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How do you reach influential Youtubers (Let's Players)?

  • snowedinstudios
  • February 21, 2014 at 8:10 PM
  • snowedinstudios
    • February 21, 2014 at 8:10 PM
    • #1

    There are a handful of elite YouTube Let's Players who make many videos that get thousands of views, and have millions of followers.


    Some make their information such as e-mail address, Twitter handle & Facebook page, readily available. Others don't.


    Whichever the case, they rarely reply to e-mails and/or messages sent to them.


    What's the best way to reach them?


    We're about to release our first original title, on Steam, March 11th.


    Thanks!

  • Sigma
    • February 21, 2014 at 9:38 PM
    • #2

    Probably email and/or twitter will be the best method (unfortunately for us) without an "insider" to point them to you. Some reviewers such as John Bain (CynicalBrit a/k/a TotalBiscuit) readily make emails and snail mail addresses available. Might drop them a line and see if you cannot get a response.

  • FMPONE
    • February 21, 2014 at 10:47 PM
    • #3

    That is a lovely looking screenshot

  • AlexM
    • February 22, 2014 at 2:06 AM
    • #4

    What an odd question.

  • Thrik
    • February 22, 2014 at 12:56 PM
    • #5

    I appreciate that this might be a legitimate question, but as we've had a lot of people making threads like this recently just to advertise their stuff I've removed the name and link of the game. You're welcome to share it if it needs to come up during the thread's natural discussion.

  • Rick_D
    • February 22, 2014 at 1:25 PM
    • #6

    i wanted to see it. like there's any point advertising on mapcore

  • Thrik
    • February 22, 2014 at 1:28 PM
    • #7

    Are you kidding? We're deleting people coming by and spamming Kickstarter projects and/or projects and never returning on a virtually daily basis. Just look at the guy's studio if you're that keen to see it.

  • blackdog
    • February 23, 2014 at 1:03 PM
    • #8
    Quote from Rick_D

    i wanted to see it. like there's any point advertising on mapcore

    Well, I guess the thought process is that your game could get tweeted by a decently renown dev from an important studio. This guy would be probably followed by some press, so the thing could start get some attention…

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