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  3. Rick_D

Posts by Rick_D

  • Officechair.

    • Rick_D
    • January 20, 2007 at 12:27 PM

    Congrats on finished Spellbinder, it looks very polished

    The only thing that looks weird to me is the difference in scale between the legs and the actual seat.

    Anyway, nice work ;D

  • Post your pic extravaganza 2007!!!~

    • Rick_D
    • January 19, 2007 at 11:02 PM

    lol erratic

  • abrams model almost done - texture problem :>

    • Rick_D
    • January 18, 2007 at 2:53 PM

    there's some good tut's here:

    http://www.iwannamap.com/tutorial.php?type=model

    I would suggest unwrapping by hand if the render to texture makes some ugly stretching, are you using maya or max? Or something else?

    If you are doing this for a game I would suggest trying to put half the tank on one texture sheet (1024x1024 pixels would be good) and the other half on another texture sheet; this way you won't be forcing the player to load a shitload of textures, only two.

    #mapcore on irc.gamesurge.net if you need any more help.

  • abrams model almost done - texture problem :>

    • Rick_D
    • January 18, 2007 at 11:53 AM

    Not too sure what you mean, how much do you know about uv mapping and texture sheets?

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Rick_D
    • January 18, 2007 at 11:17 AM

    coming on stong ;D

  • Neversoft to take over Guitar Hero franchise !?

    • Rick_D
    • January 18, 2007 at 11:13 AM
    Quote from Furyo

    That and the newly announced GH 80's special edition, 2007 is promising to be an interesting year for us GH fans

    All 2 of you, yes <_<

  • AS_RECON, by 3D_Mike and L.Duke

    • Rick_D
    • January 17, 2007 at 10:41 AM

    Mike always made pretty maps, but I found the gameplay to be lacking <_<

    I like the atmosphere in this though.

  • PCGAMER are really taking the piss...

    • Rick_D
    • January 17, 2007 at 9:18 AM
    Quote from dux

    Yeah I know I havent bothered with the disc since like... 20001.

    They still have dvd's so far into the future?! And here's me thinking blu-ray would take over -_-

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • January 17, 2007 at 9:14 AM

    torii

  • /!\ OLD SCHOOL CONTEST /!\

    • Rick_D
    • January 17, 2007 at 9:09 AM

    2d-noob <_<

    http://www.irfanview.com/

  • TimeO game

    • Rick_D
    • January 17, 2007 at 8:55 AM
    Quote from Mazy

    Btw, TimeO looks interesting, Shadow of the Colossus goes Urban?

    I thought the same thing, that and the flying robots from Half-Life 2 <_<

    The backalley has some nice art in it though

  • Post your pic extravaganza 2007!!!~

    • Rick_D
    • January 16, 2007 at 2:23 PM

    ah, I have an idol to mold myself on now ;D

  • Post your pic extravaganza 2007!!!~

    • Rick_D
    • January 15, 2007 at 11:08 PM

    Suck my chocolate log, rude boy <_

  • Post your pic extravaganza 2007!!!~

    • Rick_D
    • January 15, 2007 at 9:52 PM

    [Blocked Image: http://img440.imageshack.us/img440/374/1ut8.jpg]

    Still look like holeman?

    (whoever the fck holeman actually is..)

  • De_Hogsatra_2007

    • Rick_D
    • January 15, 2007 at 12:36 AM

    Congrats nexus

  • [WIP] zs_merge

    • Rick_D
    • January 15, 2007 at 12:05 AM

    And yet you've still managed to make it look blocky

    The textures seem wrong for the type of architecture, brick walls are generally (in most cases) vertical because that's how bricks work (unless the wall is falling over, like my garage <_<) - and the blend into the concrete ceiling just highlights how off the bricks look.

    I'd suggest using concrete all over, if the brown is your theme then pick a dirty brown concrete or get a small stone-brick texture that would fit the curve more.

    The pipe supports seem unnaturally thick, try using a 1 unit thick brush instead of the 2 or 4 that you have there. The ropes connecting to it look out of place, ropes are nice but place them logically or it just looks overkill.

    Maybe instead of those light-concrete trims on teh outside of the walls you could have an indented (and vertical) cut that holds some supports.

    Some ref's (nice architecture and lighting) might give you an idea on how to expand and branch off into other areas while still keeping the sewer theme:

    [Blocked Image: http://magliery.com/Graphics/MoreFrance/paris-sewer.jpg]

    [Blocked Image: http://static.flickr.com/11/13052287_1e6de54ca9_m.jpg]

    [Blocked Image: http://www.myloupe.com/disp_thumb_images/391/display/363579.jpg]

    etc

    Sorry for excessive crits but you seem to know when something doesn't look right and needs changing, and I hate to just say "meh doesn't look good" without giving reasons.

  • awp_monopoly

    • Rick_D
    • January 14, 2007 at 9:54 PM

    way to bump

  • [Movie]Apocalypto

    • Rick_D
    • January 14, 2007 at 7:52 PM

    I thought it was pretty good. Surprised Gibson didn't put in a cameo as one of the Spainiards.

  • [Movie]Apocalypto

    • Rick_D
    • January 14, 2007 at 4:09 PM

    just finished getting it gonna watch it soom

  • The random model thread!

    • Rick_D
    • January 14, 2007 at 9:44 AM

    all it needs is some cartoon eyebrows and you've got a winner

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