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  3. Rick_D

Posts by Rick_D

  • totally random texture thread

    • Rick_D
    • May 19, 2007 at 1:19 AM

    cock.core

  • totally random texture thread

    • Rick_D
    • May 18, 2007 at 11:41 PM

    I think it needs just a tiny bit more to give it that feel of realism:

    [Blocked Image: http://img510.imageshack.us/img510/3075/lawl1bx8.jpg]

  • The random model thread!

    • Rick_D
    • May 18, 2007 at 8:24 PM

    like seriously tho - has there ever been any need for logic with pipes?

    It's like crates:

    "that room looks a little empty, let's add some crates"

    "that corridor looks a little empty, let's add some pipes"

  • The random model thread!

    • Rick_D
    • May 18, 2007 at 7:15 PM

    http://www.dystopia-game.com/

    :roll:

  • Unreal vs Source.

    • Rick_D
    • May 18, 2007 at 6:43 PM

    how can you have a lighting preview that is anywhere near the final version? It's just not how it works..

  • The random model thread!

    • Rick_D
    • May 18, 2007 at 6:28 PM

    it's pipes? wth guys lol

  • What kind of questions were you asked at your interview?

    • Rick_D
    • May 18, 2007 at 4:31 AM

    Great advice, thanks synth

  • The random model thread!

    • Rick_D
    • May 18, 2007 at 1:57 AM

    cylindrical/pelt segment-by-segment by the looks of it.

  • What kind of questions were you asked at your interview?

    • Rick_D
    • May 18, 2007 at 1:56 AM

    Primarily aimed at the artists out there (which should be in abundance here at mapcore : ) -

    What sort of questions were you asked, were there any that had you stumped ?

    What kind of questions can I expect and do you have any links to articles/musings on the kind of thing companies ask you?

    Just trying to prepare myself as best as I can, any help is appreciated - thanks guys

  • Half-Life2:Awakening released

    • Rick_D
    • May 18, 2007 at 12:55 AM

    ack - if I wasn't busy all weekend I'd play it - I'll download and play soon. Nice to see some more SP stuff coming out, but it'd be nice to have something that wasn't so similar to the original game, but hey who knows - I'm only judging it on screenshots so far

  • Wanted: Random models for my uni programming project

    • Rick_D
    • May 18, 2007 at 12:53 AM

    the indoors looks quite nice, gg

  • Requesting Europeans!

    • Rick_D
    • May 17, 2007 at 9:19 PM

    Anyway, I never actually said the girl was being stupid, nooba took it unto himself to mis-understand what I was syaing.

    The parents of the poor girl (nobody deserves to be abducted and abused and murdered - sex slavery I doubt, probably too high profile by now) - but honestly if you are going to go out and leave your kid alone in an unlocked room (with no supervision etc) in a holiday resort surrounded by strangers; then your rights to complain and appear on TV looking shocked by the whole incident should be revoked. You don't leave your children alone, that split second you turn your back is when will happen.

    I'm not saying the girl deserves this, no way at all. I don't think the parents are entirely blameless in this, I think they are irresponsible and are as much to blame for this as the sick pervert who abducted her. The paedo has a disease, but the parents should have known better - they neglected their child.

    Who's to say if this hadn't happened, their neglectful behaviour wouldn't have resulted in some other horrific incident.

    Also mapcore is probably the worst place to post a thread like this besides http://www.paedophiles-united.net/forum - like someone said there's a handful of Portuguese here and everybody else never leaves their computer <_<

  • Iraq Scenery

    • Rick_D
    • May 17, 2007 at 9:03 PM

    karkand karkand.. is that the generic middle eastern map or the generic middle eastern map - i get them confused all the time

  • hl2 map scale

    • Rick_D
    • May 17, 2007 at 1:35 PM
    Quote from clankill3r

    I want to solve the problem where HL2 cuts large faces up into smaller faces.

    Of course you do, perhaps you could share your new-found knowledge with valve

  • The random model thread!

    • Rick_D
    • May 17, 2007 at 1:33 PM

    if it's a map prop they will be added in separately?

  • Post your pic extravaganza 2007!!!~

    • Rick_D
    • May 17, 2007 at 1:32 PM
    Quote from Sa74n

    i agree

    [Blocked Image: http://www.fragnbag.com/images/photoalbum/album_4/p2100059.jpg]

    deniro D:

  • Requesting Europeans!

    • Rick_D
    • May 17, 2007 at 1:30 PM
    Quote from nooba

    How was the girl being stupid?

    her parents were retarded. it's in the genes

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • May 17, 2007 at 12:26 PM

    Nice screenshots elecheadmatt - does it look that good in colour? ;D

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • May 17, 2007 at 12:23 PM
    Quote from buddy the designer

    Rick, not sure if You have noticed, this is a WIP, I'm pretty sure that some of these custom textures are not done/final and not everything is yet toned. Yes, the ceiling windows are from hl2 which is propably a placeholder that will be replaced later in developement. But rest of the stuff I see is custom (maybe one of the concrete floor textures is from hl2).

    Quote from the original poster

    I'm workin on 100% custom content CS:S map

    All he had to say was "but I am still using placeholders, in fact the walls and ceilings and grates are only temporary placeholders"

    etc

    Quote

    Maybe You could give some more usefull comment that would actually help rather than "Also - I see non-custom textures!!" which is rather ridiculous to say when something is in that early developement.

    It looks really nice, which is why I didn't comment on anything except the custom content. If he was showing off his lighting (there's not really much else to comment on if he has placeholders and unskinned models) then he got feedback on it and I don't need to add to that.

    Quote

    Anyways, my jelaousity detector is hitting highest values after reading your post. :wink:

    I'm not a level designer - I find LD very boring, so no - maybe it was your gaydar that was picking up signals.

    Quote

    You arleady got my opinion on this bartollo so I don't have to crit here

    Maybe I already gave him my crits and I don't need to crit here either? Or do you just like jumping to conclusions and giving me shi9t because I said something bad about They Hunger a few months ago? GG Grinch

  • TF2

    • Rick_D
    • May 17, 2007 at 12:12 PM
    Quote from Taylor

    Come off it, they expected people to jump on grenades just as much as they expected them to jump on rockets. They didn't expect you to be able to stay in the air indefinately so long as you had grenades and be able to hold one and double your velocity if lag was kind to you.

    But yes, this conversation is done to death and either way, grenades are gone. But grenades in TFC were not "engine bugs," "just spam" or "the shields from CS."

    Have you seen the videos of ppl abusing the grav gun?

    And bic, I don't think they are critical to gameplay - they are critical to making players a one-man army, perhaps - but is that really the point of a team game?

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