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  3. Rick_D

Posts by Rick_D

  • The random model thread!

    • Rick_D
    • April 9, 2007 at 3:26 PM

    nice work

  • Post your pic extravaganza 2007!!!~

    • Rick_D
    • April 8, 2007 at 10:30 PM

    koko D:

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 8, 2007 at 10:27 PM

    too many shitheads on mapcore talking shit.

    Thanks michi <_<

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 8, 2007 at 3:02 PM
    Quote from Montella

    Yes that might be the situation in Ukraine but i dont think its the fact with GSC.Dont you think they would be losing more money then they would be gaining if they would use pirated software and would be stealing others work.

    I don't understand what you are saying? They would only lose money if they were caught and could be prosecuted. By not buy a license they are saving thousands of dollars.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 8, 2007 at 3:00 PM

    Then they must not use stolen assets. Inspiration is great, I often look at how other people do things, then incorporate that into my way of doing things, but I don't just _take_ their hard work.

    Heavy deadlines and pressure from the publisher must have been difficult to deal with but then they must just put in some overtime, or outsource some art from freelance people.

    Also, to comment on the "if they just left it in but didn't use it ingame there's not a problem" issue: wrong, people paid for the game and GSC shipped and profited from that content no matter which way you look at it. Stealing someone's work is the lowest of the low, it's tenfold worse when you make money from it.

    From what I have read of all post-soviet enterprises, bending the law is common-place and there are no repercussions, more often than not you are respected for it. This, however, is out of order in a massive way. As much as I love the game, I fully hope that id and Valve deal with this theft and set an example to any other developers that think 'taking some dough froma big baker' is perfectly acceptable. It's not.

  • Automatic normal maps from diffuse textures...in 5 seconds

    • Rick_D
    • April 7, 2007 at 9:17 PM
    Quote from michi.be

    lol this one is good.

    crazybump is a really good tool. the displacement function works quite well.

    but i still prefer to edit my diffusemap a bit, making it b/w plus some fiddling around makes it working even better.

    Without a doubt - I always paint my normal details, and often used a very toned down version of the diffuse to add a little noise to the surface - it turns out pretty nice most of the time.

  • The random model thread!

    • Rick_D
    • April 7, 2007 at 9:15 PM

    I actually really like the cartoon style facial features tbh - reminds me of that game where you have the psy-abilities.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 7, 2007 at 2:55 PM

    LAAAAWL

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 7, 2007 at 10:22 AM

    No wonder stalker was such a good game: it's every other good game combined into one!

  • The random model thread!

    • Rick_D
    • April 6, 2007 at 10:25 PM

    THNX FOR TOPS - i WILL TRIM SOME OF THE WASTE - i SHOULDN;T HAVE USED THAT LAST MESHSMOOTH.

  • The random model thread!

    • Rick_D
    • April 6, 2007 at 8:53 PM

    Practicing my low poly stuff.

    [Blocked Image: http://img126.imageshack.us/img126/3636/lawlcg0.jpg]

  • Automatic normal maps from diffuse textures...in 5 seconds

    • Rick_D
    • April 6, 2007 at 5:59 PM
    Quote from Sa74n

    youre so last year handy tool though

    no shit? this has been out for ages - although I never got my mail telling me if he released the full version, I am still using the beta

    The interface is ok, big 'click here' buttons never hurt anybody. But I know what you mean, I hate interfaces that don't hide everything under a submenu within a submenu behind a small tree under a rock. So annoying.

  • [WIP] DoD_Nightingale

    • Rick_D
    • April 6, 2007 at 5:52 PM

    Overall it's very nice to look at, has a nice style. But if you are going for any kind of realism I would look again at the roofs - are they all falling in or is this WoW?

    A little dip here and there is a cool stylised effect but to have them literally caving in looks.. odd.

  • Grindhouse: Thanksgiving trailer

    • Rick_D
    • April 5, 2007 at 11:03 PM

    fuck slow-loading bullshit.

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 5, 2007 at 10:59 PM
    Quote from killertomato

    I don't think so..

    ok ok i am reatrd

  • hl2dm_meet_the_smiths

    • Rick_D
    • April 5, 2007 at 10:58 PM

    :roll:

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 5, 2007 at 5:07 PM

    i believe johnny was making what is known as a joke.

  • The random model thread!

    • Rick_D
    • April 5, 2007 at 3:08 PM

    looking cool - ditch the sand on the roof tho

    Maybe just little piles in the corners.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Rick_D
    • April 5, 2007 at 11:42 AM

    I'm not going to participate, but I voted terrible idea!

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 5, 2007 at 11:41 AM
    Quote from KungFuSquirrel

    Right, except for a significant portion of what they do. Anyway.

    No shit. leileilol: eat the inside of your own ass, plz

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