guaranteed there will be stingers and javelin-type launchers used to lock on to aircraft (i hope, anyway) - so i think vehicles will not massively overpowered, and it'll end more exciting for both the vehicle and infantry players. guys hiding behind that building? fucking unload at the wall and shit goes flying, that's got to look cool as hell from inside a tank. you're an infantryman hiding behind a wall, with full kknowledge that the tank can level the building, adds an element not only of stealth, but fear and panic, raising the intensity. and when that shell hits the wall and rubble is flying aroudn you, your ears are ringing and the cloud of dust makes it impossible to see, well that's got to be a pretty intense experience if you survive.
i've seen some videos of the gunners view when in a tank and they don't really give you a lot of screenspace to work with, so yes, you have a powerful gun, but it takes a good second or two to reload a shell, and you can't easily cover every vantage point. you are vunerable and will end up relying on your bros on foot to protect your flanks from AT-wielding enemies.
i think the whole will come together quite nicely, and balance well, you would have thought that after 5 ( ? ) battefield games that dice would know how to balance the game properly without slanting it too heavily towards any particular playstyle.
Quote from dux[Blocked Image: http://art.penny-arcade.com/photos/709971035_Jh78w-L.jpg]heh heh
starbucks and a mac.
OH YOU, PENNYARCADE
Quote from D3adsYshallow and rediculous plot
got to respectfully disagree with just about everything;
QuoteDisplay Morethe airport scene is used to set up the betrayal by shepard and provoke the war between the US and russia. if you watch the loading-screen movie before the first or second mission it shows that zakhaev, rather than being seen as a terrorist has been hailed as "a hero for the new russia" - and again this is 5 years after the events of mw1, so any number of things could have happened to strain relationships between the two nations. also this is in a fictional universe so the same rules don't have to apply, allowing IW the artistic license to create these situations you end up with fantastic things like the invasion of the US, and fighting through the whitehouse. the real world is not a video game, and vice versa; nobody complained about demons in the centre of mars in doom3, and nobody called out the aliens in crysis. so the same goes here - we're not teaching history as an industry, we're providing entertainment. just be thankful there's no godawful computer terminology as seen in shows like 24 and so on (open me up a socket, just zoom in on that 16x16 pixel image and clean it up so we can make out that number plate etc).
anyway, shepard has hired makarov to commit the atrocity in order to in order to get a blank check from the secretary of defence, and also to incite a conflict that won't be forgotten, or not cared about. he says himself that "30,000 of his men died (the nuke/conflict in mw1 i presume) and nobody batted an eyelid", this time they won't be able to ignore it. he is obviously a very bitter man and willing to do anything. he is the real villain, makarov is just a bit player who works for money, sure killing him would have given you a sense of revenge for the deaths of the civilians, but he isn't the one responsible for the overall conflict, shepard is, which is why you kill him. which is also why makarov gives you the location of shepards base in afghanistan.
i also felt the final scene where you knife that fucker in the face is wonderfully done. my only complaint is that it feels like IW only tried to one-up themselves on the first mw's ending, instead of perhaps trying somethign new. it felt like what treyarch did with waw, they just copied what mw1 did and changed things slightly, following almost the same pacing and mission structure as IW did with mw1. whereas a little innovation would go along way. that is not to say that the ending didn't give you a great feeling of "fuck yeah!".
as for the russian insgnia and so on, i'm not really sure that matters in the slightest, they're russians, you're killing them. i didn't stop to gawk at their bodies looking for technical mishaps. besides which this is in a fictional universe so you can give IW a license to make changes and deviate from our world.
a russian sign in DC? well fuck it, the russians were setting up strongholds in various locations, you'll notice they have ammo caches and all sorts of shit where they've dug in, it's not a big leap to imagine that they put up a sign to warn their boys not to get fried by a million volts; and even so, a sign doesn't ruin my immersion much; these kind of complaints remind me of the testers that put up "urgent" bugs like "this type of moss doesn't grow on these rocks, or this tree only has brown leaves during the month of september, but the level clearly takes place in october", shit like that is trivial and isn't on the same level of immersion breaking as say, getting stuck in between some wooden planks and the terrain, or not being able to walk over a sheet of corrugated metal because the collision is being a bitch (which both happened to me in rio - get your priorities straight QA! ;D).
the lego jesus stature, i google it and yes, the mw2 version is decidely blocky, and it acts as such a huge landmark for the level that it looks very odd at times. I am guessing it has something to do with making sure all the detail is spent in the playable levels rather than wasting resources on things that you will not focus on for more than a second or two. there's a number of buildings that have what looks like 256x256 or even 128x128 textures on them, and they're barely outside the playable area; but then you look at the beautiful composition of the playable areas and you forget about it, because frankly i wish more companies would focus their time and effort on the things that matter, rather than wasting it on things that don't in actual fact have any bearing on your experience.
