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Posts by Rick_D

  • Tropes vs Women in Video Games

    • Rick_D
    • March 9, 2013 at 3:12 PM

    Well I have to say this surprised me a little. I struggle with my opinions on subjects like this, feminism, gay rights, racism, etc. It's very easy to just fall into the mindset of "well i don't see a problem so they must be making it into a bigger problem than it is" but the truth of the matter is we don't actually know what it's like to be on that side of the fence. I've never been a gay black woman (except for that one time, but that was just for a weekend), so how can I say for sure that I know what it's like, or claim to understand everything about it.

    I watched the whole 'Man Woman Myth' series on youtube, it was really interesting and highlighted a lot of problems with media and cultures aprroach to male/female equality; for example women are focused on very heavily whereas men are maligned and treated as numbers, a good example is when soldiers, firefights, pile, etc die or are injured on the job the classic line is "10 firefighters were killed today", or "9 firefighters and a woman were killed today", and so on. men are virtually 100% of workplace deaths, men have no rights in family courts, men are treated as rapists almost by default. Now this pisses me off because I know many of these things are unfair, but that is from my personal experience. But how can I possibly know what it's like from the other side?

    Same with these "Women in the Video Game Industry" incentives. I find it very easy to get offended that companies are focusing on women, and providing benefits and honouring women in the games industry just for the simple fact that they are women. It's easy for me to feel that it's completely unfair, where is my trophy, where are my benefits? But then I see threads and opinions like this and suddenly it's not such a big deal; there's obviously a problem if people are doing something about it.

    I can sympathise with the fact that most blacks in America (and I'm not going to say African-American, that's become as racist as saying negro or some shit) are impoverished, and therefore fall easily into criminal lifestyles. The prison system seems to exist to lock up unproportional amounts of young black males. It's very easy to say "they deserve it because they are criminals, look at all these news stories of them behaving like animals" but surely the question you have to ask is "why is it like this?".

    the same thing applies with all social issues, it's worthless to denounce someone's views simply because they differ from yours, the responsible thing is to ask "why do they feel like this?". You can pick data, and pick apart their arguments and statistic but why do they feel it is an important issue?

    Anyway, it's never black and white. There's going to be extremists on every side. A problem is a muddle of greys, possibly without a right or a wrong position, and to just pick a position that comforts your world view does nothing to further society or yourself as a person. Humans fight for each other every day, they do incredibly selfless acts. Your mother risked her life to bring you into this world. That guy from Nigeria risked his life moving to some frozen wasteland to give his family a better chance. That policeman puts his life on the line every day to keep his community safe. I think the very least we can do is to question our views every once in a while and try to see things from multiple viewpoints, not just to appease some political or social agenda, but at the least to make yourself a better human being.

    I posted this video because she isn't some "stupid whore" with poorly researched opinions that serve to put down and demonise men; but because it's interesting to see opinions from a different angle. Anita came to DICE and gave a talk to the studio about things we could do as an industry to improve how women perceive themselves in games, how we can get more women to play and enjoy games. believe it or not she enjoys video games, she really cares. her problem is that when we say "oh but it's always been like that" or " but everyone else does it" then we are part of a larger problem. Even if you go for the wallet then creating games that are more open for all ages and genders is going to bring you bigger profits.

    Her kickstarter asked for $6,000 to create a more professional set of videos that could be used in classrooms (for free, mind you), as well as addressing a problem that nobody was actively speaking about. People felt incredibly strongly and gave her more money. She has spent her time travelling to studios and campuses giving lectures and taking questions, gathering research etc.

    I don't remember seeing a single fucking word said about Double Fine getting massively overfunded to create a 2d adventure game. Hey fatso, where's my game, it;s been 6 months you lazy piece of shit. I bet he just took the money and ran! What a con artist!

    Like campaign junkie said, I thought we were better than this, I thought being in the industry we would see exactly the kind of shit that happens on a day to day basis. Marketing and demographics over-rule common sense and morals, and those demographics aren't even accurate. Just because YOU think white males aged 20 make up 90% of the people playing games, and that those kids only like shooting arabs, doesn't make it true.

    Personally I am getting tired of video games, I don't want fucking action shoved down my throat every second of every hour. I want good games that feature stories, arcs, progression. I want to feel that same "wow" I feel when I put down a good book, or finish watching a great movie. Just sitting with the status quo gets us shit like lollipop Chainsaw, and Hitman (recognisable by her small tits lol get it because she has small tits and she must be killed lmao!).

    TL;DR for dux and sentura: fuck you lmao

  • Tropes vs Women in Video Games

    • Rick_D
    • March 8, 2013 at 9:44 AM

    External Content www.youtube.com
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    Finally it has arrived.

