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Posts by Rick_D

  • Banished

    • Rick_D
    • February 26, 2014 at 4:10 PM

    that's all in banished, koko. there's achievements for doing crazy stuff - it's not an objective but it's an achievement. and the settings for the terrain type can all be changed, although it would be nice to have different visuals for different terrain types and climates etc


    /edit i'm not trying to mindlessly fanboy for the game because i don't care either way, but the game does give you a lot of options to do these things, i guess it just isn't presented in a flashy way and that might throw a few people off.

  • Banished

    • Rick_D
    • February 26, 2014 at 12:16 PM
    Quote from Vilham

    Just buy caesar/pharoah on GoG you will get far more time with a better sim game at only $5.


    I can recommend this game, Tropico, Anno or caesar/pharoah if you want that.


    I played Tropico and it was too complicated and the mechanics were often confusing and hidden. I don't necessarily want that level of depth, i want a cozy as fuck game that makes you feel like you accomplished something.

  • Banished

    • Rick_D
    • February 26, 2014 at 9:51 AM

    20 bucks, sunk over a dozen hours into it, compare that to "AAA" and the lack of combat or "end game" is pretty much irrelevant to me

  • Respawn Entertainment's - Titanfall

    • Rick_D
    • February 25, 2014 at 8:55 AM

    [Blocked Image: http://i.imgur.com/Xb0KyJ2.jpg]


    fuck off. 512 textures, 15 maps, and 50 gigs. are you even trying?

  • Battlefield 4

    • Rick_D
    • February 23, 2014 at 10:32 PM

    connecting to servers is the next dlc

  • Respawn Entertainment's - Titanfall

    • Rick_D
    • February 23, 2014 at 8:16 PM

    lmao, pc mustard race still butthurt over GTAV

  • Rambo The Video Game

    • Rick_D
    • February 23, 2014 at 8:14 PM
    Quote from D3ads

    LMAO That's a Russian Ural truck with US army insignia on it Rambo is driving in the opening cutscene, brilliant :lol:


    jesus christ

  • Rambo The Video Game

    • Rick_D
    • February 23, 2014 at 5:12 PM

    i.. i can't do it...


    it's..


    it's.. an abomination against god..


    i was eating hotdogs with one hand and shooting vietnamese people with the other hand, and while that may sound like my dream evening, it was singly the most depressing thing i've ever done.

  • Rambo The Video Game

    • Rick_D
    • February 23, 2014 at 11:38 AM

    i wonder why they did that - i mean the top shot doesn't even look that expensive to render - did they release this on the consoles?

  • Rambo The Video Game

    • Rick_D
    • February 22, 2014 at 5:34 PM

    i don't get the fuss - it looks pretty good lmao

  • How do you reach influential Youtubers (Let's Players)?

    • Rick_D
    • February 22, 2014 at 1:25 PM

    i wanted to see it. like there's any point advertising on mapcore

  • Respawn Entertainment's - Titanfall

    • Rick_D
    • February 20, 2014 at 11:55 AM
    Quote from (HP)

    So after playing this for 3 days here's some thoughts about the game, I'm only going to mention things I think the game could be improved on, and this is if course all my personal opinion on it.


    - Due to the fast paced gameplay, sniper rifles are pretty much useless. I didn't get to spend too much time with the sniper rifles but I don't like how when you scope in the screen fades to black for a bit, you totally loose your bearings. it also didn't help that I experienced some FPS drop while scoped in, making aiming with a sniper even more hard. On top of that, projectiles from snipers appear to travel much much slower meaning you have to compensate for this and aim ahead of the player trajectory, but since every Pilot jumps around like crazy, hitting a moving target with a sniper is a pain.

    What I would love to have tho since this is such a fast paced game, is a Railgun like Quake 3, (or the sniper from UT) a very accurate 'one shot long reload' weapon that inflicts a lot of damage and it's a one shot kill if head shot.


