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  3. Rick_D

Posts by Rick_D

  • Batman: Arkham Asylum 2

    • Rick_D
    • December 14, 2009 at 12:47 PM
    Quote from Sentura

    i think the main difference between this and L4D2 is that this is strictly singleplayer, whereas L4D2 was intended as multiplayer

    That makes no sense whatsoever in the slightest. At all.

    Regardless, the game actually looks pretty decent although I never liked thier Joker much.

  • Medal of Honor

    • Rick_D
    • December 13, 2009 at 1:23 PM

    I would quite like for this to be a fantastic game to rival what IW are doing - just so we can have people step back and see that it's not particularly hard to nail that kind of gameplay. Just takes the right people and enough money.

    As Mazy said, competition is a good thing, bearing in mind CoD jumped on the MoH formula all those years ago, it would be interesting to see how this turns out.

    Also the visuals look pretty decent, I'm sure they're not using a 10 year old engine so we can expect to see some nice stuff in there. Also that was a trailer released almost a year before the game is due, there is no way in hell more than 20% of what you saw will be in the final game.

  • Batman: Arkham Asylum 2

    • Rick_D
    • December 13, 2009 at 1:19 PM

    waaah it's not been long enough waah! i want to wait at least 2 years for my entertainment waaaaaah

  • MapCore Job Census

    • Rick_D
    • December 11, 2009 at 2:53 PM

    the ship is sinking the ship is sinking

  • XSI > Source Tutorials

    • Rick_D
    • December 7, 2009 at 5:51 PM

  • The random model thread!

    • Rick_D
    • December 7, 2009 at 5:46 PM

    bumpers still get dirt

    in fact they get the most dirt

  • Mapcore Meet Up Frankfurt Dec 12th

    • Rick_D
    • December 7, 2009 at 10:45 AM

    boom

  • Medal of Honor

    • Rick_D
    • December 6, 2009 at 2:25 PM

    also they have both killed over a dozen people.

  • I need help picking a guitar.

    • Rick_D
    • December 5, 2009 at 5:42 PM

    /agree

  • METRO 2033

    • Rick_D
    • December 5, 2009 at 3:51 PM

    it's all the same thing.. right..?

  • METRO 2033

    • Rick_D
    • December 5, 2009 at 12:59 PM
    Quote from D3ads

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    I am so incredibly pissed off at the guy demoing, that I have actually lost interest in the game.

    He seemed to be so uninterested in doing simple things such as looking where the fuck he was going that why should I give a fuck. I didn't even watch the rest of the videos. Fuck it. And fuck you.

  • Medal of Honor

    • Rick_D
    • December 5, 2009 at 12:45 PM

    i am currently attempting a spec-ops beard on those proportions. HP can confirm that progress is slow.

  • Call of Duty: Modern Warfare 2 Teaser

    • Rick_D
    • December 4, 2009 at 10:19 PM
    Quote from Mazy

    Well updating it on the Xbox means a title update, and that costs monies after your first one (or two?), but given how large a role the MP plays in MW2 then I figure they didn't have to ask anyone for permission to do it.

    I was under the impression they tried to do as much with config files as possible - so that simply connecting to IWNET would update a few files and clean out any bugs without having to actually release full-on patches.

    Whether this is fixable like that.. who knows.

  • Making of Shadow of the Colossus (20 Pages + Images)

    • Rick_D
    • November 25, 2009 at 2:29 PM

    last year i bought a ps2, ico and sotc because i had never played them through properly.

    turns out my monitor doesn't have the connections needed to plug the ps2 into it. mother fucker.

  • NS2 - Spark Editor

    • Rick_D
    • November 24, 2009 at 11:29 PM

    watched the videos - dux you were right, looks like a pleasure to work with.

  • Alec Moody- Environment Artist

    • Rick_D
    • November 24, 2009 at 7:14 PM
    Quote from Lord Ned

    I disagree. I think the layout is a big part of your portfolio. You may have all of this great work but if no one can get to it why bother?

    That's actually what I said.

  • Yes, I'm a dad (since July)

    • Rick_D
    • November 24, 2009 at 7:13 PM

    Way to contribute to the congestion problem..

  • Another successful boycott! (L4D2)

    • Rick_D
    • November 24, 2009 at 7:03 PM
    Quote from Defrag

    PositivesI'm thoroughly enjoying the game when I can actually play it. The sense of urgency and a need to move forward now exists in a way that the original lacked. The best thing is that you are no longer safe in any area. I'd say outside is still the most vulnerable place to be, but inside you have chargers and spitters to contend with. One charger can skittle your whole team in a tight corridor which means no more dicking around and spending a lot of time thinking. You have to stick together and move quickly, while also balancing the need to move forward with the need to scavenge for items.

    In short, it's pressure pressure pressure!

    The scoring is much more straightforward and easily graspable, too. While I'd argue it is an improvement, my only quibble is that you don't get much of a completion bonus. I.e. the scoring is improved, but I think they may have gone a little too far in making it almost purely distance based.

    Negatives


    • [*:33zddwor]There's still a lot of lobby/server issues to be ironed out. I'm really disappointed by this, particularly because the first game had almost the same issues, yet these mistakes have been repeated and, in some cases, made worse (local hosting is now unannounced... fail).

      [*:33zddwor]Various bugs such as the "I'm stuck in geometry" one after a charger slam. This is a game breaker -- if can easily cost you one of your team, and once that person is dead, it is much harder to proceed with 3.


      [*:33zddwor]I personally think some of the new levels lack an easily identifiable path to the goal. In the first one, you nearly always knew where you were meant to be heading as all of the levels were dark and they showed the path via lighting. Alright, the sequel is definitely less linear thus making the problem harder to solve, but I still lose my bearings and start running in the wrong direction a lot of the time.


      [*:33zddwor]There's multiple weapons that feel much the same. Unless I'm missing something and they are actually different, I would've rather they just consolidated the similar guns into one gun model to avoid confusing players. E.g. there's a couple of auto shotties and assault rifles that are extremely similar. Am I wrong here or are they noticeably different? Despite people bitching, I felt the first game's simple "shotgun/smg" + "assault rifle/auto shotty" choices were simple and to the point. They were distinct and the differences were obvious. Now it's a case of a lot of shades of grey with no intuitive feel of each weapon's strengths and weaknesses.

    Display More

    I think the point of having less obvious routes was a purposeful design decision; to both encourage exploration, make the worlds seem much more realistic, rather than a corridor filled with zombies, to give VS a much less awkward playstyle (no longer can 4 infected easilt wait at a chokepoint and win easily, these chokepoints are few and far between and force players to try different strategies), and finally to allow the AI Director to open up new routes at random - no good having a blaring light over a door that is open one round and not open the next.

    As for the weapons, I don't think there's anything in them at all. They are just there to provide some much needed breaks to the repitition. That was one problem I had with the first one, the very few actual weapons. And it always boiled down to using dual pistols to deal with ranged mobs, and the auto-shotty for everything else; and anyone who didn't use that was compromising their team. Now you can put together very different strategies, and you are forced to make hard decisions rather than simple ones.

  • MapCore Job Census

    • Rick_D
    • November 24, 2009 at 5:33 PM

    fuck me 'colon, congratulations bro!

  • pl_outback_rc4

    • Rick_D
    • November 24, 2009 at 3:23 PM
    Quote

    perfect

    oh u

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