  • Tomb Raider

    • Rick_D
    • March 8, 2013 at 9:36 AM

    i got to the part with the ascension rope tool. the onscreen prompts never told me what i had to press to make the fucking thing work to pull the crate (why you need to press a button is beyond me, i guess for consistency when using the tool to move up ropes). the button you need to press and hold is E btw, this isn't a spoiler but a warning/guide for anyone else who didn't get the prompt.

    there was another show-stopping bug in this area that was related to the tool, and i thought i had come across a variant of that bug, so i used a glitch to drop through the floor. then i had an annoying text onscreen for the rest of the level because the game thought i was further back than i actually was. then i got to another part where i had to use the ascension tool and it took me 10 minutes of pressing every button until i figured it out.

    i also noticed some parts where a detail mesh used to create damaged concrete edges couldn't be jumped from, which resulted in me running around in a circle repeatedly trying to figure out why i just ran off the edge instead of jumping when i pressed the button. eventually figuring it out and timing it just right.

    to be honest it all sort of feels like they did it on purpose to make you relive the buggy, poorly-presented shitfest that was the original tomb raider series. either that or their QA was shit, or they ran out of time, or they had some terrible designers/artists that let some things slip through. it goes to emphasise how important polish is to a game. i think that's what made the uncharted series so brilliant: it's not because it did anything brand new (although it did some very great things), but because it all just worked so perfectly. i don't remember any parts in any of those games that left me as frustrated as i have been in tomb raider.

    a huge shame because like it has been mentioned before, i think tomb raider does a few things better than uncharted. i love the story, i love the progression of lara, i love the combat, the dynamism of the world.. there's so much to love but it's all soured by a very small amount of nasty bugs. it makes it hard for me to recommend the game to anyone. hopefully crystal dynamics patch away these issues but because none of them are technically blockers i doubt it'll happen. oh well, maybe in 2 years they can try again.

  • Thief 4

    • Rick_D
    • March 8, 2013 at 9:19 AM

    yeah for sure and i remember when then green menacing variable made twelve twitch jumps onto the boardwalk and rode over the sequential artifacts haha, remember how much they raped the canon!

  • Tomb Raider

    • Rick_D
    • March 6, 2013 at 9:30 PM

    and again. shitty QTE, but this time parachuting and trying to miss trees. whoever designed and implemented this can suck my fucking dick. it's appalling and i hope they never get to ruin another game again. i almost stopped playing because some fuckwit couldn't see their choices were utterly terrible. that's a massive failure that it wasn't caught and fixed. and then the sshanty town level looks so bland compared to the level i just came from that it makes me think nobody would get past that shitty fucking QTE so they didn't bother to polish the rest of the game.

    it's a real shame, each one of these bullshit QTEs drop the score by 5 for me, so we're on a 89 at this point. i think it could have been a close 99 without them. the game is equally as good as uncharted 2 if it weren't for these momentary lapses in design/implementation logic. another month of QA and polish would have prevented it but here we are, and i am angry lmao. buttmad over a video game. fuck my life.

  • Thief 4

    • Rick_D
    • March 5, 2013 at 9:02 PM

    calling it: goty

  • SimCity V

    • Rick_D
    • March 5, 2013 at 8:58 PM
    Quote from Mazy

    http://asponge.tumblr.com/post/446361183…-made-of-babies

    Confirms what everybody was expecting

    waaah ea waah

  • Tomb Raider

    • Rick_D
    • March 5, 2013 at 8:56 PM
    Quote from Thrik

    What's the gameplay like? Any emphasis on stealth or is it all guns blazing?

    you play the experience the way the want you to play it. it's really well done but you don't have a lot of say in the matter. a game designer that wanted to make a movie.

  • Tomb Raider

    • Rick_D
    • March 5, 2013 at 8:50 PM

    Really enjoyed what I have played so far, but I had to tab out and express my complete disgust and fucking hatred for the mouth breathing shit cunt designer that implemented the QTE for the wolf cave.

    I don't want to have to press the buttons exactly how YOU decided they should be timed, especially when all other QTEs that came before didn't require that, they just required me to mash the keys, not play dance dance fucking revolution and time it precisely. how dare you break the flow of the game by making me repeat a shitty section 5 times to figure out "oh you decided to change the rules without telling me".

    shitty design. reeks of producer "this isn't hard enough" logic. fuck you. i have weapons, let me use them. jesus christ fucking pisses me off no end. why are we still doing this shit.

  • Pre-orders

    • Rick_D
    • February 25, 2013 at 12:15 PM

    [Blocked Image: http://i.imgur.com/p8DMXoq.jpg]

    So this seems to be the new trend.

    Thoughts?

    I am undecided, it seems really sneaky and a way to encourage buying something before you know if it's good. Personally I do that all the time because I am a weak-willed peasant - but this seems somehow devious, yet understandable from a publisher point of view.

  • Killzone: Shadow Fall

    • Rick_D
    • February 24, 2013 at 10:56 AM
    Quote from SpronyvanJohnson

    Be that as it may, don't tell me that trailer did nothing for you?

