I have an idea. Get 10 people who are DMG or higher to playtest and provide feedback. I can gather 5 guys, maybe 6. Do we have other people that would be willing to form a temp team to playtest like this? Puddy is pretty decent when he isn't sleeping or fapping, and Squad should probably be there (or maybe spectating because he is terrible at the game topkek), so that just leaves 3 or 4 dudez
Posts by Rick_D
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i really enjoyed the VR talk by abrash - that shit is exciting as hell
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this is how exciting titanfall is: we're discussing web browsers.
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i think it's cool, adds something different to the game, as long as everything has a counter and isn't blatantly overpowered then there isn't a problem.
as for "this side has a weapon that is better so therefore the entire principle is broken" - are you forgetting the ak vs the m4? the m4 requires 2 headshots to kill, whilst the ak is a single shot. however ct has the defenders position (which should always be the stronger position if a map is designed correctly) and that is what balances the weapons.
the ironsights of the aug and ssg now give you a narrower FoV, and requires a bit more skill to use the weapon instead of it just giving you uber zoom. the weapon counters itself - and when you put that in context of a rifle player with no restrictions and single/double tap kills then the weapons seem balanced.
another thing: it's not like valve are going to just release it into the wild and that's it, never to update or tweak things. just as an experiment go back to when CSGO was released and look at it, shit look at it 6 months ago, the game is a literal example of evolution in action - it's almost unrecognisable now, and all the changes have been for the best. the only thing that really needs to be resolved in my opinion is to pull the game back to being more slow paced. right now it's very run 'n' gun, without any punishment unless you go up against top-tier teams, and even then the game plays out much faster than 1.6.
personally i'd like to see even wilder recoil, movement slowdown to 10% when hit, and shields: let's bring back shields.
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Quote from NerveDisplay More
Titanfall will only have 3 different Titans at launch: http://www.neogaf.com/forum/showthread.php?t=762221
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that's the best mech designs they have?

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motel is fun and looks good. fast, interesting rounds.
i prefer to play thunder just out of nostalgia for older hostage rescue style maps, but i can understand it.
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sure, be happy to help, it would be hilarious if it was one of the mission improbable props lmao
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did you ever fix the lag in the middle of the map?

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Quote from Thrik
It's probably worth highlighting (in case nobody's played them) that the traditional helicopter game is based around holding down the button to make the player vehicle go up, then when you release it drops. That was the only version of the concept I saw prior to Piou Piou, which introduced the idea of tapping instead. Flappy Birds takes that exact same mechanic, while also retaining Piou Piou's broad strokes in terms of art.
For me, Piou Piou is OK because despite being a clear derivative it introduced something new to the concept. Flappy Birds didn't introduce anything new at all that I've seen, in fact it implemented the concept worse than even the weakest of Flash versions I've seen over the years. Indeed, the only thing notable about Flappy Birds is the fact that its art is so blatantly straight from other games. When I kept seeing screenshots of it appearing on Facebook, I honestly thought that Nintendo must have released some mobile game.
It's only because of the game's success that we're discussing this at all, but my opinion would be the same even if Flappy Birds had never broken past the '10 downloads per week' threshold — it's just that if that were the case, nobody would ever have made this thread and I'd have never come across it. I'm just not into overly derivative works, especially when no effort is made to credit those the work was based upon.
you're part of the problem

a guy makes a shitty game by some things he's inspired by, doesn't want to charge for it because of what it is so he dumps in some ads (common practice) and sets it free, just another turd floating in the cesspool of the marketplace.
a year later, and no doubt $5 made on adverts, something happens purely by chance - and the game blows up. this is way more coverage than he was ever expecting. i mean it's just a game he threw together over a couple of evenings for fun, some simple addictive gameplay that draws inspiration from things he likes and enjoys.
now the hate train is at full steam because people are angry that THEY didn't get lucky, or that he was inspired by some other gameplay or art. sure it's derivative, purile, pointless, etc - but who cares? it's a flash in the pan, and if it pisses you off so much maybe you should either lighten the fuck up, or go and try and emulate his success - if it's as simple as copying other games then anyone can do it, right?
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Quote from Minos
I fucking hate this trend of the most popular games being so dumbed down that they boil down to just taping a screen on the right time to beat a high score.
These kind of games are very accessible to people who never played games, but to be honest they would be better off not playing games at all than playing crap like this. Example, I tried to download some cool games for my mom's tablet when I visited her last year but all I could find were those kind of games and to be honest she enjoyed the hell out of those. She and her husband were playing those games until 3 am every single day. I wish she would have the same interest and open-mindness to try simple DS games like Mario, Animal Crossing or anything else that's remotely mentally challenging, I dunno, maybe Sim City or even The Sims? But since those are on "game consoles" they automatically think it's a kids device and completely out of their reality. What good memories does one get from games like Angry Birds, Flappy whatever or fruit ninja? "Oh I remember that time when I beat my high score while I was masturbating" is the best one I could think of lol.
Just to make it clear, there's no problem with playing these games to relax a bit... I think the problem is when people (like my mother) only play those games and automatically shut their minds off to anything else.
maybe it's THESE games that are the pinnacle of art and all those other games (mario, zelda, animal crossing, half-life, cs, metroid, resident evil, duke nukem, street fighter, battlefield, call of duty, journey etc) are all wannabe art-shit games for losers who want to pretend that video games are actually worthy of anything other than taking a big shit right all over their pixelated faces?
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Quote from Beck
Just gave it a quick spin on my dinner hour with some of the guys in the office and the underhand grenade throw is a very welcomed addition! Was nice to be able to drop a molotov on the floor whilst retreating without having to look at the floor to throw it onto the ground.
The Aug fires much faster now when aiming down the sights and is still deadly accurate. Loved it!
Didn't really notice much difference in the accuracy when firing whilst moving, but I'm sure one of you pros will be able to tell the difference.
Run at a wall and fire, now walk at a wall and fire, now run at a wall and tap S to stop and then fire.
the spray when just running at a wall is fucking huge. i mean i honestly think the guns have Blunderbuss-like barrels.
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wow, what an update
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my only problem with this is the alien AI design - it's just Amnesia? it doesn't feel like an alien - just a big clunky monster that walks around and doesn't seem to so much as hunt you as just wander around and let you run 5 metres behind it?
maybe it makes it more atmospheric and perhaps even makes for better design and more "hilarious" amnesia-like youtube reaction videos but it just doesn't feel like an actual alien so far..
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Quote from HashtagDisplay More
Thanks for your comments !
The major part of your feedbacks will be fixed in the next beta.
JorisCeoen> can you tell me more about the trashcans/bags ?
Are you talking about the garbages on the screenshot below ?
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haha, i had a similar problem with favela - relating to this exact same fucking model. and it only did it in one spot. good luck fixing it and make sure you test it on a network server not just locally!
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looks better than geomerics, and i doubt valve would license that shit.
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Quote from marks
Come on man you know why that looks good in Marmoset - there's no way that you get close to that fidelity in a production environment even with PS4 / "next-gen" asset specs. If you made that in an actual studio for a PS4/XB1-spec game as a production asset, you'd get slapped. Crazy high-res normalmap, crazy high-res bespoke gloss map, and that's before we even get into the IBLs...
you could do that on a 2k and if it's a weapon model you should be doing that already.
as for 'IBLs' i am not sure that you are referring to but i'll take a stab and guess you mean the cubemaps: if your engine does any kind of streaming then that's not a problem, you have a corridor-shooter with at most 40 cubemaps loaded into memory if you are going high fidelity.
get next gen or go home.
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WHO WAS THE STUDIO?