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  3. Rick_D

Posts by Rick_D

  • Demo Reel

    • Rick_D
    • May 8, 2007 at 8:25 PM

    Well I've now had crits that you might as well show "30 seconds of awesome work than 30 seconds of awesome work and 30 of alright work".

    So I'm thinking of ditching a bunch of stuff just on principle - and maybe even spending some time and filling out with some more awesome stuff and bag a load of the mediocre shit.

  • Write about the person above you...

    • Rick_D
    • May 8, 2007 at 5:51 PM

    hasn't read the whole threaD!

  • Competition: HL2DM 1024-unit Official Entries

    • Rick_D
    • May 8, 2007 at 5:50 PM

    I don't have a problem with it at all, I have no say in it really - it's just a shame to see it done the usual way of voting with polls which are probably worse than using random judges

    Whatever you see as being easiest - one thing does spring to mind for a mappack though - there are some maps that simply don't cut it; so someone has to become hated and decide which of those don't make it in.

    i vote for ferret ;D

  • Write about the person above you...

    • Rick_D
    • May 8, 2007 at 5:19 PM

    Is about to have his benefits cut off.

  • Demo Reel

    • Rick_D
    • May 8, 2007 at 4:58 PM

    OK PLZ GUYS Give more crits the last batch helped me big time, I just need to wrap this up so if anything stands out as utter shit then shout and I will try and fix it, thank you in advance!

    DOWNLOAD ME!

  • Competition: HL2DM 1024-unit Official Entries

    • Rick_D
    • May 8, 2007 at 4:23 PM

    Well that's democracy for you, doesn't always work out how you wanted ti to.

    Just get more people to vote, spellbinder can cast his votes (he was there for most all of the tests), and get some of your friends/acquaintances to vote. I was shocked that asgar came so high when I thought it was a pretty uninspired map, but some people enjoy different things - we spent a good few rounds on tenements just playing with the physics props and admiring the details in the brushwork - such as the way the headcrab canister created the pathway through the floors.

    Rocketsilo was ok, it followed the usual DM map rules but I think the bland lighting and texturing let it down, plus the fact that the spawns were ill-placed considering most of the fighting happened on the bottom level.

    Some of the maps deserve to be released in a .core map-pack and others don't imho, the laggy and ugly maps shouldn't see it in, there were 15 maps, I say we compile a mappack with the top 7/8 maps and release it - some of the maps are very fun to play - however they are suited to a maximum of 4 players before they get laggy and become unplayable - so perhaps we need to make that very clear.

    As for a prize, I don't think there should be one unless it;s maybe a spotlight status or some shit, I dunno - just taking part in a successful and very improvised mapcore competition is reward enough, right guys? Right?

  • Competition: HL2DM 1024-unit Official Entries

    • Rick_D
    • May 8, 2007 at 1:42 PM

    OBTW GUIZ:

  • Write about the person above you...

    • Rick_D
    • May 8, 2007 at 12:55 PM

    has really large teeth

  • retardedly large UE3 screens

    • Rick_D
    • May 8, 2007 at 12:54 PM

    http://ve3d.ign.com/articles/786/786253p1.html

    why..

  • Competition: HL2DM 1024-unit Official Entries

    • Rick_D
    • May 8, 2007 at 10:32 AM
    Quote from Evert

    I don't think it's fair to judge "the other maps" on your own when it comes to anything but GFX and originality.

    Agreed - I also don't think it's wise that entrants score the other maps.

    I said that ppl who wished to test the maps should come on IRC and say 'lets go' but nobody did that.

    Spellbinder and Sentura should rate the maps.

    Also I don't recall there being an atmosphere category? I just went off what insta or evert said; I guess if there's a tie we can use atmosphere to break it ;D

  • PA Handheld Device

    • Rick_D
    • May 8, 2007 at 4:07 AM

    i don't see the bump or spec

    qft = quoted for truth

  • Blizzard's new game

    • Rick_D
    • May 8, 2007 at 3:56 AM

  • Competition: HL2DM 1024-unit Official Entries

    • Rick_D
    • May 8, 2007 at 3:40 AM

    3 of us went through all the maps tonight, Baracuda, a coder friend of mine called Andy and.. me.

    Marked them out of Gameplay, Graphics, Performance, Originality (a bit of a bleh one but gotta be in there considering it was about being creative with HL2 stock content).