    What was it supposed to do? Some great art and neat effects, but uninspired storytelling, bland cutscenes, awful combat and AI, and "epic events" that are jaw achingly dull.

    I feel like video games are being let down by story and design at this point - we've spent so much time pushing the graphical fidelity that gameplay and narrative have been neglected, and it's really starting to show. More explosions doesn't mean more intense or exciting. Been watching the first season of 24 again, and the drama they manage to get across in very few locations and zero explosions puts videogames to shame.

  • War for the Overworld

    • Rick_D
    • February 24, 2013 at 10:51 AM

    I bought Impire based on the first 40 minutes of gameplay.

    It's really enjoyable, well worth 20 buckaroos!

  • Crysis 3

    • Rick_D
    • February 22, 2013 at 7:35 PM

    obv

  • Aliens: Colonial Marines - WTF Happened!?!

    • Rick_D
    • February 21, 2013 at 8:08 PM

    it's 95% most likely true.

  • Crysis 3

    • Rick_D
    • February 21, 2013 at 8:06 PM

    so i payed money for this game, and played a little.

    (i love that the credits are alphabetical now!)

    it auto'd my settings to very high but that was such shitty framerate, felt like like 15fps - but i wasn't really sure why because it doesn't look super mega crazy nextgen, i think that opening level might just be pushing things a bit far with all those particles and lights.

    but my god, once you get out into the city it's so beautiful to look at, amazing stuff really. really love the lighting and shaders too - everything always did look super nice in cryengine (in the right hands of course!).

    i was so engaged and ready to explore and just soak it all in, but the gameplay is really (right now at this moment) not doing it for me, it all feels so bland and uninspired. i am going to go back to it and persevere and most likely end up deciding i was completely wrong here because i am playing it on super soldier or whatever the fuck they called it this time, and that i should have just chosen normal to begin with and had a blast.

    so give it a week and i'll be back.

    overall though it's really a work of art. hate the cutscenes and dialogue though lol - it's so... 12 year old boy-ish if you know what i mean.

    congrats on the release, a real achievement!

  • Crysis 3

    • Rick_D
    • February 21, 2013 at 5:55 PM

    tl;dr for this thread

    pogop is a bitch

    origin is the future

    crysis 3 is a piece of shit because it's not precisely exactly what i wanted and even though i'll have fun with it i'll tell everybody i didn't because i can't possibly be seen to enjoy videogames aren't we journalists so meta now! by the way braid was amazing, so much art and message, i love the part about the wife or maybe it was the little midget with small legs lol but seriously guys art is subjective so that is why crysis is not good.

  • Gabe Newell: Reflections of a Video Game Maker

    • Rick_D
    • February 19, 2013 at 12:11 PM
    Quote from Al Anselmo

    that is the best name ever. maybe if my parents dropped acid I'd have a name like that too...

    She's also very beautiful

    [Blocked Image: http://4.bp.blogspot.com/_3RjKj6hnBO8/TUdva20zxpI/AAAAAAAAAcM/czUScpciNOU/s1600/Relevant.jpg]

  • de_ali (working name)

    • Rick_D
    • February 19, 2013 at 11:50 AM
    Quote from Squad

    Needed a break from this map and I've been working on something else in the meantime, but I finally got back to getting some work done on de_ali

    The biggest change is that I've been playing around with environment lighting a bit. About every official csgo map (and probably because of that a lot of custom maps as well) have this rather "bright and happy" environment lighting. I went and tried a different approach for this map. Personally, I think I kinda like it, taking into consideration the lighting is not fully optimized yet (it's a bit dark still and perhaps to pink as well) and it offers me a lot more possibilities regarding non-environmental lighting (dawn/sunset makes for a good oppurtinity to use lanterns/spots/whatever ... light sources).

    Anyway, I'd like some feedback on this

    Here are a few comparison shots:

    New

    [Blocked Image: http://users.telenet.be/gus/csgo10.jpg]

    Display More

    I actually think it's really nice, but you could tweak it a little more to be correct:

    [Blocked Image: http://cdn.cambridgeincolour.com/images/tutoria…t_twilight1.png]

    A twilight, dawn, dusk approach would be really interesting if pulled off right (http://www.cambridgeincolour.com/tutorials/natu…photography.htm)

  • Aliens: Colonial Marines - WTF Happened!?!

    • Rick_D
    • February 14, 2013 at 11:58 AM

    just played the second mission and it's really not a good game at all. it's not terrible by any stretch of the imagination. it's competent, but it's competent for 2005.

    it lacks gameplay, VO, audio, level design polish. the basics are there but another year and a good set of game directors could have made a real difference.

    what a shame.

  • Aliens: Colonial Marines - WTF Happened!?!

    • Rick_D
    • February 12, 2013 at 1:48 PM
    Quote from knj

    Rick - worth da cash for an alien fan ?

    that's a really tough call to make. if money is an issue i would wait until a sale. it's not really worth the 50 euros, even for a fan.

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