Posts by Rick_D
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too many shitheads on mapcore talking shit.
Thanks michi <_<

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Quote from Montella
Yes that might be the situation in Ukraine but i dont think its the fact with GSC.Dont you think they would be losing more money then they would be gaining if they would use pirated software and would be stealing others work.
I don't understand what you are saying? They would only lose money if they were caught and could be prosecuted. By not buy a license they are saving thousands of dollars.
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Then they must not use stolen assets. Inspiration is great, I often look at how other people do things, then incorporate that into my way of doing things, but I don't just _take_ their hard work.
Heavy deadlines and pressure from the publisher must have been difficult to deal with but then they must just put in some overtime, or outsource some art from freelance people.
Also, to comment on the "if they just left it in but didn't use it ingame there's not a problem" issue: wrong, people paid for the game and GSC shipped and profited from that content no matter which way you look at it. Stealing someone's work is the lowest of the low, it's tenfold worse when you make money from it.
From what I have read of all post-soviet enterprises, bending the law is common-place and there are no repercussions, more often than not you are respected for it. This, however, is out of order in a massive way. As much as I love the game, I fully hope that id and Valve deal with this theft and set an example to any other developers that think 'taking some dough froma big baker' is perfectly acceptable. It's not.
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Quote from michi.be
lol this one is good.

crazybump is a really good tool. the displacement function works quite well.
but i still prefer to edit my diffusemap a bit, making it b/w plus some fiddling around makes it working even better.

Without a doubt - I always paint my normal details, and often used a very toned down version of the diffuse to add a little noise to the surface - it turns out pretty nice most of the time.
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I actually really like the cartoon style facial features tbh - reminds me of that game where you have the psy-abilities.
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No wonder stalker was such a good game: it's every other good game combined into one!
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THNX FOR TOPS - i WILL TRIM SOME OF THE WASTE - i SHOULDN;T HAVE USED THAT LAST MESHSMOOTH.
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Practicing my low poly stuff.
[Blocked Image: http://img126.imageshack.us/img126/3636/lawlcg0.jpg]
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Quote from Sa74n
youre so last year
handy tool thoughno shit? this has been out for ages - although I never got my mail telling me if he released the full version, I am still using the beta

The interface is ok, big 'click here' buttons never hurt anybody. But I know what you mean, I hate interfaces that don't hide everything under a submenu within a submenu behind a small tree under a rock. So annoying.
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Overall it's very nice to look at, has a nice style. But if you are going for any kind of realism I would look again at the roofs - are they all falling in or is this WoW?
A little dip here and there is a cool stylised effect but to have them literally caving in looks.. odd.
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fuck slow-loading bullshit.
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Quote from killertomato
I don't think so..

ok ok i am reatrd
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i believe johnny was making what is known as a joke.
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looking cool - ditch the sand on the roof tho

Maybe just little piles in the corners.
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I'm not going to participate, but I voted terrible idea!
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