    So, in that order:

    My scores:

    repeater------| 3 3 2 3 - 11

    northfacility--| 4 4 5 3 - 16

    grace---------| 5 4 5 4 - 18

    postoffice----| 4 4 5 3 - 17

    tyr------------| - 3 1 3 - 7

    conscript----| 3 3 4 2 - 12

    rocketsilo---| 3 3 4 4 - 14

    asgar--------| 3 3 5 3 - 15

    tobor--------| 4 5 4 5 - 18

    capricious--| 3 3 2 4 - 12

    weaver-----| 4 5 5 4 - 18

    lock---------| 2 2 4 3 - 11

    rockhill-----| 4 4 4 4 - 16

    tenements-| 3 4 5 3 - 15

    nimrod-----| 3 3 5 3 - 14

    Andy's scores:

    repeater------| 2 2 2 2 - 8

    northfacility--| 2 3 4 2 - 11

    grace---------| 2 3 4 2 - 11

    postoffice----| 2 3 4 2 - 11

    tyr------------| 2 3 1 3 - 9

    conscript----| 3 2 3 1 - 9

    rocketsilo---| 2 2 3 3 - 10

    asgar--------| 4 5 4 4 - 17

    tobor--------| 3 3 2 3 - 11

    capricious--| 3 3 3 3 - 12

    weaver-----| 3 4 3 3 - 13

    lock---------| 1 2 2 1 - 6

    rockhill-----| 4 4 3 4 - 15

    tenements-| 3 3 4 1 - 11

    nimrod-----| 2 2 3 2 - 9

    Baracuda scores:

    repeater------| 2 2 2 2 - 8

    northfacility--| 4 3 5 2 - 14

    grace---------| 5 4 5 4 - 18

    postoffice----| 4 4 5 3 - 16

    tyr------------| - 3 1 3 - 7

    conscript----| 2 2 4 2 - 10

    rocketsilo---| 3 3 3 3 - 12

    asgar--------| 3 4 5 4 - 16

    tobor--------| 5 4 4 4 - 17

    capricious--| 4 3 4 5 - 16

    weaver-----| 4 5 5 4 - 18

    lock---------| 1 1 5 3 - 10

    rockhill-----| 4 3 4 5 - 16

    tenements-| 4 3 4 3 - 14

    nimrod-----| 4 4 5 4 - 17

    3 of us went through all the maps tonight, Baracuda, a coder friend of mine called Andy and.. me.

    Marked them out of Gameplay, Graphics, Performance, Originality (a bit of a bleh one but gotta be in there considering it was about being creative with HL2 stock content).

    So, in that order:

    Overall scores so far:

    repeater------| 27

    northfacility--| 41

    grace---------| 47

    postoffice----| 44

    tyr------------| 23

    conscript----| 31

    rocketsilo---| 36

    asgar--------| 47

    tobor--------| 46

    capricious--| 40

    weaver-----| 49

    lock---------| 27

    rockhill-----| 45

    tenements-| 37

    nimrod-----| 40

    Need more scores now ;D

  • Blizzard's new game

    • Rick_D
    • May 7, 2007 at 11:07 PM

    sentura is just arguing for the sake of appeasing some kind of lust for conflict.

    or maybe he has a 'touchy feely' uncle

  • Competition: HL2DM 1024-unit Official Entries

    • Rick_D
    • May 6, 2007 at 10:44 PM

    Indeed - there was filesize as well, some of the laggier maps were rather large in mb, yet peris' map was just over 3mb, ran perfectly and no lag. So there was just something suspect with the laggy maps.

    Also don't blame someone with 400 ping for lagging a map/server, it's completely untrue that a single players' ping has any effect on the performance of the server. Just makes it harder to hit them, it doesn't make _everybody_ lag.

    As for how to rate the maps, I dunno if it would be that hard to sit down and rate the maps out of 4 categories, they're not massive maps and they don't need huge amounts of thought put into rating them. 15 or 16 maps, big deal. let's just start voting - everybody has played them by now ;D

  • Crazy Bump 2.6

    • Rick_D
    • May 6, 2007 at 10:39 PM

    Aaaaaanyway, retards aside, this is a great program and I prefer it when it comes to creating normals in max or using the nvidia photoshop plugin - it has it's limits, and I will use another technique to overcome that, but if I can spend between 30 seconds to a minute creating a kick ass normal map with this app then I will take that over handpainting it or whatever else you nutters expect us to do.

    Gotta say tho, I don't take a diffuse map into CB, although it can get some great results, I prefer to make a greyscale map and paint in where I want the details, and use a few details from the diffuse map to get some nice low-key noise. You get amazing results doing it this way.

  • NIN Year Zero

    • Rick_D
    • May 6, 2007 at 4:52 AM

    i don't think he meant 90's rock was bad (fkn better not have <_<) just that NIN are still stuck playing bad music that sounds like it belongs in a 90's bargain bin.

    there's lots of other 'one man bands' that are stunningly amazing.

    me, for example.

  • Write about the person above you...

    • Rick_D
    • May 6, 2007 at 3:57 AM

    wins hands down ;(

  • The random model thread!

    • Rick_D
    • May 6, 2007 at 3:56 AM

    so much empty space on a 1024x512 ;(

    I like how it turned out tho - I think the grunge is a little menacing but it's not horrific, sort of fits in with kingpin

  • C47 Skytrain/Dakota

    • Rick_D
    • May 6, 2007 at 3:37 AM

    mhm loving the underside of the engines ;D

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