    - I like how short the rounds are, but because of this, every time I look back at my experience of Titanfall it's more about waitning in lobbies for the timer to go down and loading screens.

    You have to wait 80 seconds, AND wait for the loading screen AND wait for the short cutscene to play then you're playing the game, this is really annoying I wish the game at least could pre load when everyone's just waiting in the lobby? Also, 80 seconds is a long fucking time, at least put a READY button in there (a la L4D) so when everyone's ready, they can start the match, it's really boring.


    - Player readability is a problem in this game. It might be because of the very noisy and busy art style but also because normal Pilots blend in with the Grunts. In CoD what they do is they give characters a very strong rim light around the model, this helps the models stand out from the environment and helps readability at little bit, I think Titanfall could also try this, at the very least.


    - I would love to see a mode where you get head to head encounters like Bomb Defuse in CS, it would really elevate the competitive aspect of the game.

    Display More

    this is like 1000% spot on. composite: get on it!

  • Counter-Strike: Global Offensive

    • Rick_D
    • February 20, 2014 at 11:53 AM

    [Blocked Image: http://www.netanimations.net/Obama-bucks-animated-money-gif.gif]

  • Counter-Strike: Global Offensive

    • Rick_D
    • February 19, 2014 at 2:10 PM

    you can play the maps on community servers so you don't have to pay money. also i would be very surprised if they didn't also throw in a bunch of new maps as well - there's a lot of good stuff out there.


    also this isn't so much lazy, but rather a great way to get people interested in playing and adopting new maps. dust2 is like 60% of competitive games on MM, so getting people to invest both mentally and monetarily in something makes them more inclined to start playing different maps.

  • Taylor's Tat

    • Rick_D
    • February 18, 2014 at 9:06 PM

    can i post a "jam" (is that the hip thing the kids are calling it these days?) a friend and i made this weekend?


    http://www.badluckbird.com/getalife/


    fuck you hijacking your thread.

  • Dear Esther Getting Commercial Release

    • Rick_D
    • February 18, 2014 at 1:15 PM

    you obviously haven't used unity

  • Dragon's dungeon (Roguelike/RPG) [Demo-test]

    • Rick_D
    • February 18, 2014 at 11:34 AM

    really cool!

  • Counter-Strike: Global Offensive

    • Rick_D
    • February 14, 2014 at 3:14 PM
    Quote from generalvivi

    shields would break the game....


    AWPs break the game


    Deagles break the game


    Fog breaks the game


    Physics props break the game


    Detail breaks the game


    Everything breaks the game. Let's sit in a grey box and wait for the round timer to end.


    Oh wait, the round timer is too long, too short, and breaks the game.

  • DE: HR - Dr Megan Reed's Office

    • Rick_D
    • February 13, 2014 at 5:19 PM
    Quote from knj

    Ok guys, i need a tip, what do you think. I'm trying to setup the light, but the one on this concept is cool (but impossible to get in engine, only thing thats coming to my mind is to use LOADS of lights and LOADS of exclusivity) or just use some basic light and make this secene to look as close as it gets but now doins some wild shit with the light ?


    depends what you want out of it. start with a key light and the start filling in with fill lights? that concept is fucked though, i mean where is the key light even coming from, it's just a wash of highlights and random fills - looks like it;s coming from behind the camera which makes sense but how that will work in reality is a different topic entirely.

  • DE: HR - Dr Megan Reed's Office

    • Rick_D
    • February 13, 2014 at 5:11 PM
    Quote from FMPONE

    That's really cool!


    I do think, however, that if you're going to try to base your scene off of the concept art, you should probably try to match it as close as possible (to demonstrate that you are technically capable of doing so). IMO


    that's not really how it works though, concept is meant to be guidance and inspiration or proof of a concept, not a blueprint. if someone *wants* to recreate a concept 1:1 good luck to them because that's pretty much impossible due to the nature of concept art, perspective, trickery and so on.

    concepts are best treated as a starting point a guide rather than what your final image should look like, otherwise you might as well just leave it at the concept.

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