when we gonna have the next playtests?
Posts by Rick_D
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thing about the combat.. i don't think it's MEANT to be anything other than the usual cover shooter, and that's kinda the point. you plow through the game killing everyone the same way you've been doing for years, thinking nothing of it as you move between objective markers.
the atrocities may have been over the top, but i was playing some MW3 today and some of the shit you do there is so obscene when you look at it from the angle spec-ops was coming from - yet you just chalk it up as another "epic" moment and move on to the next slaughter trigger.
i think they did something pretty brave, especially considering you play nathan drake, killing hundreds of american soldiers, who writhe on the floor screaming in pain until you execute them (wtf) or just leave them to die slowly. the music that plays in the heavy combat arenas is genius, considering it's coming from a radio station that exists in your head.
i hate to be 2deep4u soEdgy5real but i think the problem is the game went over peoples heads. i don't think it can be discounted because it had "bad mechanics" when those mechanics seem to be designed that way for a reason.
honestly i thought it was a shit game the first time i picked it up, but it's definitely an under-rated classic and will probably be remembered more fondly in years to come as the current FPS action shittery collapses in on itself.
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so.. i finally sat down and gave this a fair shot. it's actually fucking brilliant. and judging by the complete lack of pages in this thread it seems a lot of people didn't give enough of a fuck to try it out.
that'd be a big mistake, seriously. go give it a try, leave your feels at the door, there'll be plenty of them inside.
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you're right, everyhting puddy has ever said is now incorrect because of your personal experience
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>my opinions are best because i don't have anything to learn even though i've created something that is ridiculous
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all gametextures.com stuff is very handpainted - i think that's gonna hamper it int he long run. it really needs proper photorealistic textures or it'll never get used. but maybe that was the intent of the website. handpainted i mean, rather than to quickly go out of business.
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everything is hyper-sensitive because of the disease

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super ill. finally my nose and throat have clogged up to the point it is hard to breathe.
very tired, too hot and uncomfortable to sleep. pitch black outside, been dark for about 6 months by the feel of it.
the panic rises. I HAVE TO GET OUT RIGHT NOW.
put on my coat and go for a walk in the freezing cold and snow.
at least it clears my nose long enough for blood to start dripping from it.
about 100 yards from my front door. there's somebody else out here with me.
panic.
is he a rapist? a rapist murderer? does he just remove body parts for fun and let his victims slowly bleed to death? why me, i am too young and pretty to die alone in the snow and the dark.
make it back to my front door, alive, and the demon seems to have disappeared.
sprint up the stairs because i can feel the devils' invisible breathe on my neck. oh god i am going to die.
make it back and sit at the pc because i am too hot and uncomfortable and blocked up to sleep.
panic.
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Quote from Corwin
all great careers start there

corwin: like a boss! (you've been out of that internship forever, haven't you?

)I was a Junior for 1.5 years, just forgot to post that in this topic

junior for 1.5 years... and you were better than 50% of the LD's. man i tell you what they better have been paying you preeeetty good
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dear esther is pretty gay tho for reals. i mean you have my money so i am allowed to say it. looked super nice and great atmosphere but i didn't shoot a single arab 0/10 would not buy again.
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nice trailer - but it does hammer home just how fucking ludicrous religion is
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One thing I noticed in the test is the tightness of the areas. It gives you very little space to dodge gunfire or grenades. Finding a good, strong, spot to snipe from was quite hard as well. There's a lot of great details in unenterable buildings that add life to the level, but are confusing when you are trying to check for enemies. Generally in CS maps if an area cannot be entered it is very obvious - it helps the general readability whether you've played the map a hundred times or just once.
It's a tough thing to say "widen everything" but I think it needs to happen - perhaps not everywhere but at least in a few places to make different tactics more viable.
There colours are quite clashing in places as well - it doesn't feel as cohesive as other standard levels. I am sure you already did, but returning to references and just getting a good feel for the colour schemes would help to unify areas. It'd be great to theme areas of the level (the lift and right sides should be drastically different for example - think of cs_italy, the market vs the long stairs).
There also seems to be a clash of the old-school village with the window models being used; some feel very old and decrepit, and some feel very new. I think a pass could be done to make sure you use as few models as possible, and stick to a theme based on references.
Also, try experimenting with some color correction and post fx, it could bring the map to life in a very subtle way and make it feel more warm, more sweaty and humid.
Overall it's coming along nicely

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half-life 2: episode 2 crossover in some shots hah. half-life 3 CONFIRMED
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Quote
' timestamp='1340287608' post='307476']The likely setting is Africa in the '70s. All clues point to Metal Gear Solid 5 being set in this time at this place, outlining the philosophical dispute between Big Boss and Major Zero (that inspired the plot of MGS4), giving rise to The Les Enfants Terrible project - leading to the birth of 'twin snakes' clones Liquid and Solid Snake, plus 'perfect' clone Solidus.The plot might even extend to the establishment of Outer Heaven, and its infiltration by a 23-year-old Solid Snake, a rookie soldier on a first mission - trying to take down Big Boss, his 'father'. This event occurs in 1995, so MGS5 could span over 20 years (from early 70s to 90s, covering the childhood of Solid Snake), or be split across a new series of MGS games.
While the 'Next Metal Gear' isn't certain to be MGS5 - it could be a Peace Walker-style spin-off on Vita, for example - commerce would dictate that 'Metal Gear Solid 5' is the preferred name, a 'proper' MGS, sure to delight Konami's shareholders, as much as series' fans.
http://www.computera... ... etal-gear/
Follow the link for more, that whole article is full of really smart speculations!
brb furiously masturbating
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when is next test?
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thats really not that bad. you scrubs not repping a mad fat system like that already? lmao i get 700fps in quakelive. come at me.
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wow that's so.. "her small tits" is actually an option. i hope sincerely somebody is fired for this, it's so fucking obscene and thoughtless.
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god damn, too many spoilers lmao