1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Rick_D

Posts by Rick_D

  • Human 01 (Crits Please)

    • Rick_D
    • November 10, 2006 at 2:01 PM

    Ignore the yellow mesh, the light blue is meant to be the tails of a military-style coat, thin material. The shoes are adidas sneakers, not military boots.

    How is the poly distribution, the cuts and the potential distortion? This is my first player model, so I appreciate any and all crits that will help me avoid mistakes and get the best out of the model.

    [Blocked Image: http://img150.imageshack.us/img150/9249/1ix3.jpg]

    [Blocked Image: http://img150.imageshack.us/img150/3708/2sg7.jpg]

    [Blocked Image: http://img297.imageshack.us/img297/8301/3pd0.jpg]

    Thanks.

    [edit] thanks 'champ

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • November 9, 2006 at 7:51 PM

    It's not that good to be fair

  • dod_breugel public beta test

    • Rick_D
    • November 9, 2006 at 12:16 PM
    Quote from MrBaracuda

    what are those doing there? any purpose for them? can't see any fields >.>

    That's what I thought - some dickhead farmer got pretty high and just dumped his hay all over some people's gardens.

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • Rick_D
    • November 8, 2006 at 11:22 PM

    Well that all depends on the entry points as well, BP.

    Here's the model you wanted, cardo:

    [Blocked Image: http://img380.imageshack.us/img380/8087/renderte9.jpg]

    I've PMed you the download link.

  • WIP hi_somalia Pretty new to mapping..

    • Rick_D
    • November 6, 2006 at 4:36 AM

    I bet you haven't even bought HL2 yet, iO

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • Rick_D
    • October 27, 2006 at 5:51 PM

    Looks like A will be very under-used unless the middle allows T to move through it without getting hit by CT's at B.

    The displacement steps look ugly, the vertical edge with grass growing on it looks un-natural. In other places your displacements are not smooth enough and it'll either make for bumpy play, or just not help the map look real.

    Not too keen on the decals you used on that wall (the leaking pipes) - doesn't fit the theme.

    Also the fog is too close imho, set it back about 512 units, atm it makes everything feel very, ugly.

    Sorry for all thye negative. Keep up the good work, nice to see people making some de_ maps.

  • cat's map screenshots

    • Rick_D
    • October 24, 2006 at 3:38 PM

    a shadow

  • WIP hi_somalia Pretty new to mapping..

    • Rick_D
    • October 15, 2006 at 7:28 PM

    lawl

  • DoD_Anemia_b1 (56k Heavy)

    • Rick_D
    • October 3, 2006 at 2:29 AM

  • pvk_fort map WIP

    • Rick_D
    • October 3, 2006 at 1:34 AM

    You can use other stuff as long as you use the sdk base iirc, css also has some good vine models/decals you could use.

    nice work

  • DoD_Anemia_b1 (56k Heavy)

    • Rick_D
    • October 3, 2006 at 1:25 AM

    map looks alright. the attitude stinks.

  • The random model thread!

    • Rick_D
    • September 17, 2006 at 2:44 PM

    looks nice but doesn't make a whole lot of sense from an engineering perspective.

  • warby presents: de_wanda 100% custom map for cs-source

    • Rick_D
    • September 11, 2006 at 10:41 AM

    the waterfall, treees and that bridge ruin an otherwise stunning piece of work.

    Tree colours are too overexposed, the bridge as well. The colours are too intense.

    The waterfall just looks wierd.

    Nice meshing

  • fun_allinone_css_v2

    • Rick_D
    • September 11, 2006 at 10:38 AM

    roflmfao

  • Your username/nick

    • Rick_D
    • September 7, 2006 at 10:45 AM

    he is trying to say you failed.

    Also:

    ghost

    ghost killer

    ninja ghost

    ghost ninja

    ghost ninja swat

    spec ops ninja

    sniper ninja dog

    dark ghost ninja sniper swat team 101st airborne

  • The 'Core Sketch Thread!?

    • Rick_D
    • September 5, 2006 at 1:32 PM

    [Blocked Image: http://img137.imageshack.us/img137/8754/untitled1tg2.gif]

  • Steve Irwin Donation!

    • Rick_D
    • September 5, 2006 at 12:41 PM

    I don't believe that's how you feel, you're just too tight to do anything lol

    It's all good and well right up until you have to put your money where your mouth is

  • Steve Irwin Donation!

    • Rick_D
    • September 4, 2006 at 5:55 PM

    Let's get a PayPal account (I looked for something more fitting like a donation or charity style online thing, but to no avail) and donate some cash, and send it with our regards to Australia Zoo? (the site is down at the moment)

  • UBCS Mod [HL2] Looking For MAPPERS

    • Rick_D
    • September 4, 2006 at 1:22 PM

    nice one nexus, that was helpful shithead

  • UBCS Mod [HL2] Looking For MAPPERS

    • Rick_D
    • September 3, 2006 at 2:58 PM

    can't wait for it to be finished, get texture artists also.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | cs_manoir | Map creation process by D'artagnan

    Dartagnan
    July 31, 2026 at 4:05 PM
  2. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  3. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  4. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  5. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  6. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  7. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  8. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  9. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  10. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™