Quote from GloglebagIt worked good on my rig on 1680x1050, everything "on" or high/extra, without AA, but chugged really badly at
But if I take a look at this comparison video http://www.gametrailers.com/video/pc-ps ... fare/58992 , and how phenomenlol it looks and runs on old hardware like the 360/ps3, it could have run a lot better.
Even with the res discrepancy.
Rig is q6600 @2.4ghz, 2gb,8800gt
yeah mine chugged like FUCK when that was going on too - I run at 1920x1200 with everythign set to max, and I even turned off the AA when ti started to shit, and it made no difference. I guess either the PC version wasn't optimised for that section, or there is some crazy cpu-heavy stuff going on in the background. What it may have been is the texture streaming, I noticed that every time there was an obvious "we're streaming out the old stuff and streaming in new stuff" section in a level it really chugged for a few seconds.
loading times are massively improved over the first one so I don't mind the odd slow down if it means I get into the level sooner.
gameplay-wise, there's a few moments where you really get reminded it's still a game, like infinitely respawning enemies until you reach a trigger; which is really disappointing because the game can seem incredibly hard but just running through like a rambo-retard makes it so much easier, it goes against the characters you are playing as to just run around like a madman.
I really enjoyed the levels after the
Quotebig twist
, they were very well done and really brought the game to a climatic end. Although (this isn't really a spoiler as you should have seen it coming) cliffhangers are getting pretty fucking old, especially when you have to wait 2 years for the next "episode". I would like some real closure; although IW did a goob job of balancing a semblance of closure whilst keeping it open for the next installment, but do you really need concern yourself about people looking forward to the next game? Really? You know it's going to sell like a mother fucker so just give us closure ![]()
anyway, composite and any other eye-dubs here please pass on the compliments to your colleagues for a very good campaign, one of the best in video game history I would say, and remember to buy some cakes on my behalf. I promise I will reimburse you. at some point in the future.
this is not a guarantee, offer subject to availability.
ps. didn't activision buy IW for 5mil? rofl at that investment, Kotick may be satan but god damn he made some good business decisions, by luck or possibly just his involvement with the dark arts.
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thank god nobody has spotted the scene where you get to anally rape general shepard whilst smashing his skull in with a wrench!
started playing the SP, really nicely done, the art work and composition of the levels is fantastic. My only complaint so far is that you get rushes through these fantastic sets incredibly fast, I'd like the time to savour them!
unfortunately the beast is dead in name alone..
Quote from GloglebagAls that hacker is apparently helios http://www.artificialaiming.net/forum/index.php , he sells his cheats. Does anyone at IW, valve or whatever have subscriptions to these cheats so you can counter them?
if you never connect to iwnet or steam, and you're running a hacked copy - i doubt there's fuck all they can do.
oh and btw - the pirated copies were out 2 days ago - but steam users, legitimate consumers, had to wait.
fuck this shit, pathetic.
Quote from PsyI have the same experience and impression as this guy, unfortunately. Might improve when Steam releases, but for now, it's a real lottery if you end up on a playable server or not!
I haven't had any problems with IWNet. There a few annoyances though such as being stuck at a tiny FOV and being returned to the lobby between games and having to wait a while before the next round begins.
i used to get pissed off at the 15 - 30 second wait at the end of cod4 games..
god knows what this will be like.
he guys there's also this new thing called betamax, you should check it out.
Quote from GloglebagAlso what about this, these folks claim IW copied a community map http://www.codboards.com/showthread.php?t=31565 ?
QuoteNo wonder IW were able to make such good maps for WM2
yeah it had nothing to do with actually having any talent right? and i presume they just got lucky with those you know, dozens of single player maps?
some people man, i wish i could kick this cunt in the spine.
i still don't see any official reason for this?
console versions were being sold last week; shit, even the 360 version was pirated for fucks sake.
why should i pay over the odds for a game that i will get later than everyone else, and has removed features i actually wanted?
this is fucking madness, why are pc gamers, and steam users, being punished so much? i payed for cod4 twice for fucks sake, i even bought cod5, cod1 and 2 - fuck this, this is unforgivable. even if your game raises jesus from the grave and spit polishes my cock there is no way i am going to buy this until i see it 2nd hand. but oh wait - the game is locked to a steam account so we can't even do that.
:roll:
again: lol
HA HA! OH WOW!
round of applause all round, guys.